It's a short, satirical, game that can be finished in an evening. Honestly this feels like a visual novel more than a game, but it is humorous and engaging enough that I really enjoyed it.

Like I literally do not know what to say because there's almost no gameplay (pun intended). You just... press a button when someone's like make photocopies for me. Then you move on and someone's like, make coffee, and you press a button and say no. You can change your tone, but I don't really see much difference besides inside certain scripted encounters?

It is fun though.

Take Titanfall 2, remove the giant robots and absolutely brilliant level design, turn the movement and gunplay from 11 down to 6, and then replace the void you made with jokes about holes and alien sex and you have High on Life. It has surprisingly competent (and sometimes fun!) gameplay, but it's clear that the point of the game is the humor.

And the humor is... surprisingly good. Not all of it is well written and some of it is repetitive---there are only so many jokes about holes I can take in---but when it lands it's great. The writing shines when it pokes fun at gaming (and the game) itself or when it's just out of nowhere absurdist. It's got better writing than Borderlands for sure.

More surprisingly the humor is not racist, not homophobic, not fatphobic, not anti-Semitic, and not transphobic. The closest thing was when two male characters had traditionally female names, but nobody made fun of it or even commented on it. There's a very low bar and this game crossed it!

The gameplay is... okay. The gunplay and combat is frustratingly mediocre at the beginning and becomes satisfyingly mediocre once you get a couple more weapons. Since guns reload themselves when you switch them out and their specials have separate cooldowns having only one gun really sucks. Same thing can be said about the platforming. Once you have some options it can be fun, but this isn't Titanfall 2 for sure.

Where the game suffers is the end. Both the writing and the gameplay become pretty lacking towards the end, and it feels like there are additional things like more gun mods that were planned but never implemented.

This game isn't the most amazing thing ever but it's fun, unless you can't stand the writing. It's not a meal from a 5 star restaurant, but sometimes it's okay and you just want the Stoner Special from Jack in the Box where they put cheese sauce and onion rings on a burger.

One note: this is an utterly terrible game at $60 and I would give it 0.5 stars had I paid $60 for it, but as part of Game Pass (which I paid $1 for) it is a fun time.

EDIT: Took 2 stars off because I just found out the main guy who made the game who also does the main voice is a terrible person.

This is a short and sweet little "open world" puzzle game that's essentially a minimalist Witness. (I know I compare every game to The Witness but seriously, this game has a very similar type of puzzles.) Its got only a few mechanics but it hones and combines them to perfection, and while it is frustrating to figure out where the last puzzle you haven't solved is located none of the puzzles were frustrating or unfair, and many of them were very clever. Definitely give this a go if you like puzzle games.

2021

When the combat works, it's pretty good. The game system itself is... not great. UI is confusing. Lots of times when I'm wondering if my ranged weapons actually did anything. Impossible to redo a boss fight with different hat (was stuck on the final boss for a while because I couldn't go back and choose a different hat).

Also the story was just... Like I feel like I kinda know what they're trying to do but like, it just didn't work. When an NPC died I just... didn't care. I have no idea who/what the enemies are. The relationship between the main character and Olija (the literal name of the game) just isn't there? Honestly the game felt a lot like White Savior Orientalist Bullshit during a lot of points, though I was relieved to find that half the names in the credits are Japanese.

I took a long time before I reviewed this game because I wanted to get through all difficulties first and... that took a while. And it was a good while! The game is well paced, the characters all fun to play, and is generally a blast. Certainly the best FPS I've played in recent memory and what I wish Borderlands could be.

I don't think I want to play this game much anymore except maybe when a DLC drops, but I've gotten 90 hours out of it and those were 90 darn good hours.

Also being a cute bunny who does the flying sword was LITERALLY MY DREAM AS A CHILD.

This is a nice little game that feels like an old CRPG. In general it's a good game, but ultimately it lacks the deep exploration of colonialism that I expected from a 2019 RPG about colonialism. It's there, just... very shallow and ultimately your character is a colonizer and has limited choices.

It also is just way too long with a bunch of padding towards the end. Never bothered to finish it.

Finally finished the real not demo so updating. (Finished as in beat the highest difficulty and also beat at least one difficulty with every character, with all Steam achievements.)

This is, without a doubt, my absolute favorite "survivor" type game. I think what it boils down to (pun intended) are that it is extremely well designed both visually and game-wise. The visuals are viewable even when there are hundreds of things on screen, and the game plays almost completely differently between characters and all builds are viable.

I noticed a Steam update just dropped... time to lose another few hours to it...

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DEMO REVIEW ONLY
I've spent 5 hours on this demo already and this game basically distills the 2d top down survival shooter genre into its purest and most fun form. I can't wait for the full game.

Excellent game! Really enjoyed the combat and the different transformations and the humor. The art is SUPERB, and the little touches like all 25 mana fairy pickups having different art and how the art for many NPCs change after a certain point in the game are lovely. All the forms have uses and I'm looking forward to NG+ where I actually have much more to think about in terms of builds.

The biggest issue for me is the form selection wheel. It doesn't hold all the forms in the game and rotates things out as you swap to new forms. This meant I couldn't use muscle memory. Combined with the fact that it covers the screen without pausing the game means I never used the wheel and instead just kept going into the menu. I think it'd be better if we could select our own shortcuts, then I imagine we can do some fun combos like in Genshin.

