Starts out promising with a nice addictive loop but doesn't develop in any meaningful way or offer much incentive to keep working through the dungeons. I'm guessing I stopped around 2/3rds of the way through, and still doing exactly the same thing I was at the start. An increasingly simple and shallow game. It can be nice to stick a podcast on and just turn your brain almost entirely off but there are far better games for that.

My switch in handheld mode is a Picross S machine. It's what I play for 10 minutes in bed to turn my brain off. I'll keep eating these up for as long as they keep making them.

A river crossing puzzle where the river is a flying woosh animation is still just a river crossing puzzle. The moments of out-of-the-box thinking and formula shake-ups were too far and few between, most of the game being spent in performing the solution rather than pondering it.

Unburdened by the reliance on something as tawdry as graphics, Trimps is free to perfect the formula of the idle genre with only text, colour and the heightening of numbers, the steady layering of synergising mechanics and the hypnotic clockwork eudemonia of a well executed run. Also one of the maps can be called “Dank Butte”

Janky, grody, relaxing vibe-game. I was expecting the music to play a larger part but cool that it's mostly (...all?) diagetic. Not quite enough here to entice me to eat 20 banana slugs.