Game Review - originally written by Spinner 8

Ever wanted to defend a city from the dreadful onslaught of a huge monster? No? Well play this anyway. It's a neat strategy game that involves you protecting an egg thing from the giant monster Deburas, at least that's how the first level works. I, ah, kind of got killed.

Game Review - originally written by Spinner 8

Whee, a 3-D dungeon crawler. In Japanese! Too cool! Um, that's it.

Game Review - originally written by Spinner 8

This here is a first-person RPG. Most first-person RPGs suck, at least to me (I always die really easily and get lost frequently), but Deep Dungeon 4 isn't so bad. Sure, I get lost all the time, but after I remember to equip my weapons, I actually have a pretty good time with it. It's not TONS of fun, but it's head and shoulders above stuff like Might and Magic 1. Yuk.

Game Review - originally written by (wraith)

Wow. This is probably one of the better (if not best) Nes RPGs out there. It's the continuation of the ancient Chinese legend called the “Romance of the Three Kingdoms,” which is a long and powerful epic that tells the story of The Three Kingdoms War, a drawn-out and bloody civil war that took place in China 2,000 or so years ago. It involves a gigantic cast of characters, an innovative battle system that plays like a hybrid of a strategy game and a traditional RPG. Graphically, I don't think I've been exposed to an Nes RPG as graphically stunning as this one. Decent graphics in an Nes RPG are rare at best, and this game pulls it off. Especially the little cinema cut-scenes - magnifique!

Game Review - originally written by (wraith)

This is a pretty interesting game. You can use it to pretty much create your own scrolling shooter game. It's pretty simple: you go in and create a title screen, soome enemy and player sprites using a fairly simple editor, then design your map and place the enemies. It was probably one of the first “Make your own … “-type-game. You should also note that it comes with a pre-made game, however it is insanely difficult!

Game Review - originally written by (wraith)

This game is also known as Doki! Doki! Amusement park in English-speaking circles. (editor's note: and also known as Trolls in Crazyland, the localized branded release it received in Europe. it almost received a more faithful US release called Crazyland! The Ride Of Your Life! but it was cancelled) What’s the plot? Don’t know. The introduction is like watching a silent movie, except there are no titles. However, what the game involves is side-scrolling platform fun as you run around an amusement park, beating clowns and circus midgets and shit up with various sporting goods. Strangely, the more damage you take, the more powerful you become. Makes perfect sense, doesn’t it?


Game Review - originally written by Spinner 8

Well, you're a cat. And you walk around, and try to avoid these monsters. Oh, and there's no goal, and you have a really crappy weapon, that you have to find. HAVE FUN!

Game Review - originally written by Spinner 8

Doraemon is some kind of anime series in Japan. I don't know for sure since I've never seen/heard of it. And I really don't care either. Here is one of many games based on Doraemon. Fortunately, you don't need to have heard of it to play this. At least, I don't think. At first glance, this is just your typical boring Famicom RPG. And for the most part… well, it is. But there's a lot of stuff in it that's really neat and makes it pretty fun to play. Some parts just are so unbelievably badass that they can not be described in a review such as this. I don't know whether to recommend it or not, since the cool parts are pretty scarce, but anyway just give it a try. Or not. I think you should though.

Game Review - originally written by Spinner 8

Now I’ve seen my share of so-called Dragon Warrior clones, but this is just an outright Dragon Warrior ripoff. The entire game looks like DW, plays like DW, FEELS like DW. Not that that’s a bad thing. It’s pretty too! You know, for a DW game.

Game Review - originally written by Spinner 8

The only thing I really know about Dragon Ball Z’s story is what little I gleaned from the intro to the first game, plus a couple volumes of the original Dragon Ball that I’ve been reading. That said, I’m still horribly lost in the second game, and although no one needed me to say it, let me just tell everyone that the only people who will gain any kind of understanding or enjoyment from this game’s story will be those people who are already Dragon Ball Z fans and, as such, will already know everything that will happen anyways.

Also, I can’t really understand why someone would play this game without having played the first Dragon Ball Z game, so I’ll skip the “how to play” part and just talk about what’s been changed. There’s thankfully an Auto mode for battling, so you don’t have to waste time on picking your cards for easy fights if you don’t want to. Enemy encounters are no longer random: every time you move, you’re shown eight face-down cards, and asked to choose one. If you pick one of the (many) Freeza cards, you have to fight some enemies. And of course, it’s possible that you can pick a card that gives you some kind of beneficial thing.

This change to the encounters, of course, means that you could theoretically (and likely) be fighting enemies every single time you move. To offset this, you’re given a Bulma card, which can be used once per turn to heal one of your fighters for a piddling amount of HP and BP. I’m grateful it’s there, but it’s really not enough, especially at the beginning of the game where you have no other way to heal yourself. This change to the enemy encounters also means that with some simple savestate abuse, you could probably avoid fights altogether if you want. But, I suppose that that kind of applies for a lot of emulated games.