I came in expecting a collection of games, and what I got was a collection of games, fiction, interactive art, experiments, and sometimes just... vibes. While some games---or experiences I guess---are more technically impressive, polished, or even just longer than others they overall embody a messy, emotional, beautiful, meaningful, and often queer experience. As the kids say, it's hashtag relatable.

I ended up playing every game in one sitting and only learned afterwards that the intention was for the player to do a pull or spread once a day or so. I don't regret it but I also don't recommend it, though I can see myself getting frustrated if I did that because some games are much longer than others and it would mean that while I would spend 5 minutes in one session another would take a half hour.

Instead of reviewing each individual game, I'll just list my five favorites and why I like them without spoilers: Hierophant. Empress, Emperor, Magician, and Tower. Hierophant won me over with a very unique and beautiful art style, though the story also helped a lot. Empress and Emperor were both just Really Solid Games with great mechanics and execution, and while I could honestly see them as "full length" games they were also just perfect in length and didn't overstay their welcome, plus, once again, they both told great stories. Magician and Tower were probably the least interactive of the bunch but they stand out in art, audio, and especially the stories.

So yeah, many of these games tell great stories. There were a few that were lighter on the fiction (especially one that's an arcade score chaser) but even they had worldbuilding and themes and vibes. Overall these games all want to tell you a tale, and I found that almost all of them succeed.

There were some issues I had with this anthology, though. I felt that a few games were a bit longer than they needed to be and overstayed their welcome. I encountered some technical issues: most noticeably I could not run one of the games and another had a gamebreaking bug that made it impossible for me to progress. This leads me to another issue I had with some of the games: it makes sense that most games are short enough that they don't provide a save/continue feature, it is frustrating when a medium sized game doesn't have it so if someone had gone wrong I had to replay the whole thing.

Out of the 22 games I finished (or "finished" in the case of the endless games) all but 6 of them. As mentioned before, 2 games I couldn't play / didn't finish due to bugs. There were 2 that I gave up on because the in game explanations weren't really enough for me to figure out the game, and 2 that I quit halfway due to difficulty. I do plan on going back to the bugged game and 2 of the others because I really enjoyed the time I had with them. So overall I've enjoyed 19/22 games in this anthology (and maybe 20 once I see if I can fix the can't start game problem) which is a VERY GOOD ratio. Like, when was the last time I even enjoyed more than 3/8 games in a bundle?

Oh also you can pet a capybara in one of the games.

This review contains spoilers

This game is so nearly perfect. Just... so many little things. So utterly beautiful. The emotional thread going from "I guess there's no room for soy sauce in my boyfriend's kitchen since he needs all the room for his fancy cookware even though he doesn't season his food" to "aha I can actually cook things I like now fuck that guy!" made me cry.

I never finished it. Am at the final stage. I don't think I ever will because it got to the point where it's too tedious and... I don't think I have the emotional bandwidth for it.

The art is pretty, but otherwise it's a competent but ultimately flat (pun intended) 2d soulstroidvania type game with way too many systems that don't make the game better. Also I want to like the plot, but it's just... not well written.

It's Hexcells but it's free and... not good. I am not sure if it gets less mind numbing and tedious later but I honestly gave up after a dozen levels. It's more busywork than puzzle, and definitely lacks the beauty and aha moments that Hexcell has. Heck, even the procedurally generated Hexcell Infinite puzzles are better than this. I am giving it a 1.5 because it's free.

This game struggles between being a fun hectic set all the spiders on fire while crazy physics explode things in the background chaos fest and a puzzle game. It's super frustrating when I'm trying to solve a puzzle and then a spider (or just me grabbing the wrong thing) sends a small item I needed flying across the room. Making everything explode, similarly, messes up a room and makes it much harder to puzzle. I think the game would be a lot more fun if it stuck to one and not the other.

It's a cute little minesweeper and picross/nonogram hybrid with a few extra tricks up its sleeve. The puzzles are well made and uses every mechanic to their fullest potential. Definitely a solid and enjoyable puzzle experience.

I really want to love this game! It's beautiful, got great characters, the puzzles are fun, combat is decent, and has a nice story. But four things prevent me from really loving it.

First, it is an extremely linear game with Xenogears Disk 2 levels of lengthy cutscenes. That's normally okay except between the very linear cutscenes and fetch quests there's also dungeons that are more Zelda-like with secrets and abilities and puzzles stuff, and there is zero ability to backtrack through them to collect things you miss. Those two things work but also clash with each other.

Second, there's also a tonal clash. It's somewhat humorous and funny and look at these monkeys on a train lol. It's also... extremely sad. Like characters will die and genocide is a thing in the game. The clash is weird.

Third, speaking of monkeys on a train: there's an entire mostly comedic chapter right before the final area. It's unnecessary and tedious and half of it is an annoying as hell stealth section. That's an entire star off right there. There's just way too much padding. There are times when the padding is interesting, but not enough times.

Lastly, while the boss designs (especially towards the end) are very good, there are several boss fights that are essentially quicktime events where you have to smash a button repeatedly and there are no accessibility settings for that. Boo.

Also there are a couple weirdly racist things like the floating meditating turbaned guy that serves as set dressing?!?!

So yeah, I mostly enjoyed my time through it and glad I finished it, but it was frustrating as some points and I just... don't love it.