3158 Reviews liked by roboSteven


And get this, he turns into a fire truck.

Back on my bullshit again, it seems...

I have a kinda weird relationship with this game. I love it a lot, but I consider it to be a weaker entry in the series. I just have tons of little issues. The huge amount of tutorials, the annoying roadblocks, the fact that there's almost too many moves you can do. Just lots of minor annoyances. Doesn't help that this was my first time playing a THPS game on the GameCube, which that d-pad was not made for games like this.

But... despite all that, I really love the Ethos of this game. It almost feels like the most Authentically Punk game in the series! Yes, some of the crude 2000s humor is an eyeroll, but the rags-to-riches story is really endearing with some fun characters and plays around with the history of the sport in an interesting way. Plus, it's still a Tony Hawk game! It's tons of fun! These levels are top notch. Sure it's not a true open world, but I respect the ambition a ton.

Overall, it's hard for me not to love a game in this series. The only Neversoft one I don't love is Proving Ground. So even a weaker Tony Hawk game still fucking rules.

" Alright we're in charge of localizing this, what's the story like again? "

" The world in the near future reached such a stage of late unregulated liberalism that 2 companies have more power than every other nation combined, and they declare war against one another because they would rather destroy half the world than not have a total market monopoly. "

" Hmmm how about we change that so that capitalism is good actually and there's a shadow government manipulating those companies who are innocenet and don't know any better (also their leader is named Aurora, thats important), and when you beat them... you achieve eternal world peace? "

" Sure. "

I think my brain has a problem.

Everytime I think about this game or say it's name outloud I always misread the name as "Backshot Roulette" instead of it's real name. It started off as a joke one of my friends said and now it's the just the name of the game in my mind, it's gotten so bad that now most of my friend group also just call it Backshot Roulette and now I think one of my friends wants to fuck the Dealer! please send help I think me and my friend group have been infected by the woke mind virus!!!!

Oh yeah umm game really fun, love the visual aesthetic and the Dealer has the perfect blend of charming and creepy that you'd want from a game like this. Overall really solid and great all around.

was installing rumble fish on what and got three, wifi connection challenges from south america before finishing the download or even setting up the controls. i've experienced it all i think

This gets 4 stars alone for the .json that makes trivial to try new games out.

Buckshot Roulette really respects your time - once you load into it and kick down two doors, you're already introduced to the unnamed dealer, who's gonna be your enemy in a game of life and death. The core mechanics are simple, you just have to shoot the dealer with live rounds or shoot yourself with blanks in order to get extra turns, so you can deplete the opposing health bar and win a round. After the first round, random items are introduced, which can give you advantages, like being able to see the current bullet or deal double damage for a turn, but the dealer is also able to use his items against you! After you beat the third and final round, you're already done with Buckshot Roulette, no strings attached.

I really appreciate how simple this game is kept and that there is no "hidden lore" or anything at all, it's just a cool concept packaged into a 3€ game and is all about the gameplay. You also unlock an endless mode after beating a normal run, where you can just play more for the sake of it, or try your luck for a bunch of achievements - in my opinion it's a good inclusion, so you get some more bang for your buck(shot).

In conclusion, if you're interested in this game, go for it! It might not be long, but the experience is definitely an unique one.

Seemed like a really relaxing game but when I saw it would take 3 days for my fish to grow up I realized this is just another mobile AFK game.

Initially, I (unfairly) rated this game around 3 stars based on the trial. I think it was also because I was biased against anime fighters like this one. I'll never do that again, promise. I think it was playing Samsho V Special again that made me want to go back and play this one again. It's a fun game. Even though the balancing is somewhat iffy, it's still a fun time.

On the first day of christmas my true love gave to me...........Banban...........

I'm so tired dude.

(Edit- I just realized this was my 1000th review........................god I just.......fuck my life dude honestly.)

After 51 minutes in this game, and 4.75 hours from 1-4, I've come to the conclusion that my time is worth more. I'm meant for greater things, my future shall no longer be tainted by these games forevermore.
https://twitter.com/strawhatcanti/status/1739839633012199728

You wouldn't last an hour in the asylum where they raised me.

