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paradiso reviewed Halo: Combat Evolved
It's merely serviceable but the excrutiating level design that feels like a loop of the same assets over and over, with the annoying ass input lag as the second person in co-op makes this just a frustrating ass experience. Skipping for now.

1 day ago


1 day ago


1 day ago


paradiso reviewed 13 Sentinels: Aegis Rim
Video games that cannot be replicated in any other medium tend to be exemplary in their presentation & mode of storytelling, one that simply can't be formed through traditionally constructed stories. 13 Sentinels, alongside Outer Wilds, is the title I'd point to in saying "This is why video games are art."

13 Sentinels is such an accomplishment in video game storytelling and its status as being a severely underlooked game is quite a shame. I don't think I've seen a story with so many moving parts and elements that could so easily crumble, yet sustains the strongest parts of its plot and intertwines them with genuinely captivating and moving character arcs. Everything works together so seamlessly here: both the gameplay, the different routes and individual plotlines mesh in an ever-expansive web of terminology, events, timelines, characters & whatever the fuck in a way that all links together just perfectly. Somehow, a story of behemoth proportions in scale never loses touch of anything and in the end you're rewarded with a powerful, uplifitng message of humanity's continuous perseverance among other things that'd be spoilers you don't deserve to hear for such a phenomenal work.

To say 13 Sentinels isn't a sum of its sci-fi counterparts would be a lie, yet it doesn't even feel like any sci-fi story I've seen regardless. Pulling in tropes from all forms of sci-fi media from Evangelion, Godzilla, 2001: A Space Odyssey and more, this could've easily been a mess of tropes and a watered down version of much more iconic sci-fi tales. Yet, it is somehow just an even more impressive cumulation of all these tropes to deliver a completely mindbending story that tackles a plethora of ideas perfectly. Between all the time loops, parallel universes, robots, androids, mechas and GOD so much more, the core of the plot never loses itself and the continous back and forth mystery shifts and evolves without losing sight of anything. To have 13 individual protagonist routes combine together seamlessly with BARELY any loose plot threads (if not any) is genuinely insane. Everything works together perfectly, every reveal works, every character's arcs works and their respective dynamics and relationships unfold beautifully. It all feels naturally written and doesn't rely on bullshit to move the story logic along, instead allowing the player to connec the dots themselves and figure out this huge web and really understand just what this games about.

One common criticism you'd hear with the game is it's gameplay and I'd say...it's good! It's not very complex or difficult (though I stuck with normal all the way through), but it's still engaging and very, very satisfying. The strategic depth required to go through each level is as simple as countering what the main kaiju type is and going ham with your abilities. That being said, it all comes together really well and I was never irked by anything the game did with its systems. There are some parts I feel aren't really necessary, like the Sentinel stat upgrade system (which I kind of ignored in favour of skill upgrades) but I imagine on intense the gameplay becomes more thrilling.

Beyond that, this game is gorgeous. The artstyle, the character designs, the spritework... it's just so, so beautiful. It's not a unique artstyle per se, but its complemented heavily with visually distinct CG's and backgrounds, great character designs and some amazing lighting all in a 2.5D perspective. The soundtrack is really good, but I guess there aren't really any distinct soundtracks aside from 2? Even then, it fits the game perfectly in just about every way: from the combat themes, the slice of life friend hangouts to gripping plot revelations, the soundtrack never takes you away from the moment and puts you right into what the characters would be feeling.

I love this game so much and I wish more people played it. There's just so much passion put into it from Vanillaware, its a love letter to all forms of sci-fi media yet has its own distinct identity, one that truly gripped me from start to finish. I fell in love with this game halfway through and by the end all I'm left with is a story so incredible, so grand and yet so small in what it's really about. I love this game so much, what a journey.

2 days ago


paradiso finished 13 Sentinels: Aegis Rim
Video games that cannot be replicated in any other medium tend to be exemplary in their presentation & mode of storytelling, one that simply can't be formed through traditionally constructed stories. 13 Sentinels, alongside Outer Wilds, is the title I'd point to in saying "This is why video games are art."

13 Sentinels is such an accomplishment in video game storytelling and its status as being a severely underlooked game is quite a shame. I don't think I've seen a story with so many moving parts and elements that could so easily crumble, yet sustains the strongest parts of its plot and intertwines them with genuinely captivating and moving character arcs. Everything works together so seamlessly here: both the gameplay, the different routes and individual plotlines mesh in an ever-expansive web of terminology, events, timelines, characters & whatever the fuck in a way that all links together just perfectly. Somehow, a story of behemoth proportions in scale never loses touch of anything and in the end you're rewarded with a powerful, uplifitng message of humanity's continuous perseverance among other things that'd be spoilers you don't deserve to hear for such a phenomenal work.

