The whole story of the DLC is predictable from the start. They basically left the game on a cliff hanger and used this DLC to finish it, which is utter bullshit.

Adds a new melee weapon (yay) that basically works like the old one. It also adds a new enemy type, but it's still extremely repetitive.

Weird to think that this game came from the mind of the original creator of Dead Space. It clearly draws a lot from that game, but it also fails at everything that made it great, which begs the question of what was Glen Schofield thinking when he directed this one.

Story is generic and predictable (experiment gone wrong at a prison? who would have thought) Characters are not memorable. The performances of the main actors are great, but it isn't enough to save how generic they feel.

Enemy variety is laughable, I can only think about 4 or 5, one of them being confined to the final chapters. Combat is definitely worse than in Dead Space, putting a lot of emphasis into melee which feels very repetitive. It's also extremely easy, and the over reliance on melee means ammo is never a problem so a big part of the difficulty is simply gone.

It's also not scary, relying A LOT in jump scares which become predictable after the first hour (oh look, a grabbing enemy. Oh look, a bug hidden in a chest. Oh look, an enemy appearing out of a vent)

It looks very good, but honestly I wouldn't recommend it, specially with Dead Space Remake being out. A shame, because I would have loved to like it, as DS is one of my favorite games and a proper revival could have been amazing.

The game is a fine Bioshock-like with nice world building and art design. All items and environments are carefully crafted and modeled with a nice retro-futuristic vibe.

The gameplay is okay, it has some interesting aspects such as the gun customization and powers, but the shooting and melee attacks sometimes feel clunky, specially considering how aggressive an "in your face" the enemies are. The never ending spawn of robots on the open world sections make exploration a chore, since you always have to be avoiding cameras and destroying the flying things that repair them if you want to have some peace. Movement is also not very precise, and you can get stuck into corners or little scenery items. And the "platforming" sections are not really polished.

Story is good, with the typical twists and revelations of the genre. Dialogues are a bit of a hit and miss though, with your character having some really awkward interactions. Voice acting is okay but it's really jarring how aggressive and "frat-like" the PC sounds.

Like I've said, art design is top notch and the music is also quite nice, mixing classical music with EDM.

I would really like to see a sequel where all these quirks are ironed out. The game has potential, but the gameplay is simply not up to par.

I would like to give it 5 stars, but at the state at which the game currently is on PC I don't think it deserves it. Sadly it looks as it will never be fully patched, so the stutter and performance bugs are prevalent. Fixing the FPS to 60 worked for the most part, but it's clearly unpolished.

That said, it has been one of my favourite gaming experiences of the last few years. I had already quite enjoyed Fallen Order, so it comes as no surprise, but I think they really nailed the "more and better" for the sequel. They added on most of the aspects the original game had and built upon a really solid foundation. The hub/base world (saloon), the semi-open world of Jedha and Koboh, fast travel, more customization options and the new combat stances are welcome additions to the core Jedi experience.

Story is okay, considering it will always be boxed into what has been show in the movies and other media so we already know for a fact that certain things will not happen. That said, I really appreciated Cal's character development and his interactions with the old+new crew.

They might have overdone it with the collectibles, but I will still try to get the platinum + 100% exploration because of how much I liked it.

It's an okay DLC to a great game, and it serves to provide some closure to the story of Ethan/Rose in preparation for (hopefully) the next installment focused on the original RE cast.

The House Beneviento segment is, like in the original game, one of the best suspense/horror sequences I have experienced.

I played it almost two years after beating the main game, so revisiting the original locations didn't feel bad at all. I can however understand the critique of reusing maps and assets, but I can't say I didn't enjoy the maps nonetheless.

2016

There is not much to say: just play it.

It's a perfect adaptation of the original games (and Quake) into the newer generations of gaming. A masterpiece in level design, addictive combat loop and really snappy controls paired with an amazing soundtrack and great visuals.

It runs like a charm too, which makes it even better.

Cute puzzle game. I personally found the level distribution a bit weird, because even if you can freely jump to the next levels without completing the preceding ones, it's organized in a way that suggests a difficulty curve that is not there: some later levels are much easier than those on the first few chapters.

I highly recommend it though. It's part of the Netflix subscription so there is a chance you don't even have to pay for it.

It's okay for a DLC, but I would only recommend it if you REALLY liked Unity.

Franciade is a nice change of atmosphere, being much darker and grittier than Paris. While the missions are fun and the catacombs are a nice change of pace compared to the above ground segments, I didn't feel compelled to explore them that much.

Maybe it was me that got tired of Unity by itself, but I can't say I enjoyed Dead Kings that much.

One of the best entries in the saga that got many well deserved bad critics on release because of its many bugs and the disastrous state at which it launched. 10 years later I can comfortably say the technical aspect is vastly improved, ending up with a great game that suffers of the Ubisoft syndrome of needing to have 3.000 markers on the map to feel "complete". In truth, the main story and the Paris Stories will give you more than enough content without needing to bore yourself to death opening chests and chasing cockades through the roofs.

With that out of the way, the game greatly improved on the parkour and combat mechanics from the previous iterations, having the perfect balance between stealth/assassinations and open combat. Current releases are just too actiony for my taste.

Paris is wonderfully recreated and invites you to explore her to the very last corner. The french voice over takes the immersion up to the next level.

Overall would recommend as a solid Assassins Creed, if you don't really like the new entries.

It's free with the Steam version so I guess it's okay, but it's unconnected to the main story and doesn't make much sense by itself. It's quite short so I guess you can ignore it.

Great little horror game. It pioneered the gameplay/reaction era of Youtube, back when gameplay videos were focused on the game itself and not on the player.

Gameplay and controls hold extremely well for 2024, even if graphics are clearly dated. Sound design is good for the type of game.

Overall would really recommend it for any horror fans. I would eventually like to play its sequels, but I think the original still holds quite well.

Quite simply the best RPG of all time. The depth of some sidequests puts some other games' main story lines to shame. It is filled with memorable characters, locations and stories, far better than what Fallout 3 (not to mention 4) offered, and it's the true sequel Fallout 1 and 2 deserved.

3/4 of its DLCs are quite nice, and even without them you are guaranteed at least a hundred hours worth of content. Running the game on modern systems can be a bit of a hassle, and I heavily recommend applying some basic modes to bring the UI up to somewhat modern standards, and fix a couple of bugs that were never officially patched. Still, it's one of the best games of all time.

Lonesome Road is the last of New Vegas' DLCs and the one that feels most personal to the player. The story is connected to the Courier's past and the Legion - NCR war.

Gameplay wise it's fairly linear, more so than Dead Money, as there aren't any sidequests at all and the main missions come one after the other. The map looks complex but it's in reality quite straight forward and the few side locations to explore are very small, offering only a bit of backstory into The Divide and the moments before the war. The atmosphere is dark and oppressive and you always feel on edge about what's going to happen.

Ulysses is a cool antagonist but feels a bit cartooney, and a player with high speech will convince him quite easily to get the "best" ending.

Overall I would say it's my second most favourite DLC, after Old World Blues, but before Dead Money, Honest Hearts being my least favourite one.

It's a great DLC, but maybe a poor choice for the first one to play. It's really different from the core New Vegas experience, as it has a strong focus on stealth rather than free roaming and role playing. Nevertheless it's quite fun and the eerie atmosphere is a welcoming change from the rest of the game. Plus, it features Elijah as an antagonist, which is someone we will hear of in other two DLCs.

Great DLC, funny characters, interesting map and locations, and really really good loot. It also offers a nice home base full of features such as an autodoc, scrap disassembling and a herbal garden.