slavs are so cool i wish they were real

Reminded me a little bit of this game I played one time called Resident Evil 4, not sure if any relation

after choosing the enhanced gb port to play this game i just had try the original to compare. the gb port does have 2 extra stages but stick with this version, the graphics and colors really add a lot and the large overworld areas make a lot more sense when you move this fast (you move super slow in the gb version + screen crunch is a huge pain). no screen crunch for the levels does make them somewhat better and this version is more challenging as there are enemies that deal 2 damage.

comparisons aside, this game is still a significant downgrade from the first game. i'd still recommend it to fans of nes games and fans of the first game because it's really short and very solid after the first few levels that i really didn't like.

pretty fun but a downgrade from the first game while not really making itself distinct. it wouldn't be far fetched to say this is the first game but worse. it's super short so i'd still recommend giving it a shot if you like the original but probably go for the NES version. you can really tell the screen crunch screwed up not only a whole lot of the original level design but the overworld as well. the new levels added in this version are nice but the new abilities you unlock from them aren't anything too special.

striking similarities to resident evil 4 in this one!

who up survivin they horror

live a live remake answers the question: can you make peak peaker? with a resounding yes, yes we can and we will

this reminded me of resident evil village

If you play this on hard it'll really make you feel like Guts (Gatts) when you fight Zodd (Zoddo).

This game really surprised me, I thought I was in for a short and fun little experience that I'd not think much of but it has quickly become one of my favorite games.

Firstly, the game is beautiful graphically. It'll immediately pull you in with great use of colors and its fantastic backgrounds, sprites and portraits. They didn't skimp out on anything here, all the characters are super expressive and have many different outfits.

The real meat here though: the game itself. This is 100% a game you should play blind the first time around, don't look at anything or ask anyone for help. Stick it through to the end on your own. The game only takes 3 or 4 hours to finish a playthrough.

You probably won't do well but you'll also probably see a lot of events that you won't see again and in another playthrough you'll come back with a much greater understanding of the game and see totally different content while also being able to get an ending that you want.

I'm being purposely vague here because this game expects a lot out of you, it wants you to learn and get better over multiple playthroughs so you can see more and more new events to get the most out of your favorite characters and reach a satisfying conclusion.

You have so many options with what you can do and everyone's playthroughs will be different, guaranteed. The amount of content in here is insane, I've played the game three times and it still feels like there's so much more to see. It's so charming, fun and rewarding. Even if you're not a fan of dating sims, give this one a shot, it just might surprise you.

Do the graphics suck? Yes.
Does it run like shit? Yes.
Do the load times suck? Yes.
Are all the assets reused? Yes.
Is this one of the most unique, creative and fun games in the franchise? Absolutely.

Lightning Returns's unique structure, combat and customization make it a total joy to experience. The key is how well all aspects of the game work with each other.

You want to do sidequests because aside from getting their cool little subplots you earn stats, equipment and extra in-game days with more quests, rewards and things to do. You're on a timer, so you want to get good at the combat because defeating hard enemies means being able to stop time for longer periods.

How do you get good at the combat? By playing the game! Experiment with the garbs, accessories and commands to find the most efficient way at defeating every enemy type. You'll not only get a lot of drops to complete sidequests and improve your commands but you'll also eventually make the monster extinct and earn a new (and usually very good) accessory or weapon along with materials to upgrade your commands to the next tier.

In sum: we have a really fun combat system that's extremely rewarding in every way which complements the extremely rewarding sidequest system which again furthers your combat options and capabilities.

The flow of the game feels very organic, I wanted to do things because they were fun and by doing fun things I unlocked even more fun things while also being handsomely rewarded in the process and understanding how I should play the game more efficiently bit by bit. Earning 100% feels more like a side effect rather than a goal, which to me is great design. I really loved this game and everyone should give it a fair shot, you might love it too.

I was already expecting a really emotionally packed banger after seeing the My Way trailer but they really went above and beyond and executed it flawlessly. There’s a genuinely challenging and extremely fun game here too.

Nothing beat my ass harder than Garland in the original beta version but the same great boss design is all over this game. I wholly recommend playing with party members off on hard difficulty for the best experience. My only real complaint is the level design is lacking but there are some strokes of genius here and there and the FF aesthetics and music mostly alleviate issues.

We can all learn something from Jack, do it your way.

I usually spend a half an hour or so every week sitting next to Gary's sister. I used to get such a raging boner when she'd give me the map, knowing that her brother would hate it, but that her connection with me was more important. He was out there, autistically raising his Pokemons' power levels, while I was at home sitting next to his hot piece-of-ass sister, smelling her hair, looking forward to getting a map that she once held in her soft hands. It's such a purity and elegance in the relationship that none of the later games captured. She was always the real motivation to beat the Elite Four. To come back to Pallet, worldly and experienced, finally putting down her brother in the worst way, to rightfully claim her patient body.
I also really like the safari zone; it's fun trying to find all of the Pokemon and items before the time runs out, while having to use unconventional capture techniques.