Great concept! The mechanics work well together, but as a game, I have to say that it's quite underwhelming. There are so many levels that aren't fun to play. The game becomes a sort of precision platforming hell where you'll die in one hit and you need to try again and again. Let's get this straight, Cyber Hook is at its best when it's focused on going fast.

The game doesn't play towards its strengths and so many levels are such an absolute chore to play through. Along with that, the game literally has no conclusion unless you buy the supposedly glitchy DLC. That is a very bad practice that I cannot support in good faith. I spent time beating this game and they don't even roll the credits after beating the last level. (Which sucked)

Ultimately, I'm disappointed. I'm sure the game kicks ass when playing the good levels, but after a while, those crappy levels keep showing up and its a real buzz killer.

Terrible level design full of unfair bottomless pits and boss fights that are incredibly unenjoyable due to running requirements and unclear hit boxes. Definitely one of the worst Sonic games I've ever played. Absolutely atrocious.

Good memes, but I prefer the original

I don't like being forced to collect all the collectibles in order to reach the ending. They hid those collectibles a little too well haha

The cutscenes are funny and I do like the cowboy level. The cyberpunk level was pretty bland though.

It's like a polished version of the first game. The story is presented with more competent cutscenes. The combat doesn't go into its own battle screen, which improves the flow a lot better. The general gameplay is pretty underwhelming though. The story is super shallow and unremarkable, but it was passable. Overall, less memorable than the original, but steps in the right direction in terms of providing a greater mainstream appeal. Has pros and cons, but nothing I really care much about. It's easier than the original, but also has questionable game design here and there.

"Hand it over. That thing, your dark soul."

He literally said the thing!!!

Just for that, it makes up for a lot of the BS you have to put up with getting to the bosses. I absolutely hated the level design throughout this DLC and it's a shame because I honestly wanted to like the DLC since I'd heard such good things about it. It's full of projectile spam. They're shooting you from all the angles and it's easily one of the most frustrating things I've seen since Dark Souls 2's sadistic boss runs. Luckily, the non-gimmick bosses are quite the joy to fight. If the DLC was just a straightforward boss run with the demons, Midir, and Gael, I'd actually rate this DLC at maybe a 4/5 or 4.5/5, but with all the crap you have to put up to get to the good stuff, it evens out. It's better than the rest of Dark Souls 3, but that isn't saying much in my book. It's just not for me. I'm happy for other people that really do enjoy it, but I'm not into this final Dark Souls. Gael was actually easier than Friede, I think I beat him in less than 10 tries, but I wasn't keeping super hard track. Midir was even easier! I think I beat it in 4 tries. And finally, the Demon Prince, I beat on my 2nd try I believe. So I also feel that Bloodborne is harder than Dark Souls 3.

TLDR; He said the thing and I liked that

Great N64 inspired collect-a-thon. Simple and enjoyable in such a way that successfully evokes the era, while not having a lot of the issues that some of those games had back then like a crappy camera or poorly flowing movement. The music also channels a sense of DKC2 style instrumentals to me in the best way possible, except for the spooky levels, which sound like I could've composed them myself. This is probably my favorite N64 platformer inspired indie game so far!

Fun, simple, and wacky, Orbo's Odyssey is a fun way to kill an hour.

It's a comedy centric platforming game with high impact movement, smooth controls, and incredibly high velocities.

It resembles the open zones in Sonic Odyssey in a sense, but with its own flair. (I particularly mean that it's like giant areas to run around, while moving super fast)

I had fun while it lasted, but it is a bit of a shallow game if I'm being honest.

Fun, but a bit of a novelty.

It's your typical Pizza Tower rip off. Still based though

It's an easy to play walking simulator with an interesting story and some neat concepts that are implemented creatively through gameplay.

I applaud the developers on how well it can combine the story and game together so intuitively. However, I wasn't ever truly all that engaged even by the end.

It's a short game with some great ideas that is worth trying. I just don't think it resonated too much with me.

