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i think playing as the noise makes me enjoy this game more than playing as peppino for some reason

fun game to turn your brain off too but the pretentious aura it gives off can really put someone off of it for sure, i'm sure you can describe this game better than just a "a hostile interpretation of the immersive sim" plus an entire update that just removed a huge chunk of content is really odd especially when there is just a setting that turns off the removal of that content, rendering it redundant?

This review contains spoilers

played and wrote this during the time "SECTION 3" released,

Deltatraveler is a game with the premise that it's based off of a meme ranging in quality dating back to 2021, While this is fine it shortly becomes heavily outdated as they make more of the game, planning up to 8 "sections".

I mention this because this game is jampacked with content similar to it such as that Smurf Cat or Ralsei smoking a blunt, taking away from any sort of serious moment they try to go for, feeling like the devs were indecisive on if they wanted a more light-hearted game or a serious one. These decisions also get questionable when they also go back and say another UNDERTALE meme won't appear in the game for not being "funny and memorable" despite it more than likely being able to fit in with all of the other outdated content.

Section 1 sets the stage for how the entire game will basically go down each section by setting the formula for the game, Susie says the line from the meme and then you go through a 1:1 copy of the ruins. The ruins could've been made interesting through a multitude of ways such as UNDERTALE Yellow's ruins being an entirely different section of it, or possibly having the DELTARUNE battle system. but Deltatraveler settles for a weird clunky hybrid of UNDERTALE's and DELTARUNE's, by having base UNDERTALE health and trying to overcomplicate enemy bullet patterns to make up for the fact you have multiple party members rather than just going for something unique. Trying to dodge two Loox ends up as a nightmare compared to the source material where the bullet patterns actually synergize with one another and can be learnt or mastered.

The writing of the characters also tends to feel like cryptids trying to masquerade as the DELTARUNE/UNDERTALE characters off of 1-2 sentences they've said rather than actually feeling like the characters, just off one way or another. The game will also have frequent HEAVY swearing depending on what route you choose to play to where in the source material all you could really get to this point is "ass" being spoken.

The final part of section 1 has a pretty odd boss fight for Flowey with a more odd design where he gets taller and has a hunch back which I'm trying to say is not appealing at all. These types of fights introduce a problem that gets more prominent down the sections to where attacks will get overbearing to those with poor reflexes or near unavoidable, Fights like Jevil and Spamton NEO avoid this by being completely optional and not crucial to progress the story. but Deltatraveler makes a lot of them necessary to go through, The section ends with you getting a party of three and ending up in another door.

The intro of Section 2 dashes any other potential it could have by having the characters comment on how le quirky the earthbound art style is and then they just conveniently gain a magic power that changes the entire world into the UNDERTALE art style and battle menu. despite Flowey one section ago saying verbatim "No one's gonna know what you're doing if you fight like this, idiot.", The only reason this is the case I could find through investigation is that they "needed to introduce how noelle would work" despite that being pretty easy to understand considering it's just a healer/damage role that could also be integrated into the earthbound battle system. I would've much preferred it too as the bullet patterns have gotten significantly worse when enemies are paired up, once again trying to make up for the fact you have multiple party members by being 10x more overbearing rather than choosing whether to balance one thing or the other.

One thing I should mention is that there is also a genocide route like UNDERTALE, I compare it to UNDERTALE because it doesn't go for the subtlety DELTARUNE's weird route does by making you genuinely feel awful for going out of your way to find ways to manipulate the situation and Noelle. It goes for the UNDERTALE route of going "Uh oh! You did a bad! You're awful." over and over while doing nothing about it until the last minute of each section. There's no way susie or noelle would actually stay in kris's party if this was the source material. It would actually make someone think back on their morals if that was the case while adding the difficulty they're trying to go for.

The Obliteration Route is incredibly edgy to the point where in section 2 you earn the power to "draw blood" from the earthbound enemies where they just bleed out and stay in the overworld forever like baby's first creepypasta. As mentioned before the swearing just keeps increasing in this route too as the writers use it as a crutch for serious moments rather than toning down the wacky jokes that still play out in this route.

The boss of section 2 changes depending on what route you choose, and the Obliteration route one has actual fart music, You'll find a lot of the OST of deltatraveler ranges from just stolen from other games or shoddily made remixes, making the original tracks stand out especially in being pretty draining to listen to if you listen to them for far too long.

Back to the pacifist route, there isn't really much to say about the earthbound section on a pacifist route because it still kind of just plays like a clunky UNDERTALE/DELTARUNE hybrid with earthbound painted over it. The cast beats porky and moves onto another gray door.

Section 3 is where everything takes a nosedive into hell and back, The premise is the author's take on underfell, an edgy undertale au. This take is called "GG!Underfell" and If you thought Underfell was edgy well GG!Underfell took all of Underfell's edginess and put it all into sans, who is now a "twisted fucking cycle path", who somehow knows the main cast and wants to have their revenge for reasons that may never be explained.

The gameplay of Section 3 is just another 1:1 copy of UNDERTALE but it's Snowdin instead of the ruins, with small changes like some puzzles and some sections like a dark maze. The battles also try to be slightly different by having you un-edgy the monsters in your pacifist route but it's basically just adding extra steps to ACTing, even beating up monsters un-edgys them faster than ACTing so why you'd want to ACT in this section is beyond me.

In both routes the writing here is abysmal and should just be thrown back in the oven. At some point during section 3 Kris will rip out their soul, go out and TALK to the rest of the cast, have an INSANE design change and overall baffling decision of having The Eye™, This scene made me abandon any surrounding hope regarding this game for a MULTITUDE of reasons. Such as kris always being portrayed as a relatively quiet kid up until they got possessed by the SOUL in the source material (as of writing this), and the eye being so offputting for a character like kris ontop it feeling like trying to copy Susie's moment from DELTARUNE, feeling like anything was discarded for the author's choice to where Kris should've just been an entirely different character rather than the author retrofitting unnecessary details on a character with an established past thus far.

In the Obliteration Route, this moment also gets 10x worse as it also removes any stakes as it makes you feel less guilty for what you're doing by having the author try to run out of a corner they backed themselves into in the first place and also introducing a fake red buster that instakills you, The deceitful status could've been more meaningful if it was more than just this. having MULTIPLE things to look out for if you really want to continue killing everything in your sight rather than just one button you can dodge for the rest of your run.

In earlier versions like the one I played too, noelle is horrendously out of character in this route and even swears with the line of "Why are they FUCKING staring at me like that" when toby has established this character says things like "cheese and crackers".

The end of section 3 is by far the worst moment of Deltatraveler as if you're on Pacifist you have to deal with a GENOCIDE SANS FIGHT WITH 20 HP PER PARTY MEMBER (except susie), Forcing any player to learn these patterns or quit. This is NOT intuitive for any player whos playing casually and actively punishes anyone playing your game aiming for a true pacifist ending. Apparently a patch has been put out for this fight that nerfed it for pacifists but it feels far too late for the amount of people who were stuck on it.

That's basically it for my review because the rest of the game isn't out yet clearly but the direction it went makes me uncertain I even want to keep playing the way it's going, I'm aware this probably came out like gibberish and it is a fangame, but keep in mind you can still criticize them!!!


tl;dr they should've just made a deltarune themed board game collection because the uno minigame is the only thing worth playing in this right now