thius is like playing a loaf of bread

For something that was meant to be a real, physical exhibit of artwork from Stanley and Thom this is really really fucking cool! Such a unique way of experiencing both albums and the layout of the museum itself is really immersive

My favorite room was definitely the huge open area for How To Disappear, the painting accompanying the music slowly turning into hundreds of small pieces that you're able to float through is insanely trippy and awesome and whenever I listen to that song I now only think of that experience.

Love you Stanley Donwood. You da best.

Currently running a road to the show save with a friend, our player is a 4'11 369lb shortstop named "Jigglenuts Bobo Herrera" and he is batting .550 on 150 plate appearances and somehow still hasn't been called up to AAA, only reason i took a star off

This is like "Crumble" but if "Crumble" was like "Sonic" but also sort of like "Chappie" the movie with the Gang Member Robot

Pretty fun lil ball licking type simulation experience. I think there's definitely still a good amount of jank but this is a game I boot up like once every 6 months and play for 10 minutes and i'm happy for like a week. Thank you Crumble

genuinely why the hell is the average rating 2.7 you guys don't know fun video games

Such an AMAZING improvement on the first game in virtually every category. I didn't super enjoy the first game's linearity while still having metroidvania elements, I just thought it made running back through those levels really tedious. But the use of Koboh as the big "open world" area filled with doors and puzzles you'll be able to do later serves those undertones a lot better given that the other, more linear planets don't use much. All the platforming sections and moves you can do during them with force grabs and pulls and shit is awesome, which was also the case in Fallen Order but it's just done much better here. Same goes for combat and the variety within the stances, I found myself changing my secondary stance all the time on the fly because they all felt really satisfying in their own ways! Especially the Blaster stance, it made the really annoying flying enemies look like lil bitches. I found a lot of the characters pretty loveable and great, especially Merrin and Cal, when they were on screen I was hype asf! One gripe I did have with the story was the way that twists and huge emotional moments would just sort of happened without any warning. Without going into spoilers here I just thought those moments impacted me very little in the grand scheme of things but I wasn't going into the game expecting a masterpiece of storytelling. The plot is solid otherwise, the combat fire, the planets fire, the bosses fire (aside from like 12 bounty hunters that are the exact same) and the funny aliens fire.
Skoova Stev might be the greatest person of all time

I've never really been a Kojima shill, but it is crazy to me how amazing this game is despite it's critical backlash. One of the most unique and memorable gaming experiences I have ever had and it took me 3 full years to understand that! A very tough game to recommend given that it took me 3 years for it to click but if anyone has the time, and patience, it is so worth it. The core point of the game being to help others overcome challenge rather than yourself really, genuinely made me feel like a different person by the end of it. Spending 10 minutes trekking up the tallest mountain in the game to find a path of ziplines created by real people to get back down and finish a mission is something I will never forget, whoever did that shit need a Nobel prize. Meaning and story aside, this game boring as shit. But that's the point, which is why it's a super hard game to recommend. When I locked in and when I actually played the shit out of this game, I was literally doing nothing in school, or in my social life, and I was extremely depressed. Now if I wasn't depressed, my brain would probably make the smart decision and tell me to turn off the game and play Fall Guys, which is what I am currently doing now that I am no longer extremely depressed.

VERDICT:
If you are severely depressed, go all in
If you are not, Fall Guys

Really love the core mechanics here, crazy unique ideas at play and the sound design and art direction really help it stand out. Haven't been super into arcade type scoring games recently but everything this game offers is really interesting and ends up actually making me want to get the best score possible! Only real issues I have with the game are the cutscenes, I find them pretty hard to read and not in a cool artsy way that actually serves the creative direction of everything else. They can be super headache inducing and often way too loud in comparison to everything else and it just leaves me wanting a slightly different approach for the storytelling. Love the art, love the game itself, just wish the story was presented in a more easily consumed fashion! Doesn't even have to be easily consumed necessarily they just #DoingTooMuch

Such an interesting lil gem of a game that I've been following the development of for years!!! So happy to see it come out of the oven and be this great, easily one of my favorite atmospheres in any game I've ever played. I usually don't fw puzzlers but the way this game rewards experimentation really kept me going and wanting to complete all the puzzles I could find. I'm ab 9 hours in and I beat it in around 6, it seems there are plenty of more hours ahead of me as i've only found like half of the eggs and 2 of the rabbits. Shit gets deep. Not planning on stopping any time soon. #WellWrld

Genuinely like best multiplayer game i've ever fuckigng ghplayerd I love thgj game so muchd