8 reviews liked by sskento


Mega64 delivers once again. Looking forward to Doug Huggem 5D in 2056.

Expect to see a whole lotta games have Grink in them after this one opened the door

Became too kind for my own good and broke reality oop

a punchline 13 years in the making and it's literally a broken asset flip made by a duo of "parody" developers. bravo

As the world's very first 1st-person kindness simulator, Doug Huggem had a tremendous challenge; to create a game world that was as engaging to be nice in, as it truly is fun in real life to help your fellow man. I am pleased to say Mega64 (with the help of Get Bonus) was able to achieve this goal.

From the very beginning Doug Huggem wastes no time giving control to the player, to get right to the meat of the action: charity and empathy. You will meet many needy and sad people on your adventure as you clean up the streets (literally). The only negative is that Doug Huggem seems to be on a time limit, meaning that the rampage of positivity and caring has to come to an end eventually. But that simply means that the game is endlessly replayable. And why wouldn't you want to play it again?

In a world of shooters, gore, blood, Xbox Live, cursing, and Adult Swim, Doug Huggem stands (with Jesus) as a force of good, and a hero that kids can finally look up to! 10/10

[Review code provided by Christ Rose And Paid (in Blood) Games]

I love that this is more linear and lean, it makes the whole game an extremely tight and satisfying experience. The spritework and visuals are just gorgeous, and taking inspiration from The Thing makes this my favorite Metroid atmospherically. The SA-X is dope and I long for the day where this gets an RE2 style remake where it's just constantly stalking you. And narratively, this one's great!

The only thing holding this back from being 10/10 chef's kiss mama mia perfection is, what I call, "the bullshit": hidden passageways on the critical path with absolutely zero visual indication, diminishing returns on exploring for item pickups, frustrating bosses in microscopic arenas, and the perpetuation of those god awful space jump controls.

The consequences of Samus’ actions directly causing the issues in this game is a great starting premise, and the story, while quick and blunt, was pretty enjoyable to me.

The atmosphere of the research facility was mostly on point, and there were more than a couple set pieces that landed well for me

The SA-X felt a bit like wasted potential to me. I don’t expect something like the EMMI for an early aughts GBA game but only one sequence of actual player driven avoidance from the so called deadly creature before you fight it was disappointing.

The level design started out good but in my opinion takes a large dip in the latter bit of the game.

The upgrades did not excite me as much as usual Metroid upgrades do.

All of this and more amounts to a game that I can appreciate, and I had a pretty good time with, but ultimately doesn’t fully feel like the Metroid I’ve come to love.

Next up, Metroid(1), and Zero Mission