Game Review - originally written by Spinner 8

Dragon Ball Z III: Ressen Jinzou Ningen follows the storyline of Dragon Ball Z, from after the defeat of Freeza through the entire Androids saga.

DBZ 2 was not that much of an improvement in gameplay, and was really only there to continue telling the story of Dragon Ball Z, which is really all that most kids probably cared about. It added an Auto-Battle mode, and a card-based encounter rate system.

The best addition of the game is the sped-up battle sequences. The first two games, every single attack consisted of: face each other, circle around each other twice, rush in and attack, rush out, rush in and attack, rush out, rush in for a finishing blow. Every attack by every combatant played out like this. Now things are incredibly streamlined, where they just hit each other, and dancing around is reserved solely for important story line battles. Even the battle text is removed, leaving you with only the fast-paced battle to watch. And you can actually see the enemies’ HP now!

Cards no longer give you a boost in attack power when you match the symbols to the characters. Instead, you use those cards for your special attacks now. You’ve got your standard power attack, as well as some stronger attacks that use up Ki. And the symbols that match your characters actually flash, meaning no more memorizing complicated kanji for every single member of your party! Instead of defense values in the lower-right of your card, you now have little symbols that do special things in (or out of) battle. Like, when you use a Heart card, you can refill your energy, or when you use a Card-looking card, you can change the values of one or more cards. It’s actually explained in the Help menu in-game, which is amazing and very welcome.

This means that you can actually heal yourself, without hovering around a heal station or using up your items that you may not ever get back! Or, in DBZ2, using that useless Bulma card every single round! It’s pretty handy. You can move any number of spaces, like if you play a 5 card, you can move only two spaces if you want to.

Game Review - originally written by Spinner 8

Is it just me, or shouldn’t gaidens (side-stories) have very little to do with the others in the series? Hell, you might as well call this Dragon Ball Z 4 for all how different it is. The fact being that, it’s not at all different. Read the other reviews, goddammit.

Game Review - originally written by Spinner 8

The first in the painful series of Dragon Ball Z RPGs. I dunno, people seem to like them, and it seems to follow the DBZ storyline faithfully, but, like many anime games, it doesn’t really dwell on who the hell anyone is. If you’re anything like me, you’ll be thinking “who the hell is this Kami guy, and where did he come from?” constantly. But I’m sure if you love DBZ like most people seem to like DBZ, then you obviously won’t have a problem with this.

I’ve said elsewhere that DBZ RPGs like this one are incredibly random and bad and not fun and the stupid cards are just stupid. But since I was forced to play this game for more than five minutes, I checked up on some places so I could figure out what the hell those cards were all about (the RPGClassics shrine was amazingly helpful in this regard). And then I set to work playing. And you know what?

This game isn’t that bad.

The number at the top-left indicates the card’s Attack power. On the map screen it’s also how many spaces you can move (no more, no less). The symbol in the middle usually doesn’t mean much, but if it matches the character who’s using it, their attack is stronger. If it’s one of those funky X-looking symbols, they can use a special attack. And the symbol in the lower-right is the card’s Defense rating (in RedComet’s translation it’s a Roman numeral). Battles are essentially random, but if you have another character adjacent to yours, both will participate in the battle. Which is good, because you’ll get your ass kicked at first if Goku and Piccolo don’t stick together. Seriously, I thought these guys were supposed to be badasses. And one little Kankousen and Goku’s dead. Pfff.


Game Review - originally written by ??? (probably Spinner 8)
This game was released here as Dragon Power, and a whole hell of a lot of stuff was changed. Like, instead of running around beating up stuff as Goku, you run around beating up stuff as this weird little monkey thing. And of course, a weird little monkey thing is MUCH more acceptable for American audiences. Anyway yeah, that’s pretty much the game. You run around beating up stuff. As Goku. And there’s lots of cutscenes interspersed throughout the game which gives it an illusion of plot. Despite it being Dragon Ball, it’s a pretty fun little game, if you like those sort of odd Famicom games.

1991

Game Review - originally written by (wraith)

Egypt is an odd sort of puzzle game. You’re this Indiana Jones-type lost in a tomb who gets swallowed up by a God entrapped in an orb (don’t ask). Basically, this translates to you having to move the orb around on a grid, destroying various Egyptian idols. You accomplish this by moving the idols onto adjacent squares, which involves shifting entire rows and columns over at a time. It’s sorta like a simplified Rubick’s Cube with only one surface. It’s pretty fun, though the game starts to entirely own you after the first dozen or so levels. Check it out.