Ashes of Ariandel has these nasty ass house fly enemies that trigger my pteronarcophobia like nothing else. Absolutely disgusting. Why Miyazaki?!?

So the level design was passable. There were these high damage bird warriors that were a real pain in the ass as well as some interesting bird creatures that were suffering a painful corruption. They really went all out with evoking my fear of house flies though. There's this disgusting sewer-esque area that is filled to the brim with the aforementioned fly creatures and they swarm you and spit parasites into you causing you to bleed continuously.

There's also this optional area where you have to carefully descend to the bottom of the map, while annoying warriors shoot high impact arrows at you and after trying and suffering a lot of times, I just decided to shoot the warriors. This caused one of them to glitch out and pull out his huge melee weapon, thus disabling his contribution to my suffering. And at the bottom was nothing but a mediocre optional boss.

Finally, there's Sister Friede and I can't really say I'm in love with my boss fight. Stylistically, it lacks the subtle coolness of the greats of From Software's best. The cutscenes with Father Ariandel are corny because he sounds so whiny and he just flails around which stuck in his chair in a way that doesn't intrigue me. Less is more, it's quite a surprise to see that the Old Hunters did so well in the cool factor, when From Software's next DLC would be one of the lamest.

Along with that, I honestly didn't like the fact that it was a three phase boss fight that had you cutting down three HP bars. I prefer the old way of doing things where you would just have a giant HP bar and the phase would transition throughout the fight like in Bloodborne, but that's just me.

I feel that Friede's boss design is reminiscent of what came later with Elden Ring in a bad way. So much AOE and the need to dodge extra stuff that makes things feel way too hectic for its own good. Maybe I'll come around to this style someday, but for now, I'd much rather stick with the older FromSoft titles.

Not bad, but not really all that great either. It's the second time I've beaten the game and I've got to say, despite all the praise this game gets, I can't say I'm much of a fan of the level design or the boss design. It's a game for the fans, but beyond that, I honestly don't really care about it that much. Give me a fresh game any time of the day. I might even enjoy the original Dark Souls 2 more for just how it fucks with you.

So if FromSoft's DLC is the best and Bloodborne is the best FromSoft game, it's easy to see that The Old Hunters is the best content out of all their games

Easily my favorite FromSoft title. I'm a sucker for Gothic horror, Lovecraft, and fast, stylish gameplay so Bloodborne is an easy masterpiece in my book. I'll certainly admit that some bosses and levels are hit-or-miss, but when the game is at its peak, it's absolutely immaculate.

Not bad! Has a fun playground vibe and makes good use of a Splatoon-esque paint mechanic. Wacky doggo time! I love the machine gun in particular!

I'm honestly relieved to be done with Dark Souls II's DLC. It's extremely overhyped. I always heard that Dark Souls II's DLC was what made the game worth playing and I'll tell you right now, whoever says that is full of shit. There's really nothing all that great here. It's the same stuff you got in the base game, but at times, even more annoying. The frigid outskirts is particularly terrible. I reached the boss once and then decided it wasn't worth it.

I initially thought it was a mandatory fight, but the instant I found out it was optional, I yeeted the hell out of there. What an absolute waste of time! Lets just have the previous mandatory fight, but this time, there's two of them and the boss run is the worst one we've ever made! God damn! Why even bother? Keep in mind that I'm the guy who's okay with the Blue Smelter Demon boss run. I'd always been the guy who'd fight as many bosses as I could in these games, but this time around, I honestly couldn't be bothered.

To be fair, the DLC integrates the level design with the boss fights in a way that is an echo of other bosses in the base game. However, it's just a chore in my book. I didn't enjoy the final boss much, which greatly encourages the player to find four knights to serve them during the boss fight. Neat idea in concept, but in execution, it was just a hectic mess of a fight. I easily preferred the bosses from Iron King or even Sunken.

It's not terrible, but it might be my least favorite DLC from DS2. Not enraging like Sunken was at times, but also lacks the high highs that that DLC had to offer in the form of those standout boss fights. What a disappointment. Hopefully DS3's DLC is better...