OH HOW I FREAKING LOVE FIGHTING BERSERKERS! The constant dash strafing, clumsily double tapping keys to heal, waiting until they turn their back to shoot them with a crossbow bolt. It's all so wonderful. Even better when there is two of them, or better yet, together with two shamans and two warlords. WONDERFUL.

Sorry about that, I needed to vent. The game is fine I guess.

The platforming itself was good but then they decided to mix in brain dead combat and terrible "auto run" sections like the shells, water ski, slides and pirate ship.

Incredibly fun and one of the best arcade racers.

Positives:
- Carnage filled high speed races.
- Fun Road Rage mode.
- Crash mode is unique and fun to puzzle out.
- A lot of content in the World Tour to complete.

Negatives:
- The rubberbanding AI is pretty egregious.
- Many long loading screens (Turbo mode in PCSX2 was a godsend).
- Any event involving the US Circuit Racer. It's difficult to control and crawls to a stop when grinding against walls, punishing you for racing agressively which is the entire point of the game.
- The track selection could be larger.

A decent action rougelike with a unique pinball/rolling mechanic but lacking the depth crucial to the genre.

The best thing about the game is definitely how good the movement feels. Zipping around taking out enemies while switching between rolling, shooting and abilities without taking any damage is satisfying.

Unfortunately, after finishing one run you have pretty much seen everything the game has to offer. There are other characters, upgrades, abilities and guns to unlock but they don't really change the way you play that much. The levels are fairly simple and don't differ much from each other.

The soundtrack is absolutely terrible and the worst I have ever heard in a game. I can only really describe it as noise. This combined with the sound effects and bad audio mixing make it very grating to listen to.

I had some fun in my short amount of time with it but I don't feel motivated to continue playing and unlocking everything.

I had enough fun to complete the game but everything about it is just aggressively mediocre.

2003

A competent shooter with some stealth mixed in and great visual style. Unfortunately it has various pain points which keep it from being great.

Positives:
- Great visual design inspired by comics. The illustrated sound effects are a nice touch.
- Jazzy soundtrack reminiscent of spy thrillers.
- Large level variety ranging from snowy mountains, desert, submarine, military base, etc.

Neutral
- Shooting gameplay is alright. There is a large variety of weapons. Guns don't feel very powerful possibly due to sound design and hit feedback. Enemy AI isn't that great and they usually just stay still and shoot.
- Stealth sections can be fun if they are your cup of tea. I enjoyed them but there can be a lot of trial and error. The AI also isn't great in this aspect. The limit of their vision and hearing can be inconsistent and hard to pinpoint.
- Cliffhanger ending which wouldn't be a problem if we actually got a proper sequel.
- Voice acting. Adam West is great but David Duchovny sounds like a robot.

Negative
- Bosses are terrible bullet sponges that just run around and shoot at you. It's also pretty jarring to go from mowing down soldiers to having to empty clips into some old dude.
- There is a save system but you will just load in the beginning of the level instead of where you saved. There is also no autosave.
- Few checkpoints with some being terribly placed. Had a few instances where I died after beating a boss after multiple attempts with no checkpoint in between. Dying 5 minutes into a level just to have to rewatch unskippable cutscenes, wait for characters to finish conversations and repeat all you just did is pure agony.

In the end I had a good time, but with just a few tweaks the game could have been great. It's very disappointing that the remake couldn't deliver on that.

I was looking forward to this one but had to give up on it for now. The combination of low frame rate and sluggish controls feels terrible. I'll give it another try when the fan decompilation and PC port are done.

Feels like this game doesn't really know what it wants to be.

Not enough control over your squad mates, bad AI and simple objectives makes it a poor strategic shooter compared to Hidden and Dangerous, Rainbow Six, etc. Inaccurate guns, clunky gunplay and uninspired level design make it a poor linear FPS.

It's one of the more immersive WWII shooters and there is fun to be had but I just felt annoyed a lot of the time.

The AI cheats in fog of war matches and can make illegal moves. Inexcusable in a strategy game. These missions end up devolving into the same pattern: losing once to memorize enemy placements and then actually trying to win the second try.

"Hey boss, I know the platforming levels we made for our platforming game are great but what if we sprinkle in some terrible mini games to make sure the player isn't having too much fun. Oh, and let's make the entire final mission a sequence of mini games just to end on a low note."

This seems to be common occurrence among developers from the era, inserting non platforming sections for the sake of "variety". What were they smoking back then.

I had an overall good time with the game, but I constantly bounced back and forth between loving and hating it.

A surprisingly solid puzzle platformer. There are some frustrating sections but they did a good job introducing something new each "world" to keep things fresh.

Their biggest mistake was definitely the game's title. If you're looking for a stealth game you'll be disappointed. Like I said before, it's a puzzle platformer with some stealth mechanics sprinkled in.

The biggest nose dive I have ever seen a game take in its second half.

The game nails the street racing aesthetic, something that most succeeding NFS titles have failed to do. The driving physics are pretty good, especially for an arcade racer from this era. Racing lines are actually important for instance.

Unfortunately it has numerous problems that made progression feel like a chore. Drag races are atrocious, URL races take place on the same few tracks and go on for too long, and the open world adds nothing to the game but just makes race selection take longer. By stage 3 I had seen everything the game had to offer, yet still had to complete the same events on the same tracks for another dozen hours. It all just felt like padding.

I can see why it was revolutionary for the time and I enjoyed most of my time with it, but I ended up losing motivation to continue playing.


A nice arcade style rail shooter (mostly).

For me there a lot of good moments mixed in with some bad. The on rail sections were great - they are fast paced, exciting, control well and finish with tense boss fights. The game falters when it tries to switch things up. The dogfight sections are a bit clunkier and just aren't very fun. Aquas was also bad due to the Blue-Marine being slow and hard to aim. I'm guessing they wanted to add some variety, but that isn't really necessary in a game of this length and with the core rail shooter gameplay being so good.

I was initially disappointed by the short length once credits rolled but then I found out about the alternate routes and true ending which got me to do another playthrough. I was surprised to see I had only seen about half the stages. The route required for the true ending was fairly harder than my first playthough and provided a pleasant amount of challenge.

My only other criticism is the low frame rate and slowdown present. I would love to replay it at a smooth 60 fps, hopefully someone will get a patch working or maybe even a source port in the future. I'll have to give Star Fox 64 3D a go too.

I did enjoy my time with it and I am eager to try out some other rail shooters a go. It's a shame that the genre seems to have died out.

"Unable to stream".

Online only cutscenes? What were they smoking. I'm even connected to the internet, it just doesn't work.