I am fascinated by Shenmue as a concept and its execution is bizarrely enticing, but this game is not right for this time in my life. I do not have the time currently to wait half an hour or longer for a timed event to occur, but perhaps when I am less busy I will come back to this game and digest its strangeness.

Jolly indeed! Fun, fast, and a strong sign of things to come. Beatable in minutes and completely free, so if you enjoy fast-paced platformers, you have no reason not to jump in and catch the Toree bug. Bring on Toree Saturn!

Bully is a satisfying rendition of the GTA formula into a private school. It's enormous fun to beat up bullies, play pranks, and deliver retribution unto those admirable proprietors of education who so greatly deserve it above all else. The open world is well devised and there is much to keep busy with, and most of it is pretty fun in a strong aversion to the busywork of most open world adventures. My only major complaint is not being able to kick Gary's shit in for any longer, to be honest.

This game has been in my head for the last two decades, sitting among those snapshot images from childhood of seeing endless adverts while flicking through video game magazines.

Playing it now all these years later, I'm genuinely surprised to have enjoyed my time with it. It has a similar feel to Quack Attack in how it plays, mainly jumping, with added shooting.

I have a soft spot for short, straightforward platformers that do that they should and finish up quickly, and PK is really just that.

Strongly written and strangely absorbing. There's a lot going on under the hood here narratively, and that's where it shines most. Take an hour and lose yourself in it, at your own pace. You will welcome it.

2016

Joyful, optimistic, and gorgeous. Carries the legacy of Journey and becomes something new in the process, pushing and pulling between video game and art piece. Why not both? All in all, a really pretty diving simulator. Good stuff.

A manual on how not to make an action game.

Chill and good vibes. Pretty fun when you realise all the places that can be explored. But, I soon grew tired when I realised there wasn't much of interest to find.

Truly, I was overwhelmed by the power of the great Buggy-sama - fuck him, and fuck his tiny hitbox. Otherwise, the game is moderately competent.

A decent puzzle platformer to keep your fingers busy for a bit - successfully killed a couple hours of a bus ride for me, so no complaints there. It's Klonoa stripped back to basics, not much more to it.

A fine little level-based shooter with some smooth action and a fantastically funky little alien friend called Elvis. Played mostly as part of the lineage between GoldenEye and TimeSplitters, it's a fun romp marred by Rare's particular brand of frustrating level design.

One might hope a 2600 game about a frog could be delightful, but this is merely inane.

Quest 1 is a fine microgame and deserves a landmark spot in game history. Quest 2 should be the same, but the randomness of the fucking bat left me chasing after it trying to get the precise item I needed and stand as an early example of padding.

A fun enough game, that I can only imagine being enormously improved by a trackball. D-Pads and analogue sticks just don't cut it.

1972

The simplest concept, the simplest mechanics, yet endlessly engaging. Truly the moment video games became a movement, an art, more than an experiment by computer nerds. Magnificent.