only good if you have just dance unlimited! if not, stick to just dance youtube videos

I KEEP DYING IN THE STARTER DUNGEON I LIKE THE CONCEPT OF THIS GAME BUT I CANT STOP FUCKING DYING

This review contains spoilers

What an interesting experience!
I bought this game expecting high-quality cowboys and shootouts. I got that and more. I surely wasn't expecting to cry during the last chapter!
I loved some characters (most notably, Sean and Lenny) and lost them. Even the others, such as Kieran and Hosea, weren't necessarily my favorites, but I was still incredibly choked up at their passings. None of the deaths were expected on my end, and what hit even harder was how suddenly they were forced to move on. I think the short time Dutch had to cope with Hosea's passing (and Hosea's passing in general) definitely contributed to the collapse of the gang, if it weren't already because of Micah's scheming.
I've yet to play any of the epilogue, excluding the first mission. I need some time to process the amazing 73 hours I had playing as Arthur. God, his death hit hard.
I got the most emotional at Sean's death, the last time we see Tilly and Jack, Charles' farewell, Abigail and Sadie's sending-off, and the conversation Arthur has with Sister Calderon. God, I wish I had finished more of the side quests before ending his story.

Arthur: I'm, uh… I'm dyin', Sister. Yeah, I got TB. I got it… beatin' a man, to death… for a few bucks. I've lived a bad life, Sister…
Sister Calderón: We've all lived bad lives, Mr. Morgan. We all sin… but I know you.
Arthur: You don't know me.
Sister Calderón: Forgive me, but… that's the problem. You don't know you.
Arthur: What do you mean?
Sister Calderón: I don't know… whenever we happen to meet, you're always helping people and smiling.
Arthur: I had a son… he passed away. I had a girl who loved me… I threw that away. My momma died when I was a kid, and my daddy… well, I watched him die. And it weren't soon enough.
Sister Calderón: My husband died a long time ago. Life is full of pain. But there is also love, and beauty.
Arthur: What am I gonna do now?
Sister Calderón: Be grateful that, for the first time, you see your life clearly. Perhaps you could help somebody? Helping makes you really happy.
Arthur: But… I still don't believe in nothin'.
Sister Calderón: Often, neither do I. But then, I meet someone like you, and everything makes sense.
Arthur: Heh… You're too smart for me, Sister. I guess I… I'm afraid.

This review contains spoilers

This was such an enjoyable game to play. I remember watching play through videos of Papers, Please when it was released, but the experience is so much different when you play it yourself. I never really felt the pressure of the daily time limit until I had to check each detail on each document to make sure everything was legit. Oh, and don't forget about morally questionable deals you can make with entrants and guards. I'd say I would do anything to save my sick son, but I don't know…
I ended up pledging loyalty to the EZIC order, but gaaawd the troubles I had to go through for it were insane. Having my money randomly confiscated was so irritating!, but it added a nice twist. I'd say that the most memorable moment of this game for me was when I replayed one day about 20 times just to make sure Sergiu didn't die… that was the same day I let his wife (?) through; I just wanted them to be happy together, lol. Mind you, I replayed this same day during school. I think this is why I was nearly failing my Speech course.
Despite my grades, this game is pretty damn good!

This review contains spoilers

I'm glad to have finally finished this game up. I thought I'd be happy to finish it up, but now I realize how many side quests I should've finished earlier. Gr8 game, honestly, will replay! The only critique I have is the ending, but at some point, the main quest becomes a side quest. I was a little more interested in talking to Cuno or the smoker on the balcony, or even asking Ruby a few more questions before… you know.

This game didn't suck, but was extremely underwhelming compared to every other season (even Michonne!) Maybe it was the new circumstances and protagonist... but the same thing happened with Michonne! Michonne didn't even have Clementine in it and was much shorter, but I still ultimately enjoyed it more than this weird ride.
I frankly don't remember much of it. I was more concerned with finishing this game so I could just finish the damn TWDG series. Playing this really lowered my expectations for season 4, but boy was I wrong.
TLDR: Not a bad game, but disappointing compared to the near perfection of the last two seasons.