To say 13 Sentinels isn't a sum of its sci-fi counterparts would be a lie, yet it doesn't even feel like any sci-fi story I've seen regardless. Pulling in tropes from all forms of sci-fi media from Evangelion, Godzilla, 2001: A Space Odyssey and more, this could've easily been a mess of tropes and a watered down version of much more iconic sci-fi tales. Yet, it is somehow just an even more impressive cumulation of all these tropes to deliver a completely mindbending story that tackles a plethora of ideas perfectly. Between all the time loops, parallel universes, robots, androids, mechas and GOD so much more, the core of the plot never loses itself and the continous back and forth mystery shifts and evolves without losing sight of anything. To have 13 individual protagonist routes combine together seamlessly with BARELY any loose plot threads (if not any) is genuinely insane. Everything works together perfectly, every reveal works, every character's arcs works and their respective dynamics and relationships unfold beautifully. It all feels naturally written and doesn't rely on bullshit to move the story logic along, instead allowing the player to connec the dots themselves and figure out this huge web and really understand just what this games about.

One common criticism you'd hear with the game is it's gameplay and I'd say...it's good! It's not very complex or difficult (though I stuck with normal all the way through), but it's still engaging and very, very satisfying. The strategic depth required to go through each level is as simple as countering what the main kaiju type is and going ham with your abilities. That being said, it all comes together really well and I was never irked by anything the game did with its systems. There are some parts I feel aren't really necessary, like the Sentinel stat upgrade system (which I kind of ignored in favour of skill upgrades) but I imagine on intense the gameplay becomes more thrilling.

Beyond that, this game is gorgeous. The artstyle, the character designs, the spritework... it's just so, so beautiful. It's not a unique artstyle per se, but its complemented heavily with visually distinct CG's and backgrounds, great character designs and some amazing lighting all in a 2.5D perspective. The soundtrack is really good, but I guess there aren't really any distinct soundtracks aside from 2? Even then, it fits the game perfectly in just about every way: from the combat themes, the slice of life friend hangouts to gripping plot revelations, the soundtrack never takes you away from the moment and puts you right into what the characters would be feeling.

I love this game so much and I wish more people played it. There's just so much passion put into it from Vanillaware, its a love letter to all forms of sci-fi media yet has its own distinct identity, one that truly gripped me from start to finish. I fell in love with this game halfway through and by the end all I'm left with is a story so incredible, so grand and yet so small in what it's really about. I love this game so much, what a journey.

2 days ago


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4 days ago


9 days ago


paradiso followed S3ZP

9 days ago


paradiso reviewed Borderlands 2
Borderlands 2 is an airtight experience that is best experienced with another person, and for the most part serves as a fun-as-fuck co-op game. While most looter shooters fail for being ridiculously repetitive, BL2 doesn’t fall under the same level of scrutiny because there is enough quest variety to keep it mostly refreshing. In fact, I’d say the side quests are some of the best I’ve seen in a title like this; on pure variety alone, I’d say bare minimum the objectives are refreshing even if you end up just killing people on the way there. Some of the quests have some interesting story & character implications and help flesh out the world just a bit.

On the topic of story, it’s…. ehhhhh. Handsome Jack was hyped up to be this amazing villain but at best he was incredibly charismatic and entertaining, beyond that he isn’t anything too special. The plot is serviceable and the stakes are hardly felt, there’s as much to get out of Borderlands 2 as there is a Resident Evil game… so like, nothing. The humour is absolutely early 2010s but I found it oddly charming even though it was cringeworthy at some points too. I didn’t hate the humour and I get it’s part of BL2’s quirks but it just led to a lotta eyeroll moments. Though, it does fit how I feel about the game holistically. The game is meant for shutting your brain off and shooting shit and in that regard it’s a solid game.

However, some gameplay quirks were a lil annoying. Endgame enemy damage scaling got ridiculous at points even when you’re at their respective level and honestly if you don’t get golden keys to get the special weapons in the cases, then you’re stuck with some really shitty and boring weapons.

It’s fun, but I don’t know how much I’d like it had I played it solo, and especially if I didn’t find out about the special crate weapons. But from what I’ve experienced, I liked it!

13 days ago


paradiso finished Borderlands 2
Borderlands 2 is an airtight experience that is best experienced with another person, and for the most part serves as a fun-as-fuck co-op game. While most looter shooters fail for being ridiculously repetitive, BL2 doesn’t fall under the same level of scrutiny because there is enough quest variety to keep it mostly refreshing. In fact, I’d say the side quests are some of the best I’ve seen in a title like this; on pure variety alone, I’d say bare minimum the objectives are refreshing even if you end up just killing people on the way there. Some of the quests have some interesting story & character implications and help flesh out the world just a bit.

On the topic of story, it’s…. ehhhhh. Handsome Jack was hyped up to be this amazing villain but at best he was incredibly charismatic and entertaining, beyond that he isn’t anything too special. The plot is serviceable and the stakes are hardly felt, there’s as much to get out of Borderlands 2 as there is a Resident Evil game… so like, nothing. The humour is absolutely early 2010s but I found it oddly charming even though it was cringeworthy at some points too. I didn’t hate the humour and I get it’s part of BL2’s quirks but it just led to a lotta eyeroll moments. Though, it does fit how I feel about the game holistically. The game is meant for shutting your brain off and shooting shit and in that regard it’s a solid game.

However, some gameplay quirks were a lil annoying. Endgame enemy damage scaling got ridiculous at points even when you’re at their respective level and honestly if you don’t get golden keys to get the special weapons in the cases, then you’re stuck with some really shitty and boring weapons.

It’s fun, but I don’t know how much I’d like it had I played it solo, and especially if I didn’t find out about the special crate weapons. But from what I’ve experienced, I liked it!

13 days ago


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