DestroyerOfMid is foaming at the mouth rn

THE BINDING OF ISAAC WARP ZONE: S H A R D S O F I S A A C

"Bum-Bo Got Coin!" is the Isaac equivalent to "Don't Trust Them New _________ Over There" from The Boondocks.

The Legend of Bum-bo is a fucking WEIRD game. It’s the prequel to The Binding of Isaac, but I never fully played it, and I couldn’t say I would recommend it, but I kind of liked it at the same time? It’s complicated. This one’s gonna be pretty “”quick”” because of that, so buckle up. This is my pretty brief review for The Legend of Bumbo.

Okay, so Bumbo is some guy with Mii Hands, who gets his shit stolen. And then he descends into the depths below, only to fight all of the monsters in his path. There’s not much to overarching story itself; Bum-bo kind of just goes through the motions, and upon clearing a new floor, the run ends, the next character is unlocked, and you get another new floor. It’s pretty straightforward, but The Legend of Bum-bo adds some important pieces to the story of The Legend of Bum-bo. In the 5th ending of the game, the ending is suddenly interrupted by Isaac’s mother, storming in and taking the cardboard set from Isaac. It’s revealed that The Legend of Bum-bo was made by Isaac’s father, and the Mom threw it out. It’s such a well done scene, with the voice acting and music really selling the fear that Isaac goes through. And, in the end, the cutscene points to The Binding of Isaac’s title screen. A great way to segway into the game. But, if you 100% the game, and get 10 Jackpot endings, which are endings you get at random, Bum-bo creates an underground society where he is king. Bum-bo goes on all kinds of adventures, with monsters to fight. And then, the game pans out once again to reveal that Isaac’s dad is the narrator of the game. He made The Legend of Bum-bo as a way to escape from the real world for Isaac. The Dad taught Isaac the power of his imagination, in order to make this world a reality for him. But, this very action would cause Isaac’s downfall, no matter how good it seems. Is that a good storyline, or what? I absolutely love it when Edmund reveals new elements into the storyline. It makes the story feel so open, and interpretation heavy. I’ve already explained why Isaac has a phenomenal story, so if you’d like a full explanation of why I think it’s amazing, check out the Rebirth review.


But on the game itself, does it stand up on its own? It’s a match-4 puzzle game, where each tile does something different. Activated items are the main focus of the gameplay, and they alter the board or damage enemies. Bum-bo has 3 HP, and if he dies, it’s Game Over, back to the start. Each enemy is on a grid based system, but at times battles can get pretty overwhelming. The game is simple dumb fun, but I wish there was a little more variety to each individual run, like The Binding of Isaac. Bum-bo gets a little more stale than Isaac and FAST. Sure, each individual character adds some variety, but in the end, you’re doing the same thing ad nauseam. Match, use item, repeat. What if there were passive items that added all new tiles, or items that expanded the board? Or perhaps allow the player to pick up different weapons to spice up their attacks? I feel like there’s a lot of missed potential with Bum-bo’s kit here. Oh, and the boss fights... Yeah, not the greatest to say the least. They’re just too tanky for my liking. Each boss just has too many enemies, and making one mistake too easily leads to a dead run, in my opinion. But after that, the game just kind of goes on...? It doesn’t really change up the formula much. And while it was fun for a few hours, it did get pretty stale, so I just ended up dropping the game. One thing I can praise The Legend of Bum-bo on is its PHENOMENAL presentation. Everything in the cardboard world is so animated and colorful, and the soundtrack is pretty solid to boot. A good effort all around, but the game kind of falls short for me otherwise.

The Legend of Bum-bo is fucking WEIRD. I don’t think it’s really a bad game, but it’s not all that great either. A solid effort, but not all that fun, unfortunately. It has good production values, and amazing music, but I couldn’t bring myself to finish it. Consider it on a sale, and not much else.


"I want coin" I say / In reality I lay / in grim thoughts all day” - “Bumbo” by zeusdeegoose, Written on 4/22/24