This was quite the fun and fan-service-y experience.
The LARP made me want to try LARPing, but it was pretty random and wasn't related to any of the crazy shit that was going on with Typhon. It was, however, a nice break from the crazy shit going on with Typhon.
I think the characters were pretty cool, but I wish the last episode/chapter thing didn't throw so much at you at once. Was that intentional? Probably. The game was still pretty good!

I liked that the choices mattered a ton more, especially when it came to endings. The game wasn't bad, and the political commentary was surprisingly decent.
The issue for me was a lack of connection, sure, the game was based on a journey, but it felt like each non-recurring character was created to be purposely forgettable.

Just great online play. Another game of mindless fun and jumping around because the gravity is just chef's kiss

Playing DnD in Life is Strange is fun? You know what's better? Having no plotline until the last episode

This review contains spoilers

It isn't perfect, and I don't think it was meant to be.
Life is Strange exudes nostalgia, from when you open the game to hear soft guitars on the main menu, to when you finish the game with a cutscene featuring even softer indie music in the background (whether it's Syd Matters or Foals).
Things like nostalgia can make you overlook flaws.
I loved this game to pieces when I first played it, and I really still do. The choices made me so anxious that I eventually started to look up the consequences of major decisions on Google (this was nonsensical, as I could just rewind… I was an idiot a year ago). Even if that's kinda cheating, the entire rewind mechanic was cheating in itself. You get this over-powered ability to see the consequences of each of your actions, so to punish you for this power, a tornado is coming to destroy your town, and you have to decide whether you want to have a living girlfriend and kill everyone or save everyone and have a dead girlfriend!
Speaking of girlfriends, I unfortunately became really connected to the relationship Max and Chloe had throughout the game, whether interpreted as platonic or romantic. I don't have too much to say about this, I just think they were cool and, as characters, somewhat realistic. When it comes to realism in this game (writing-wise, lol), it isn't insanely off the mark, but you can always tell it was written by middle-aged men. The slang used usually isn't weird or out of place, but is usually weird and out of place. Everything about this game is awkward, and sometimes a bit off-putting. I guess it could be considered quirky.
Did I mention flaws? I did. Again, the vocabulary of the game is definitely something, and the time-travel mechanic could've been used in a cooler way… but DONTNOD is also an indie game dev. I can't expect the most, but still received a surprising amount of quality. Also, I guess it would be good to mention the shitty choice to kiss Warren. Max doesn't express any interest in Warren for the entire game, but I guess people don't read dialogue anymore. Sorry, the point of the review wasn't to get into an annoying gay rant. I'm too fucking woke.
Also… I almost forgot to mention this: Life is Strange introduced me to “choice-based” games. Through this game, I was able to discover Telltale's The Walking Dead, Detroit: Become Human, and unfortunately my least favorite game Beyond: Two Souls David Cage why must you do this to me and tarnish my view of Elliot Page I will never forgive you even if you made DBH.
Maybe all the quirks are what makes me like this game. Or, it could be the weird not-really-nostalgia nostalgia. Or, possibly, I just enjoyed the game.
I don't really know!

This review contains spoilers

Michonne is an extremely interesting main character (with literally 0 knowledge about the comics), and the hallucinations are my favorite part of the game. At its core, this is a game about a mother trying to let go of her children because of the horrible circumstances they were put in (apocalypse). I still do not understand Michonne's character fully, though, because I haven't read the comics (nor watched the show). I still think this game is pretty neat, and the slow-motion action scenes are pretty awesome (shooting Norma was so satisfying).
This game does its job as being an enjoyable, 3-episode "DLC", even as just a cash grab.

This review contains spoilers

The beginning of Clementine becoming her own "Lee".
Growing up and making choices in different ways; not knowing which choice will have a low or high impact.
Trying to keep a crumbling group together.
Being stuck between the quarrels of two adults.
Shooting Kenny, or looking away.

The bleakness of this game heavily contributed to why I call this my favorite The Walking Dead game. It just feels like around every corner, there's a new disaster waiting to happen. But even with the tragedies, there is still new hope - the birth of AJ.
"We Don't Talk About Kenny" is my favorite video essay centered around The Walking Dead games, as it goes further into the meaning of this season and its part in Clementine's life.
I just love this season so fucking much.
Also, some of the Clem lines are funny as shit for no reason i love being scumbag clem this season