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jobosno played Lakeburg Legacies
There's a solid game here but it's targeting two gameplay fantasies that will limit its appeal:

1. The element of management sims where you adjust randomly-generated personnel to get the most out of their unique skillsets while minimizing their shortcomings
2. Elements of games like Crusader Kings or The Sims where you can play matchmaker and watch the characters autonomously develop their own relationships as they age

If you strip out those, this is essentially an idle game, but they attempt to make up for it by layering a lot of extra considerations on top of those systems. People have their own skills but they also have their own passions and idiosyncracies, and all of these factor in when deciding how happy and productive they are in their workplace. If your brain is wired like mine there's a lot of fun to be had in shuffling people around and attempting to let everyone work the job they're most passionate about without making too many sacrifices with regard to production.

The thing that can ruin this whole experience, really, is realizing that it all comes back to production. Happiness, life expectancy, all of this is about having a productive workforce that makes numbers go up instead of down. They do a decent job of tuning this so that you have to engage in some strategy when assigning jobs, but it's not so challenging that you'll find yourself optimizing forever. There are long stretches of downtime in the game (largely mitigated by a ridiculously powerful fast-forward feature) that reveal that idle game underneath all of this, waiting for resource stockpiles to tick up until they reach a threshold that allows you to construct a new building, improvement, or invite some new villagers. Again, I don't think this is necessarily bad, but some people who are lured in by the strategy here will hit that dreaded point where they decide they've cracked the puzzle box before the game has finished showing all its tricks.

On a more positive note, though, it leans really hard into those fantasies I mentioned earlier. If you, like me, are used to games with this art style being casual cozy puzzlers or digital toys, you will be surprised by how many numbers and meters are in this thing. People have stats, skills, personality traits, likes and dislikes, health, social class, job preferences, and relationships - all of which factor into their ability to do their job and get along with other people in the village while doing so. The game does a good job of highlighting the relevant info, though, meaning that when you're doing the work of placing these people in a job or a relationship, it feels more like you're looking at a business card than jumping headfirst into a decade-old spreadsheet. It creates a situation where you never have to consider more stats than you want to, but continually offers just a little more in the way of stats that can be optimized if you want to really get everything exactly right.

Hard to say too much more than that. If you want to tinker directly with the social foundations of a village and then sit back and watch as it grows into a kingdom, this game is designed for you more than any other game has been designed for you. If you're hoping for a city builder or a particularly challenging strategy game, you might still find some value in this if you're willing to meet it on its own terms, but that's much easier to do if you're picking it up during a sale.

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