It's genuinely embarrassing that the game has released in this state. The EN launch has numerous localization QA issues that shouldn't be in a shipped game (including a button that froze the game so it had to be forced closed that had to be patched day 2), but of course stuff that won't get patched as well like line breaks in the middle of single-word buttons, buttons that lead to pages with JP text, text in the UI overlapping, and buttons that don't do anything. There are some general piss-poor decisions that I assume plagued the initial JP launch and caused it to be a failure (yeah let's launch the game with just the worst fucking card art from the first game that was mocked a decade ago, we don't need to add any of the nice art we ALREADY HAVE MADE), like there being no way to sort the game into the order of the songs from the original version (when the only reason to play this game is nostalgia for SIF 1), features that were present in SIF 1 that are absent here, or the bizarre way Full Combo rewards are distributed, There's other embarrassing things like live 2D animations are awful compared to the standards set by contemporaries such as Bang Dream and Colorful Stage, the icons designs' using same color scheme for multiple items so they look both different from the original and hard to distinguish from each other without a second look, whatever. I could go on. It's bad. Do not recommend.

anyway, still gonna be playing tho! still gonna be playing for the nostalgia of tapping along to these beatmaps! still gonna be playing until the game gets shut down three months after launch! nostalgia is a drug i will be gladly enjoying for the next three months! god bless!

Had a great time with this! My main complaints are that I wish some things had been better communicated -- I did not realize that yellow pikmin had a larger throw distance than the other two pikmin until I looked it up, for example. I also feel like the game shines more when the player is doing environmental puzzle solving, rather than fighting bosses. Overall, despite some complaints, the game has a fantastic aesthetic and vibe to it, and I can see why this game/series is well-loved.

I understand the short run time and I don't think that a game needs to be long to be good, but I think that the game being very short makes the game feel more like a snack than a meal. A quick burst of some fun, but not very filling.

A game that's in a constant state of switching between good, bad, and mediocre. Part of the disappointment was my fault for having specific expectations unnecessarily.

The Bad: Mediocre platforming (in a game that's primarily platforming, getting stuck on corners should be unacceptable), too much backtracking. Also like, the game has a system where you can choose to kill enemies and if you don't they thank you for not killing them. But they very actively discourages you from sparing enemies because you get less XP from this and the only way to spare them is to bribe them with your money. And it won't work on lots of enemies. Weird.

The medium: The writing is not particularly amazing, (by the numbers, then at the end we're told our player character has changed but haven't seen any of that growth at all). First twist feels kinda meaningless. The levels are a little too long with infrequent save points.

The good: The ending is fantastic, I wish more of the game had felt like it. I think some of the gags are very cute and enjoyable, and I enjoy the hub world a lot. Everybody loves a good hub world.

Last notes: Anybody else think its kinda weird the game has literal monkeys who dress like indigenous caricatures and are called savvages by one of the protagonists??? That's weird right.

(I played this game 6 months ago this is just a recollection of my thoughts)