First person fighter game that I have made a mistake to play on Hard difficulty. Feels like playing Tekken from a first person perspective. Don't think I will ever beat this game but it rules.

Even though I have a soft spot for the original with it being the first horror game I have played to completion, this version of the game is more reminiscent of its Resident Evil heritage. USC Ishimura feels like an actual place and not a series of levels. This game could have only been made with the hindsight of being a franchise.

White people simulator. Additional star for not having potatoes which makes it more historically accurate than kingdom come deliverance. Oh and lumber work feels good to do

One of the worst games that I have played. Ruins previous installments retroactively. Revenge of the Nerds for gamers. Racism, mysogyny, ableism, fatphobia, queerphobia and many other ways to punch down on anyone are in this game.

Miss the old VA for Frank. Better than Dead Rising 3 although that is not a difficult thing to do. Helps that the jokes are funny and are not punching down (mostly). The game really loves Capcom characters, sad that Capcom didn't like the devs back

A modern classic. A bit dated due to its contemporary inspirations (hide-and-seek with monsters gameplay is an equivalent of a side-scroller in a 3d horror game where you have to wait for the game to let you go further) but overall it is a horror game that loves horror games so if you like those you might like it too. Surprisingly not as ableist as you might think from the premise if at all.

It's either The Master Chief Collection's fault or I simply don't get it.
Playing Halo 3 immediately after Halo 2 made me really sad about the Arbiter becoming almost irrelevant due to him being a canonical Player 2 for the co-op.
Also, Halo 3 is the most "remember Halo?" Halo game. Yes, I remember Halo. We are only 3 games in. We didn't have time to forget (guessing this was due to Xbox 360 being more popular than Xbox? I am speculating at this point) The game is not interested in exploring anything new narratively other than portraying Master Chief as this icon figure, as a perfect soldier who gives himself to the cause while not letting him speak his mind. The ending of this game is the same escape sequence on a vehicle as the first Halo, reminding you this is, in fact, a Halo game where there are mandatory vehicle sections but at least there is no timer during the escape this time around.

It must have been Microsoft who ruined Halo and not 343 (although they are also responsible)

"Is Gears better than Halo?" I don't know, and, honestly, it's hard to compare them. Both are trendsetters and were the first ones to combine concepts within their respective genres in a way that works but Halo is about Master Chief and Gears is about Cogs. Does that make one better than the other? Not really.

Many years go by and one of the series struggles to stay relevant and still searches for what it wants to be while the other feels like it has found its footing and walking towards a direction. If you have told me that the former was Halo and the latte is Gears I would not have believed you 3 years ago before me and my friend decided to play through both of the game series.

I did not expect vulnerability and nuance from a series that had its first game be this hypermasculine machine of blood and gore. But here I am, thinking about Gears again. And Halo? I barely remember

2006

One of the best FPS of all time. No other game does pacing like Prey 2006 does and the arsenal has weapons for every situation. In addition, the mechanic of being able to resurrect after dying keeps you engaged while escalating encounters till the very end.

This game is about a Cherokee man who served in the US military and who came back to their reservation but was suddenly thrown into fighting off the alien invasion.

I am not qualified to talk about how well the Cherokee culture is portrayed within the game but based on interviews the devs got Cree actors for the main characters and were very attentive to their feedback.

An exhaustingly long game for folks who only buy a few AAA games a year. Nothing wrong with that but if the game does not work for you the positives turn into negatives. Mayhaps open world as a game concept had been run to the ground where playing even the better ones feel like going through a glorified checklist.

Welcome to survival horror. A game that teaches you to be careful at first but after getting beaten encourages its players to take on casual speedrunning. The more you get used to the iconic mansion the more you figure out how to go through it as optimally as you can, where the enemy triggers are, how to not backtrack and always be progressing through the game.

Absolute dogshit of a game but still works as comfort food in how comfortingly bad it is??? This is like playing an uncharted game but without the budget to fool you that it might be good.

Love this game and what it is trying to say about capitalism and colonialism and how it is intertwined and still being done towards African countries.

However, that point is missed with everything else that is in the game: the "tribe village" and a document implying that the village decided to wear racist caricature outfits because of the virus is Not Great. By the way the plot of this game was set up in Resident Evil 0 so there was an intent to tackle capitalism as a theme, it's just everyone else other than the writers missed the memo.

A game that feels like it's a compilation of PS2 Greatest Hits like Shadow of the Collosus but without their charm. Decides what it wants to be at the end of the game which is too late for this game but a great set-up for the sequel.

A high fantasy game that has the word "dragon" in the name and has a dragon appear within the first 30 minutes of the game.

Also, you can pick up a giant rat and hold it like if it was a cat.