Smooth controls and amazing momentum. You wont find many shooters that feel as great as Returnal. Moving, evading and shooting are top notch. The Roguelike aspects leave a lot to be desired with how shallow they feel and the story is uninteresting. The suspend feature is a godsend with how long a playthrough can be.

Still, when gameplay is king and Returnal excels at it, its hard to knock it for how fun it is to play.

Even as a simplified X-COM, Firaxis sure knows how to make a hell of a fun tactics game. The game is a slow burn but its battle system carries it and gets even better the more your adventure it goes on.

A decent Doom Eternal style game with a shotgun approach to comedy.

High on Life is really fun once you combine your arsenal of guns, abilities and world traversal to dispose of your enemies. That means the first hour of this game is mediocre being carried by its great world building and decent premise.
Get the powerslide as soon as possible. Comedy is hit and miss. You can turn down the frequent chatter on the Audio options menu.

Its a very decent gamepass get. Its never boring, goes at a decent pace and feels unpolished a lot of the time. 7/10

A prime example of a product half stuck in the past. This means this is a PSP game, prettied up for a new generation but stuck in the past in terms of design. Level and world design is small and overtly simplistic, giving the game a claustrophobic sense of space and just got me wondering why the entire game isint just a save point where you choose missions. The battle system is the only thing that saves this game from being downright awful. It a action RPG with Offense, Magic and Defense options with a roulette wheel that can give you buffs. Its fun and responsive but its repetitive nature is not enough to carry an entire game.

If only the story and dialogue were good. This script is awful, full of anime cliches and the line deliveries are amateurish. Metal Gear Solid in 1998 had better acting.

This game will be loved by the nostalgia blind or FF7 diehards. The more sane will understand this is just a nice looking 15 year old PSP game and level expectations accordingly.

What Tinykin did for N64 collect a thons, Lunistice does for 32-bit platformers. A brief delight of a platformer thats well worth the $5 asking price. Great level design, cute asthetic and splendid soundtrack overshadow its brief runtime and puzzling default options like the lag feeling smooth turning.

This is retro platforming done right. It gives you the options to play it at 20fps, pixelated with a CRT Filter like the old days or an uncapped FPS, high resolution with a sharp aesthetic. No matter the options, its always fun to play.

An easy recommend.

A better paced Spider-Man game by Insomniac. This is way more of an expansion than the individual DLCs offered by the first game. Has a good amount of content, never feels bloated and the story, though not as good as the first game, is pretty good. Going through Mile's transformation into a proper hero is a joy.

I would advice against playing it immediately after the first one since the gameplay loop is so similar. Its an amazing gameplay loop but the repetition starts setting in at the end of these adventures. Also, its a short campaign if you mainline it. Not thats a problem for me since I love swinging around so much I try to 100% these games. Though, thats when you realize the weakness of these games, the few amount of mission types. The annoyance of this repetition is kept at bay by the wonderful Arkham style battles and traversal system.

Insomniac just made more of the best Spider-man game ever made and thats a great thing. Hope the sequel brings the variety it needs.

A technical marvel marred by stiff character action. Requiem is an improvement over its predecessor in almost every way but its still littered with predictable and repetitious game play sequences that never felt great to control. Though combining the rats and guards in gameplay areas was a great addition, it never felt like it reached its full potential with the few ways you could beat the sequences.

This game is carried by its story and fantastic pacing of its final third. Even if the sister fits too much into the "Folger's Coffee" mold (https://youtu.be/uMwFWDIFVCU?t=10), her journey's adventure, suffering and metamorphosis are felt by the end. A Plague Tale is an uneven series that I hope someday its gameplay can match the highs of its graphical prowess.

Saying that this game is a homage to the old school is an insult to every good game that came before it. This game is simply awful with brain dead shooting, inconsistent parry, arduous music loops, abysmal level design and enemy AI dressed as zombie sponges. Its clear that the developers were fans of Gungrave, decided to make a nice CG intro and did not know how to make a game.

Judge a person's videogame opinions in the harshest of ways by how they feel about the quality of this release. Sewer diver enjoyers will give the excuse that this is turn your brain off fun or that theyre nostalgic for the PS2 release. Only play this game to gain perspective on the finer things in life.

Just a rebalance patch. Still a fun game.

A fantastic 3-D platformer. Tinykin pays tribute to the of the best old school era with superb controls, fantastic level design and an art style that makes it standout. It introduces Pikmin esque mechanics to differentiate it from its piers.

Still, the Pikmin parts bring out its biggest flaw, its easy difficulty. Every puzzle consists of gathering enough Kins to go to the context sensitive puzzle and throw the little creatures at it. The one exception is the green kin, the best one in the game, that makes ladders for you on the surface of anything big enough to support it.

That aside, Tinykin's greatness comes from the level design and tight controls. Every nook and cranny you explore in these Honey I Shunk the Kids inspired levels makes you achieve meaningful progress towards your objectives while opening useful shortcuts along the way. The levels are constructed from household everyday items transformed into a society run by critters. Its truly inspired.

Its a no brainer to get if you have an affinity for the genre. Tinykin is one of the most fun titles released this year.

Broken gameplay, mediocre graphics, awful story and wooden dialogue. Saints Row was amazing in its second and third outing but ever since Gat out of Hell and Agents of Mayhem, Volition cant make a decent game.

The aiming is awful. The only way you can get health is through melee animations that take forever to finish and sometimes those melee prompts do not work. Bugs are galore in this boring, empty open world. The missions are repetitive and uninspired. The cast is unlikable and the story is a slog to get through.

Saints Row is just overwhelmingly mediocre at its best and boring most of the time. It is a reminder, when done incorrectly, of how little can a reboot evolve and improve.

Still blessed by the amazing artstyle, movement, shooting and swordplay, but revisiting this classic just to be hit by an awful camera, terrible voice acting and mediocre level design hurt me.

Its still an unique experience and still the best mecha game i have ever played.

Being carried by its good battle system and that old school JRPG anime charm, Grandia II suffers from being too linear, unskippable spell cinematics and a bad script that wore out its welcome by the third act. Its still a fine JRPG, just one of its time.

Be wary of the PC version, it crashes randomly after battles. Theres no fix for it. I recommend emulating Dreamcast or PS2 to skip the load times on legacy hardware.

Stopped after the first job. This game is some idiocracy shit. This is the first time ive considered videogames to be a waste of time.

This game is the meme of the german person that turns on this game after 8 hours of real power washing at his job.

Ive worked jobs power washing and this game lives up to the name, its a tedious simulator to be catalogued as relaxing by the smoothest part of some zealot's brain.

2022

Stray's most impressive feat is capturing the perspective of being a cat. It never feels like a gimmick. It tells a compelling story throughout from a unique perspective. Surprisingly, its strange, post apocalyptic, world feels complete, varied and inspired despite its small scale. Stray is more of a puzzle adventure with limited movement options. Platforming is semi automatic, with a prompt telling you where you can jump.

This robs platforming of all challenge or fun, keeping the game from true greatness. Even a Sly Cooper / Infamous system of platforming, which is magnetic to rails and small points would've gone a long way. As it is, Stray is a good game that will undoubtedly be considered a cult classic and one of the best of 2022. Its just not the classic it could've been. 8/10