A great Mega Man X style game with beat em up mechanics. The controls are precise, abilities are varied, music fits the MMX aesthetic and the level design is great. This is marred by the hookshot. Its finicky controls hurt the great pacing when going through the levels. Still, the game is fun throughout its three hour runtime and other modes unlock after beating the main story.

This developer gets what a Mega Man X game is. I would love it if they get a crack at a revival.

What if New Super Mario Bros. had good control physics and soul.

A painfully average and overly priced game. Superstars at least gets the movement physics of the Sonic group and some music tracks right while everything else felt mediocre at best. I can tolerate the generic art style but when most of the level design and boss fights are so tedious, I began to wish for the Sonic Mania developers to come back.

The last level with its Act 2 "twist" is abhorrent and the boss fight is even worse. Were not talking Sonic 06 levels of funny bad, this is boring ass bad. At times I was reminded of Mighty #9 and thats never a good thing.

Payday 3 feels like they had to downgrade Hitman: World of Assassination to make it multiplayer. Give a chance to the weird comparison, steeping aside the obvious that one is a FPS and the other is in 3rd person and youll observe that everything from level design, dead enemy AI to objectives had to be sacrificed in order to accommodate multiple players. The biggest differentiator is that it turns into a mediocre horde shooter when stealth is no longer an option. Leveling up is a bloated, tedious grind rivaling most free 2 play games. The always online requirement and server problems are baffling at launch.

The game emits a shines when playing with friends. Needing multiple people to observe surroundings or open some sort of lock can be rewarding. Shooting is an upgrade from its previous title, though its not great yet. Some of the upgrades feel tangential, giving a good feel of progression.

The few maps offered would fall into repetition if not for the smartly implemented randomization of items, cameras and npcs. Higher difficulties also add NPCs and other variables so your approach will not be the same every time.

Payday 3 is a "just fine" title whose saving grace is that other, better games do not offer a multiplayer coop variant. Good for gamepass and a deep sale only if you have a crew of friends.

A nice gameplay mix of Super Mario RPG and Chrono Trigger with amazing pixel art and soundtrack. The combat can be fun but it wears out its welcome well before the final act because of the few choices it provided. The combat has a lock system that makes you land specific powerful attacks on enemies so you can interrupt them is a good addition but does not solve the fatigue.

Just like the developer's previous title, The Messenger, for some reason the game has to change gears and force a twist in the late game. Its not as drastic as changing a game genre, but the final act felt unnecessary and a lot less inspired that what came before. The second act's conclusion should have been the game's finale with some tweaking here and there. The finale is not awful, it just pales in comparison to what came before.

This is an RPG that should not be beaten in a few sittings. If you take it slow and take in the vistas, the fun but repetitive combat, the nice story and charming characters you will be delighted by how much this developer nailed the classic JRPG formula.

Bethesda created a modern Fallout without its charm, personality or competent level design. The impressive technological graphical advancements are blemished by the bland artstyle and horrendous looking NPCs. For a title that tries to make you feel free to explore, its numerous loading screen and segmented maps that rely on fast travel (to be bearable) take you out of the experience. Exploring is devoid of adventure or wonder as you do nothing more than excessively running on an mostly flat map, breaking rocks and discovering the nth procedurally generated cave.

At least the movement and shooting mechanics are the best in the developers history. Though, its not saying much with the mostly dead enemy AI. The ship combat is just fine. Administrating your ships power between offense, defense and fleeing is surprisingly engaging.

Starfield is simply a boring ass game that from a technical standpoint, is a competently well made game. It works on the bones of Bethesda's previous titles but the shiny coat of paint dosent cover its antiquated aspects. Dialogue has been done leagues better in other titles. Characters are uninteresting. The main story is some direct to video/Tubi movie made by a fan that does not understand better movies.
A profound disappointment in a stellar year for games.



Nightdive Studios makes the best remasters. Even the E3 demos are recreated.

Bomb Rush is an unique blend of Tony Hawk and the coolest part of Japan's late 90's counter culture. Its a must play.

Developer Team Reptile achieved the insane job of creating a worthy spiritual successor to Jet Set Radio and Future by combining the best aspects of both. The cool vibes and unique style are represented amazingly in its gameplay graphics and music. This feels like a labor of love.

They liked Jet Set Radio so much it inherited its problems too on top of newer ones. Camera problems, cut scenes that take forever to skip, weak bosses and an abysmal melee system drag the experience down a bit from classic status.

Still, these complaints never kept me from enjoying this game immensely.

Its a bizarre decision to lock so much content like new maps and game modes behind a massive grind. It makes the first hours of Exoprimal feel like a beta, playing the same map over and over. Not that bringing more map variety it would fix the insanely repetitious and uninspired objectives.

There's potential here. The different class abilities, teamplay, shooting and spectacle are well implemented. Also, the story here is interesting and well acted but it is delivered horribly via videos that unlocks after matches. There is no coherence and flow.

Cutting through hundreds of dinosaurs is fun but the lack of variety in both gameplay and visual locales makes the fatigue settle in insanely fast.

This game would make sense as a free to play title with its rampant monetization and light content but this is $60. Its is robbery. Its a gamepass try or a rental.

Dead enemy A.I, awful loot and an unnecessary open sandbox that just serves to worsen the pace. This is one of the worst AAA shooters to ever release and its a shitstain on Arkane's legacy.

A strange remake. Its at its core a Super Nintendo Era RPG remade with Playstation 2 design sensibilities made on Unreal Engine 4. Which should be a banger but all it brought was an overtly simplistic, linear action RPG. I can say that the minds that made this game glorify the SNES original to an absurd degree. This should only be played if the nostalgia afflicted fans of the original want a 3D retelling.

The repetitious and braindead battles, the amount of backtracking, the awful voice acting, the cliched anime characters and the painfully average story is almost excused because its a remake of a SNES RPG. Still, we have remakes like Final Fantasy 7 as a standard for remakes today or and this game just dosent cut it. Its not garbage, just painfully mediocre.

A game that needed a good editor. The gorgeous graphics and scene direction cannot mask the glut of cinemas, talking sequences and automatic climbing. The pacing of the game is all over the place and theres way too much time between gameplay and cutscene. A good story would justify it, but the one here is mediocre melodrama with nice looking but mindless action set pieces. Even then, the shooting and stealth sequences are not fun or well designed to be more than a "just fine" experience.

Play the vastly superior Uncharted 2 or Lost Legacy if you want a better paced, fun time.


An inspired, funny and joyous 2D platformer. Its brimming with one of the best art styles since Cuphead and the imagination from its Wario Land counterpart. Gotta watch out for the sensitive controls since the game at times asks a lot of your control skills and you might end up accidentally doing a move or changing a direction. Not every level is great, sometimes the design borders on the line of funny and frustrating. Still, this is a remarkable old school Wario Land on speed.

An amazing RPG made by a team that deeply understands what made Chrono Trigger and FF6 all time classics.

Wanna play a good quasi- Bioshock clone? Play Singularity.