Yu Suzuki made us a new Space Harrier with Panzer Dragoon combat and a psychedelic hodgepodge of asset library 3D model overkill, all scored by a bargain basement Queen tribute act, and you sit there and say there’s no good video games anymore.

My therapist: You need to stop fixating on the Robert DeNiro game. It’s not real and it can’t hurt you.

The Robert DeNiro game:

The finest 2D action ever chiseled into the stone of silicon. Castlevania Forever.

1996

[me, Strider climbing over Persian Gulf trash mountains and fighting Castlevaniaesque mechanical monster bosses designed by bitter chainsmoking ex-Capcom salary men to kill you every ten seconds] “why’d they stop making these”

This is the Lincoln Town Car of Mario Golf games. Sleak, polished, secure. Almost too safe to be fun, but a refined experience regardless.

Incredible things were happening on the Super Famicom in 1992.

You could definitely make the argument that this is the best looking game ever.

"Fetus of God" is an all-time fighting game stage

Love a fighting game that feels like it has a manual transmission.

360 Brown but dang does it run and feel great. Seeing a flock of white plastic deck furniture careening into the sky in front of a pack of muscle cars is just wonderful.

Folks, we need the fan translation yesterday. Slime Forever. Toriyama Forever.
Bonus: this track goes dummy https://youtu.be/XqqUAokB4AM?si=CE9BMYVciJQuQ_xS

Sat and played this with my wife side by side in bed. I love the simple and clean menus and the flat graphical style. I think this may be our new method of playing Rummy whenever we want to mindlessly burn through a few hands.

to me this is the ultimate “hidden gem”; it absolutely floored me when I booted it up. the artwork is shocking: the spritework looks like something from a lauded 2020s indie darling. Each of the party members are lovingly and naturalistically animated; points of pixelated colors bleed across the black-line character outlines. These aren’t the static chibi characters of Pokémon and the hoard of Game Boy RPGs in its wake, all of the art and animation feels high-end and bespoke. The first thing I ever saw of this game was a screenshot of the first boss, which looked like something I never thought you could do on a Game Boy Color.

Beyond the incredible look and feel of the game (also, I’ve never played a Star Ocean game before and I love that this is a gaiden/side story. just a bunch of friends that already know each other getting into a new adventure, no huge intro/setup. the ideal RPG beginning) this game is insanely deep and complex, with layers and layers of systems. each party member has manageable skills, abilities, stats, and equipment, with all characters sharing one xp pool. some characters have environmental-specific abilities that you need to access new areas. some characters have unique upgrade systems that involve complex minigames. some characters are op, some are very strange, all of them have customizable movesets that play out in fluid and fast paced Tales-style fights. I am still just scratching the surface of everything this game has to offer (all the gamefaqs we’re written 2001-2003 before there was an English patch, which is excellent btw) but I am so excited I found it. One of the best Game Boy Color games for sure, and such a feeling of wonder. Can’t recommend it enough.

The way that Adol leans forward and Dogi is leaned back while they run and bounce around the world poking at stuff. Yeah gimme that.