Great Licensed Metroid-like. Probably better than the source material.
It's weirdly nostalgic, giving some 16bit atmospheric shooter vibes like Metroid, Alien 3, Jurassic Park...
The least interesting part is dying and having the Corpse[s] Run Mechanic, which is kinda forced upon players with save points not being healing points too. When you die you have to recover every item and weapon by killing your zombiefied self.

Lies of P is a great example of a "Soulslike". Probably one of the best not made by From Soft, and one of the most unique by not being medieval themed.
The game has Great graphics and ambiance (closer to Bloodborne than Dark Souls). There is an interesting weapons system, allowing huge player expression. Respecs are easily available allowing builds and other experiments.
The Healing items are replenished at the checkpoints, but there is a cool mechanic to recover the last one if you run out of healing.
The combat system is, unlike other Soulslikes, not around dodging at all.
It is an option, but the game clearly expects you to master blocking and parry/perfect blocking, specially in the first hours where you have less resources at your disposal (and getting the parry right sometimes is not as satisfying as it should be).
And the games try to throw some curveballs at souls veterans: too many bosses have multiple phases and some bosses have really erratic attacks
Also, slow, short reaching attacks feel like a lesser choice for the player.

É um bom jogo. Vem buscando atualizar um clássico para os padrões atuais da indústria e cumpre bem esse papel. Inicialmente eu não via razão na existência do Remake do melhor jogo de ação existente, mas ele acaba sendo só uma experiência alternativa que não substitui nem supera o original.
Ele é balanceado diferente para as novas possibilidades de movimentação e de ataques. Tem a presença do Parry para evitar danos e agachar para furtividade e desviar de ataques.
Nas dificuldades mais altas pode ser extremamente frustrante, ainda mais por evidenciar o fator "sorte" mais elevado durante a ação (sorte de um disparo acertar o ponto esperado, de um tiro atordoar, de um inimigo não desviar, de não surgir um ataque grab magnético, de um comando ou movimentação não sair como esperado...).

HUGE disappointment.
After that awesome RE2 Remake, it's so sad that this is what we got.
The dodge/parry mechanic is a great addition, and there are nice moments.
It tries to be "cinematic" and fails so hard making it all mostly too linear and boring.
Even though this has a short runtime (my first clear was a C with a 04:33:42 time, no rush), I got no desire/willpower for a 2nd playthrough right after completing it.
In the end I'm not sure the bad outweights the good, but I hate being disappointed.

Most of the DLCs suck
I should've finished the game before trying Operation Anchorage and then Mothership Zeta, because they made me lose the interest in the game