Bio

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Personal Ratings
1★
5★

Badges


Noticed

Gained 3+ followers

Well Written

Gained 10+ likes on a single review

Gone Gold

Received 5+ likes on a review while featured on the front page

Liked

Gained 10+ total review likes

Favorite Games

Papers, Please
Papers, Please
Fallout: New Vegas
Fallout: New Vegas
The Beginner's Guide
The Beginner's Guide
Dishonored
Dishonored
Spec Ops: The Line
Spec Ops: The Line

015

Total Games Played

018

Played in 2024

148

Games Backloggd


Recently Played See More

Super Mario RPG
Super Mario RPG

Apr 21

Bomb Rush Cyberfunk
Bomb Rush Cyberfunk

Apr 07

The Case of the Golden Idol
The Case of the Golden Idol

Apr 01

SpongeBob SquarePants: The Cosmic Shake
SpongeBob SquarePants: The Cosmic Shake

Mar 30

Road 96
Road 96

Mar 23

Recently Reviewed See More

Good game, but absolutely the weaker of the Mario RPGs. Off the bat - it's a Mario RPG, so there is a certain level of quality going in. You can see how this is so different from an Intelligent Systems or Alpha Dream game, but the formula is there. Square dropping Nintendo for PS1 back in the day did wonders for the Mario RPG franchises, at least critically speaking. Unfortunately, it's more a curiosity and a blueprint than anything, though an interesting one at that.

The humor is stylistically much like Mario & Luigi, but the jokes are sparse and inconsistent that I almost wish they didn't bother. The enemy design is ok - new races are fun and there's some spins on classic Mario designs here and there, but unique characters and partners don't come close to the kind of thing you see in early Paper Mario. There's a bit too many bosses and they too often just come and go. But then you get someone like Valentina who is around for a whole chapter, claims to stick around after you beat her, but doesn't even have an alternate post-game fight let alone ever appear again. I'm glad there were some difficult optional bosses (and an extended ending for fighting them all), but they really are where I wish the original boss levels were at. The character customization is fun with some secret items, but overall it's overly simplistic combat becomes a bit too easy to steamroll.

All the good or mixed things aside, the minigames are just lame. Entirely break the pacing of the game and none of them are good in any way. Platforming challenges can be ok at times, but the perspective is so wonky that any time any precision is required, it is ruined.

Good game overall. An improvement over the original at the very least due to the clearer action commands. Due to its easy difficulty curve, length, linearity, and some extra side content (wish there was more to the post-game, but it's fun enough), it's enjoyable enough to consume and complete.

I just did not find anything interesting in this narratively or mechanically. Finding the clues is largely pointless, the UI is not at all conducive for piecing clues together, clues can too often rely on guesswork or visual similarities between crude lo-fi drawings, and the narrative is too banal and messy and disjointed to be helpful piecing any clues together - or vice versa,

Strong back half, but doesn't really start with its best foot forward. It does introduces a traversal mechanics pretty late, i.e. the very last level. I get they want you to go back to each level, but "replay everything but this time with a couple extra goodies to pick up" is not compelling game design. Solid platformer, funny enough script, and good use of the IP. Battle for Bikini Bottom is still the stronger entry, though.