This simple adventure shines precisely because of the narrow scope of its storytelling and emphasis on character development.

It feels like combing through an elderly relative’s home after they have gone. Revealing through each new object a tale subtly told.

I wish more games allowed for this pace and sincerity.

Probably the best new Metroidvania style game I have played in the last decade.

The art design alone is absolutely astounding and the score is worthy of the highest cinematic creations.

A few people have criticised the difficulty level of the game but I found it to be a fair and an understandable curve that you can level out through adventure within the world. There is also a healthy expectation that you will indeed die a lot and the point is to experiment with different strategies to eventually find a solution.

The sections in which you must escape surging doom at pace are utterly thrilling and clearly took a great deal from the recent and equally excellent 2D Rayman games.

Game of the Year 2020.

I referred to the last game as the best Metroidvania style game I had played in the last decade, well this is even better.

Everything about the original has been improved upon and rearticulated in new and exciting ways. The story this time is even more moving and your quest to save this hopeful world warps the very environment around you as you move.

I truly was spellbound by this game and will certainly play it again in years to come.

You have to place this game into the context of when it was released. No one was pursuing grand narratives in a hack and slash brawler. No one was weaving intelligent mythology into a deep character arc with cinematic direction.

Without this game, 90% of the third person AAA games that followed would never have come to pass.

A perfect encapsulation of all the elements of Uncharted that showed endless potential and never quite hit the heights this game finally has.

I enjoyed every second of it. The best PS4 exclusive game by some distance.

I played the first two Gears of War games on the 360 and found them to be exciting and innovative for the time. Having largely ignored the series since I thought I would dive back in but I sadly couldn’t tolerate the writing and repetitive drone of the game for long. I did not even make it to the open world area but given I generally dislike forced open world gameplay it is unlikely it would have saved this game for me.

I am sure for people invested in the narrative this is a fine adventure but I was genuinely shocked at how little this game has moved forward since its first iteration. Masses of other games now do cover shooting in a more natural and dynamic way. I could not commit to many more hours of bullet sponge robot shooting, so unfortunately I gave up on Gears 5.

In its favour I would say the shooting is satisfying and the environments were interesting if a bit too obvious.

I did not play the online multiplayer so my comments only refer to the campaign.

What an incredible disappointment. If this is representative of Nintendo’s plans for mobile, count me out.

The fundamental control concept works better than you might think but it leaves little room for creativity.

The wider marketplace aspect of the game is of no interest to me and I don’t really consider this to be a Mario game in any serious sense.

Unfortunately on iOS the platforming is completely unresponsive and haphazard. You spend much of your time falling or being eaten by a T-Rex simply because the touch controls failed to register.

Disappointing, as I found the narrative intriguing and the music memorable.

Years ago I might have persisted but life is too short to put up with games that don’t function correctly.

Oh look it’s FIFA again. Don’t you dare expect improvements!

Dear God, look how they massacred my baby boy.

Remember the ISS days on N64? The early Pro Evo years? Where did it all go wrong.

I can’t claim that when I finished this I imagined it would become one of the most beloved franchises of the early 21st century, but it certainly made space for serious narrative and a sense of wonder.

I did however find the controls clunky and unresponsive at times with a far too heavy focus on mindless gun play that didn’t go any further than cover, shoot, cover.

A considerable improvement on the first game with much greater scope and adventure. The characters have developed a greater sense of weight and purpose this time round.

An adventure not to be missed.

Perhaps I should have played this when it came out to better enjoy the mechanics, by the time I reached it some of the shooting felt a touch dated.

Not as compelling a plot as Uncharted 2 for my money but still a fantastic adventure full of excitement and a surprisingly good script.

An ideal way to play Naughty Dog’s classic series. I’ve reviewed the individual games elsewhere.