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one straight session with no breaks! that's a good game. gunplay is as simple as it is fun, with the additional matrix reality bendy mechanics taking it up like 3 notches to its own thing. it's refreshing playing a game that confidently 'limits' you in your choices of gear and the like, in order to actually give something special to each and every item you do end up unlocking. every gun has its purpose, as does every matrix-y thing, with the occasional lite-puzzle that actually gives you a kick for solving it, riding on logic and experience in absence of any hints. while i know the solution was always the only intended one, the game still somehow always made me feel like i one-upped it!
gamedesign and story pure flow too, with virtually every detour being rewarded, and lore told through notes & audio recordings you actually WANNA check out, because they're SHORT, short bursts of info that leave you with a lil bit of excitement anytime you see another one coming up.
you can get yourself all 4 endings back to back by just continuing from the main menu, which is what i did
gamedesign and story pure flow too, with virtually every detour being rewarded, and lore told through notes & audio recordings you actually WANNA check out, because they're SHORT, short bursts of info that leave you with a lil bit of excitement anytime you see another one coming up.
you can get yourself all 4 endings back to back by just continuing from the main menu, which is what i did