nanosuit powers are fun but the map gives you too many options you'll ignore for sniping and the shooting feels a bit shit since headshots dont always register, the stealth approach is no more at one point. Idk

everything i don't care about fps

2019

man backloggd has some weird people
great short vn


everything people claim devil daggers and similar to be. Small wars as encounters are cool but killing a couple of enemies out of 100 has little meaning compared to clearing a room of a total 4 nazis in every other fps, here you spend minutes killings dozens in a single arena and while each fight has its own particular order in dissecting the hordes the high number of enemies makes it feel like a grind
co op is a spectacle but the more players join the more braindead the game becomes

This review contains spoilers

too good for you

Extraction Point is passed like the best fear fps and as a very intense shooter of novel encounters for the series, yet half of the maps involve mid range combat the guns are not suited for, it turns into some jank cover fps with a lot of imprecise weapons (the ones from the previous game are suited for closer combat). The original game isn't perfect either, bullet time makes enemies too slow to react and all encounters the same, the only alternative to slowmo in order to minimize damage while out of cover is spamming medkits, in general i tend to barely use any of this to give replica enemies time to do cool shit while i suffer few hits, at least in the original game where the gameplay kinda works lol

if you played a ton of fps and are bored of dumb discourse and just want the stunts you came for. these trials are neat https://www.youtube.com/watch?v=CT_YDFreuM4

good therapy people nitpick because they consider furyu a kuso gamedev, they are not ready, read the novel

Guns sound good but shooting/hitting enemies feels awful, something all valve shooters share. as bad as the original

this could've been one of the most fun shooters around where encounters have this 1vs1 arena focus quake dance instead of crowd control stuff. If you are as bored as I am of single player stuff where enemies are not very fast, here in unreal both your avatar and some enemies move at similar speeds and are pretty dodge happy (to the point it's not very good) just like in online fps.
Shame then you still walk a ton and get lost, guns feel weak from how spongy enemies are, movement is jank, there's not much room for enemies to do cool shit. The weaponry is supposed to give a larger system of tactical possibilities but it doesn't amount to much. Might have a better experience playing with the Evolution mod but still to this day vanilla unreal is the most unique boomer fps out of all. Maybe play uts instead of the usual recs