A quirky puzzle game about trauma. Because every quirky indie game is about trauma.

Truly a novel concept. Gets half a star knocked off because of the fact that YOU CAN'T SKIP THE FUCKING RADIO CHATTER WHY WHY WHY WHY WHY DID THEY DO THAT?

You know those memes about "if _____ is so good why isn't there a _______ 2?" This is the answer to that meme. This is what happens when you imagine the good ending of that meme.

Heinous characters, boring missions, uninteresting villains and heroes. The wild west has always been a better setting for this type of game. Surprising that it took Rockstar so long to figure that out.

It's bigger and grander than its predecessor and yet I'm having less fun with this one than with the first.

Really solid gameplay except for the last part where you're running back and forth through a bunch of disguised loading screens. The story lost me a bit near the end but overall a worthy experience and still holds up over 10 years later.

Jesus Christ, the amount of time I lost to this game during my formative years...

Incredible. Probably my favorite game of all time. So weird, but everything works in the right way.

I personally disagree with the hivemind on this one. Not about the campaign, oh no, every COD campaign is and has always been fucking awful, but the MP in this game was actually a nice breakaway from the standard COD recipe.

Better than Hades. Fight me.

What a weird and charming little game about slot machines and capitalism.

Half a star off for the baffling decisions regarding weapon durability. Everything else about this game is pretty much perfect.

A lot of talking, not a lot of showing, and yet, I can't stop playing.

I do not like card videogames. I am unsure as to why this game strikes such a chord with me.