rhinestonehawk
2023
2000
i gave up on trying to learn japanese because of various reasons. this game makes me want to learn it immediately so that i can experience it properly.
an extremely interesting game designed by an extremely interesting and talented person (who became my favorite vg composer), with cool aesthetics and a marvelous soundtrack. i played it for like 5 minutes because i couldn't understand a thing, so I'll come back to it once I learn japanese!!
an extremely interesting game designed by an extremely interesting and talented person (who became my favorite vg composer), with cool aesthetics and a marvelous soundtrack. i played it for like 5 minutes because i couldn't understand a thing, so I'll come back to it once I learn japanese!!
i finally did it. i beat isaac as the blue baby and unlocked the d6. there's still more to do, unlocking the lost and everything else, but that was my main objective.
this game is consuming me, as it consumes most who play it. i can't stop playing it. i wake up, open the game, get mad, go to sleep, wake up, do everything again. it never stops. i crave for playing it all the time. it's just so..... fun... right?
anyway I'll buy repentance eventually
this game is consuming me, as it consumes most who play it. i can't stop playing it. i wake up, open the game, get mad, go to sleep, wake up, do everything again. it never stops. i crave for playing it all the time. it's just so..... fun... right?
anyway I'll buy repentance eventually
I'm going to be honest: I don't think I'll ever beat this game. I just downloaded it to actually feel the controls, which mind you, are actually really fun once you get the hang of it.
I see this as more of a friend than a videogame. it's company. Bennett Foddy's commentary is sometimes purposefully irritating, but most of the time I sense earnestness and comradery from his words, like the way he says he'll always save your progress. it really is just about the journey. you could play the same parts over and over again, just to have fun with the controls, and never beat it, and that's ok. like Foddy said in his playthrough in Kotaku: "riding the snake is the true ending of this game" (which I will never do because I'm ophidiophobic).
anyway, it's fun and funny and cool and iconic.
I see this as more of a friend than a videogame. it's company. Bennett Foddy's commentary is sometimes purposefully irritating, but most of the time I sense earnestness and comradery from his words, like the way he says he'll always save your progress. it really is just about the journey. you could play the same parts over and over again, just to have fun with the controls, and never beat it, and that's ok. like Foddy said in his playthrough in Kotaku: "riding the snake is the true ending of this game" (which I will never do because I'm ophidiophobic).
anyway, it's fun and funny and cool and iconic.
2007
every screen is borrowed from mega man. i recognized all the set pieces and enemies and recall the exact part they came from, so it's basically a cheaper alternative to Legacy Collection.
the controls might be more tight than mega man but I'm not sure. it's pretty ok but I refunded it since I wasn't interested in playing anymore.
ost is good tho
the controls might be more tight than mega man but I'm not sure. it's pretty ok but I refunded it since I wasn't interested in playing anymore.
ost is good tho
I think the rpg elements are annoying for the most part. the story is very boring and surface based, but reminds me of classic dragon ball so it's ok.
the gameplay is really good and balanced, although I must say I thought the "critical" mechanic would be more useful but it only really matters in the hard difficulty.
the gameplay is really good and balanced, although I must say I thought the "critical" mechanic would be more useful but it only really matters in the hard difficulty.
2014
one of the best games I've ever played??? short and well balanced, tough but fair. amazing animations, could do better in the music department, but as far as game design goes it's almost immaculate. shows a lot of understanding on metroidvania mechanics. it's the kind of thing you could play over and over again.
1996
this game is basically perfect. a few problems here and there but i could dissect it and explain for hours what makes it so great.
it's like everything works together to create a satisfactory and engaging experience, from the gameplay to the sound design. the fact that the music stops when you find a contradiction is still one of my favorite sound design choices in any game ever, something so simple but so effective.
it's like everything works together to create a satisfactory and engaging experience, from the gameplay to the sound design. the fact that the music stops when you find a contradiction is still one of my favorite sound design choices in any game ever, something so simple but so effective.
1991
1997
2022
2005