Bio
i may have meticulous ratings on other platforms but i also lvoe videogames to much to be too objective here. i also give my friends games 5*s, because i love my friends. sue me
Personal Ratings
1★
5★

Badges


Roadtrip

Voted for at least 3 features on the roadmap

Noticed

Gained 3+ followers

2 Years of Service

Being part of the Backloggd community for 2 years

N00b

Played 100+ games

Favorite Games

Chicory: A Colorful Tale
Chicory: A Colorful Tale
We Know the Devil
We Know the Devil
Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door
Super Mario Odyssey
Super Mario Odyssey
Animal Crossing: New Leaf
Animal Crossing: New Leaf

143

Total Games Played

008

Played in 2024

012

Games Backloggd


Recently Played See More

Signs of the Sojourner
Signs of the Sojourner

May 17

A Short Hike
A Short Hike

May 11

Honkai: Star Rail
Honkai: Star Rail

Apr 19

Love Live! School Idol Festival 2: Miracle Live!
Love Live! School Idol Festival 2: Miracle Live!

Feb 01

Celeste
Celeste

Jan 30

Recently Reviewed See More

It's genuinely embarrassing that the game has released in this state. The EN launch has numerous localization QA issues that shouldn't be in a shipped game (including a button that froze the game so it had to be forced closed that had to be patched day 2), but of course stuff that won't get patched as well like line breaks in the middle of single-word buttons, buttons that lead to pages with JP text, text in the UI overlapping, and buttons that don't do anything. There are some general piss-poor decisions that I assume plagued the initial JP launch and caused it to be a failure (yeah let's launch the game with just the worst fucking card art from the first game that was mocked a decade ago, we don't need to add any of the nice art we ALREADY HAVE MADE), like there being no way to sort the game into the order of the songs from the original version (when the only reason to play this game is nostalgia for SIF 1), features that were present in SIF 1 that are absent here, or the bizarre way Full Combo rewards are distributed, There's other embarrassing things like live 2D animations are awful compared to the standards set by contemporaries such as Bang Dream and Colorful Stage, the icons designs' using same color scheme for multiple items so they look both different from the original and hard to distinguish from each other without a second look, whatever. I could go on. It's bad. Do not recommend.

anyway, still gonna be playing tho! still gonna be playing for the nostalgia of tapping along to these beatmaps! still gonna be playing until the game gets shut down three months after launch! nostalgia is a drug i will be gladly enjoying for the next three months! god bless!

Had a great time with this! My main complaints are that I wish some things had been better communicated -- I did not realize that yellow pikmin had a larger throw distance than the other two pikmin until I looked it up, for example. I also feel like the game shines more when the player is doing environmental puzzle solving, rather than fighting bosses. Overall, despite some complaints, the game has a fantastic aesthetic and vibe to it, and I can see why this game/series is well-loved.

I understand the short run time and I don't think that a game needs to be long to be good, but I think that the game being very short makes the game feel more like a snack than a meal. A quick burst of some fun, but not very filling.