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• Started 2024, not counting any games I played before (unless I replay them)
• I mostly only review games I've 100% completed
Personal Ratings
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5★

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Favorite Games

Super Paper Mario
Super Paper Mario

006

Total Games Played

009

Played in 2024

032

Games Backloggd


Recently Played See More

The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild

Apr 21

Super Paper Mario
Super Paper Mario

Apr 10

Yakuza: Like a Dragon
Yakuza: Like a Dragon

Mar 21

Yakuza 0
Yakuza 0

Mar 09

Phoenix Wright: Ace Attorney Trilogy
Phoenix Wright: Ace Attorney Trilogy

Mar 04

Recently Reviewed See More

Infinite Wealth is a huge improvement from Y7 in a lot of areas, but it's also a downgrade in some others.

Starting with some positives first, the combat in this game is 10 times better than Y7's, I've always loved the combat in 7 but it's only after playing this game I realized how much could still be improved upon. The side content is HUGE, just Dondoko Island alone offers hours and hours of content, but there's a ton more minigames that are all really fun, like Crazy Delivery and Sujimon battles. The music in the game is in my opinion as good as Y7's, every single song is such a banger that I spent nearly an entire month after playing the game almost solely listening to this OST and no other music.

However, this game is lacking in some areas, most notably the story. The story is an absolute snooze by the latter half, some characters with a lot of potential feel barely explored at all (looking at you Wong Tou). To add to that, the substories and side content are given to you so early that if it wasn't for Kiryu's Bucket List, you'd have nothing new to do but the main story. You can be finished with all side content by around chapter 7 on Ichiban's side, leaving you with 4 chapters with nothing but the story which, like I previously mentioned, is not great by (a bit later than) this point, making the latter half of Ichiban's section just a bore. This is avoidable if you still haven't done all of the side content, which is likely, but the same cannot be said about the substories, as there is but a single substory you can unlock only after chapter 7.

Overall, as much as I complained about the story, this game is still a very much worthwhile experience. It's just an extremely rare case where the beginning and middle sections of a Yakuza game exceed the ending one.

Final Rating: 8/10

As the name suggests, Infinite Fusion is a Pokémon fangame with a focus on Pokémon fusions. There are constantly new sprites being made for every fusion, by multiple different artists. I played the version 6.0.4 and my final team consisted of Aegivoir (Aegislash/Gardevoir), Weavoir (Weavile/Gardevoir), Croxorus (Crobat/Haxorus), Mimipunny (Mimikyu/Lopunny), Amphaflame (Ampharos/Talonflame), Milotales (Milotic/Ninetales).

The main game is essentially another Kanto (+ Johto) recreation, but it offers quite a lot of new stuff, with all the QOL improvements (like the HM replacement items), requests and even some new locations (tho very few). It also has a different storyline more focused on the fusion aspect of the game, which is pretty cool (not really the best story ever but it's nice to have some changes). However, as cool as the triple fusion legendary fights and the new true final fight of the game are, my favorite new addiction is the sewers section with Erika, involving gym leaders in the story is something Pokémon should do way more frequently, Erika is probably my favorite Kanto gym leader now because of this game.

This game still suffers a lot from being pretty faithful to Kanto tho, most notably how easy it is to get lost and not to know where to go next. I had to look up an walktrough or go through reddit posts to find out where a certain gym leader was, or where to get a certain mandatory item.

Overall, this was a very fun game to play, probably the most fun I ever had in a Kanto game.

Final Rating: 8/10