It simply adds four Rusviet missions to the game, happening after the events of the main campaign.

The missions are cool if you enjoyed the base game, and the story continues from that, but like the main campaign it leaves the door open for a continuation, not providing much closure on its own.

Still it's a nice little add on.

Nice little story that serves as a prequel to LiS2. Like the rest of the series, it touches on some delicate topics with respect and with solid writing.

This game in particular doesn't seem to offer much in terms of replayability, but from what I understand some of its decisions carry over to LiS2 so maybe some changes could be seen there.

Great game with an amazing story. Music and city design are top notch, as is the voice acting, story and characters.

Animations are kinda wonky which makes some cutscenes a bit awkward, and the movement and shooting are not very precise. Having the free roam mode separated from the story, while helps in making you feel more immersed, also doesn't give you much reason to explore.

Overall it's a nice remake of the original, and its story and characters, which were the biggest part of that game, are masterfully represented.

Quite simply the best RPG of all time. The depth of some sidequests puts some other games' main story lines to shame. It is filled with memorable characters, locations and stories, far better than what Fallout 3 (not to mention 4) offered, and it's the true sequel Fallout 1 and 2 deserved.

3/4 of its DLCs are quite nice, and even without them you are guaranteed at least a hundred hours worth of content. Running the game on modern systems can be a bit of a hassle, and I heavily recommend applying some basic modes to bring the UI up to somewhat modern standards, and fix a couple of bugs that were never officially patched. Still, it's one of the best games of all time.

It's okay for a DLC, but I would only recommend it if you REALLY liked Unity.

Franciade is a nice change of atmosphere, being much darker and grittier than Paris. While the missions are fun and the catacombs are a nice change of pace compared to the above ground segments, I didn't feel compelled to explore them that much.

Maybe it was me that got tired of Unity by itself, but I can't say I enjoyed Dead Kings that much.

2016

There is not much to say: just play it.

It's a perfect adaptation of the original games (and Quake) into the newer generations of gaming. A masterpiece in level design, addictive combat loop and really snappy controls paired with an amazing soundtrack and great visuals.

It runs like a charm too, which makes it even better.

Weird to think that this game came from the mind of the original creator of Dead Space. It clearly draws a lot from that game, but it also fails at everything that made it great, which begs the question of what was Glen Schofield thinking when he directed this one.

Story is generic and predictable (experiment gone wrong at a prison? who would have thought) Characters are not memorable. The performances of the main actors are great, but it isn't enough to save how generic they feel.

Enemy variety is laughable, I can only think about 4 or 5, one of them being confined to the final chapters. Combat is definitely worse than in Dead Space, putting a lot of emphasis into melee which feels very repetitive. It's also extremely easy, and the over reliance on melee means ammo is never a problem so a big part of the difficulty is simply gone.

It's also not scary, relying A LOT in jump scares which become predictable after the first hour (oh look, a grabbing enemy. Oh look, a bug hidden in a chest. Oh look, an enemy appearing out of a vent)

It looks very good, but honestly I wouldn't recommend it, specially with Dead Space Remake being out. A shame, because I would have loved to like it, as DS is one of my favorite games and a proper revival could have been amazing.

Both are great games with an amazing atmosphere and they have among the coolest looking space battles in gaming. They are hard and take some getting used to, specially the camera system and 3D movement. However, I do think Homeworld is a superior game than its sequel, mainly because its difficulty is a bit better and the story just feels more intriguing.

Homeworld 2 seems like an afterthought, with a story that is just a rehash of the original with a different baddie, and a difficulty system that is totally unfair and broken. Some of the QoL changes are appreciated (others not), but overall that's not enough to make it better than the original.

Lonesome Road is the last of New Vegas' DLCs and the one that feels most personal to the player. The story is connected to the Courier's past and the Legion - NCR war.

Gameplay wise it's fairly linear, more so than Dead Money, as there aren't any sidequests at all and the main missions come one after the other. The map looks complex but it's in reality quite straight forward and the few side locations to explore are very small, offering only a bit of backstory into The Divide and the moments before the war. The atmosphere is dark and oppressive and you always feel on edge about what's going to happen.

Ulysses is a cool antagonist but feels a bit cartooney, and a player with high speech will convince him quite easily to get the "best" ending.

Overall I would say it's my second most favourite DLC, after Old World Blues, but before Dead Money, Honest Hearts being my least favourite one.

I would like to give it 5 stars, but at the state at which the game currently is on PC I don't think it deserves it. Sadly it looks as it will never be fully patched, so the stutter and performance bugs are prevalent. Fixing the FPS to 60 worked for the most part, but it's clearly unpolished.

That said, it has been one of my favourite gaming experiences of the last few years. I had already quite enjoyed Fallen Order, so it comes as no surprise, but I think they really nailed the "more and better" for the sequel. They added on most of the aspects the original game had and built upon a really solid foundation. The hub/base world (saloon), the semi-open world of Jedha and Koboh, fast travel, more customization options and the new combat stances are welcome additions to the core Jedi experience.

Story is okay, considering it will always be boxed into what has been show in the movies and other media so we already know for a fact that certain things will not happen. That said, I really appreciated Cal's character development and his interactions with the old+new crew.

They might have overdone it with the collectibles, but I will still try to get the platinum + 100% exploration because of how much I liked it.

Amazing RPG, undoubtedly one of the best in gaming history. The start is a bit slow and controls take a while to get used to, but it delivers a great story. The main mystery is quite solid and the accompanying side stories are interesting enough without becoming too distracting from the rest.

Of course, the voice acting and the personality aspects steal the show, providing a much needed alternative to the type of RPGs we are used nowadays.

Art style and music are spot on for the type of game it is.

It's free with the Steam version so I guess it's okay, but it's unconnected to the main story and doesn't make much sense by itself. It's quite short so I guess you can ignore it.

Pretty average game, although I think it's definitely one of the best among the recent NFS. The day/night mechanic is cool but events feel way too repetitive, the collectibles are unnecessary and add nothing to the game, and there are some minor inconveniences that could have been fixed.

The driving feel is a bit awkward at first but you eventually get used to it, and while it's not even close to a "simcade" I think it's fine.

However the worst thing is the story and the cringy as f*** characters. The "latino" representation follows the Hollywood trend at the time of shoving that everywhere and it's really bad, fake Spanish accent, censored regaetton songs, and overall a cliche storyline.

The game is a fine Bioshock-like with nice world building and art design. All items and environments are carefully crafted and modeled with a nice retro-futuristic vibe.

The gameplay is okay, it has some interesting aspects such as the gun customization and powers, but the shooting and melee attacks sometimes feel clunky, specially considering how aggressive an "in your face" the enemies are. The never ending spawn of robots on the open world sections make exploration a chore, since you always have to be avoiding cameras and destroying the flying things that repair them if you want to have some peace. Movement is also not very precise, and you can get stuck into corners or little scenery items. And the "platforming" sections are not really polished.

Story is good, with the typical twists and revelations of the genre. Dialogues are a bit of a hit and miss though, with your character having some really awkward interactions. Voice acting is okay but it's really jarring how aggressive and "frat-like" the PC sounds.

Like I've said, art design is top notch and the music is also quite nice, mixing classical music with EDM.

I would really like to see a sequel where all these quirks are ironed out. The game has potential, but the gameplay is simply not up to par.

Cute puzzle game. I personally found the level distribution a bit weird, because even if you can freely jump to the next levels without completing the preceding ones, it's organized in a way that suggests a difficulty curve that is not there: some later levels are much easier than those on the first few chapters.

I highly recommend it though. It's part of the Netflix subscription so there is a chance you don't even have to pay for it.