roc
2003
kiryu's agent style is stupid as hell, and while this is the most fleshed out arena mode to date, with fun character cameos (i never thought i would be able to play as mr masochist!) i can't justify the price point for what is offered here compared to a standard yakuza title. should have released at $30.
mechanically, a marked improvement over the original. lots more tactical options even if the difficulty rarely necessitates them. the new characters are great, and the setting is excellent - but the game kind of collapses under its own weight and tries to balance too much at once to succeed. ultimately, the story feels a bit rushed, and made me long for the focus the first ichiban game had.
2011
my second favorite after aa3 so far - keeping the narrative cohesion that the 3rd really nailed, but weirdly swinging the narrative back to phoenix at the end. i like the cast of apollo a lot, and the animation of klavier playing the air guitar is batshit. more of this, i hope! (i have no expectations)
2013
made me enjoy solitaire enough to play it for more than 30 seconds but is there is ultimately only so much solitaire i can take without getting frustrated. this is probably the best possible packaging of the concept but i still could only play for like 6 hours before banishing it to the folder on my 3ds where i pretend i might play the games within again (i will not) (ever)
noticeable step down from the original. while it adds more characters and refines the combat a bit, it takes zero advantage of what made the original game distinct and compelling - the ability to move around the naruto setting with the speed and agility often presented in the source material. in the first game, there were a ton of wide open areas with challenges focuses on nimble platforming, but this game largely replaces that with narrow corridors and the worst fucking goof-troop style "puzzles" i have ever played. i would not recommend this to anyone but someone trying to explore every game tied to the IP.
1999