Once you get past some bugs and technical issues and its slow start, the game ends up being an amazing RPG experience, set in a world filled with life. It tries a bit too much to be "realistic" but that's really uncommon in today's RPGs so the variation is appreciated.

The fact that the reconstruction is part of the DLC kinda makes it a bit disconnected from the main story, but it's nonetheless a nice addition. Wait times are a bit annoying.

It's a deep sci-fi 4X game with a ton of content. Albeit it has some slight balancing issues, it's constantly being updated and has new content added on a regular basis, with a dedicated team at Paradox dedicated to maintaining it.

It has enough content and stories to basically replicate any sci-fi trope you can imagine.

The game is heavily inspired by Company of Heroes, adapting many of its features such as cover, interchangeable infantry weapons, retreat/reinforcement mechanic, simplified base building and a point of control-based resource generation system. It also mixes 4 or 5 men infantry squads with mechs.

However, the game suffers from some pathing issues, units that don't always respond to attacks, and a cover system that doesn't do what it's supposed to do. Mechs take too long to traverse the map so a lot of times you are just waiting for them to get to their destination with nothing else to do.

The campaign is fun but poorly balanced, with some missions being inexplicably harder than others without an apparent reason. The AI gets ridiculous cheats that turn some missions into 40 or 50 minutes attrition battles. The story is interesting for an RTS, but it's nothing to write home about.

The biggest selling point for me was the design of the units, specially the mechs. They really spent a lot of time designing unique mechs for each faction, taking inspiration from the technical style of the corresponding country, and all of the mechs are exquisitely animated. Voice acting is top notch too, with voices for the original languages of each faction (Polish, Russian, German and English on its DLC faction), and also an English dub that respects the accents of the original voices. Overall looks of the game are really good, and it runs fairly smoothly on a couple years old PC.

2018

It's a fun game for those that enjoyed Rollcage years ago, but overall it doesn't excel at much. Handling is poor, cars fell all the same, and tracks are sometimes confusing.

Game has a nice idea and an easy but interesting crime system to get you hooked through the story.

However it gets repetitive way too quickly, and it demands you do the cycle for around 100 days which is a tad too much for my taste.

Probably the best RCT1 and 2 successor out there. It has everything the original games were known for, but adds tons of QoL changes, a complex building customization system, and countless rides, while also having an interesting management side.

Graphics are really cool, with vibrant colors and soft shapes, and the soundtrack is relaxing, perfect for long building sessions!

Amazing isometric RPG with a steep learning curve and a complex combat system. It has a great story, but stretches for a tad too much time imo. Took me about 150 hours to finish it, doing most of the content and playing on normal difficulty.

Great game, with an amazing atmosphere and an engaging story and world building.

Controls are responsive and feel extremely good. Graphically it's probably one of the better looking games out there, and one of the best (if not the best) implementations of raytracing.

Gameplay wise it's fine, although the combat starts to get boring after a while. Enemies tend to feel all the same, and the weapon modding and stat upgrading systems are almost useless, since differences are too subtle to even notice.

That said I would still strongly recommend it.

Nice little DLC, adds 7 missions with a new faction (Usonia) that has some flying based units, and adds standard flying units for the rest of the factions.

Missions are nice and the story is on par with the base game.

It simply adds four Rusviet missions to the game, happening after the events of the main campaign.

The missions are cool if you enjoyed the base game, and the story continues from that, but like the main campaign it leaves the door open for a continuation, not providing much closure on its own.

Still it's a nice little add on.

Nice little story that serves as a prequel to LiS2. Like the rest of the series, it touches on some delicate topics with respect and with solid writing.

This game in particular doesn't seem to offer much in terms of replayability, but from what I understand some of its decisions carry over to LiS2 so maybe some changes could be seen there.

Great game with an amazing story. Music and city design are top notch, as is the voice acting, story and characters.

Animations are kinda wonky which makes some cutscenes a bit awkward, and the movement and shooting are not very precise. Having the free roam mode separated from the story, while helps in making you feel more immersed, also doesn't give you much reason to explore.

Overall it's a nice remake of the original, and its story and characters, which were the biggest part of that game, are masterfully represented.

2022

Ixion is, at its core, a survival/management game with a prominent city building aspect, which can confuse some players into thinking the game is something it's not. It requires (and sometimes, encourages) reloading to stop a chain of events that will end with a game over screen, and it's not geared towards players that just want to create pretty stations at their leisure.

It has an interesting story, something unusual for these type of games, and unlike most management games it has a set chapter structure with no free roam/sandbox available.

Some balances issues are bound to occur with certain play styles, but overall I think the game offers a healthy mix of exploration and more urgent decision making. I think some more polish could be applied in terms of UI, which is itself quite good, but has a few areas where it can certainly be improved.

Pretty average game, although I think it's definitely one of the best among the recent NFS. The day/night mechanic is cool but events feel way too repetitive, the collectibles are unnecessary and add nothing to the game, and there are some minor inconveniences that could have been fixed.

The driving feel is a bit awkward at first but you eventually get used to it, and while it's not even close to a "simcade" I think it's fine.

However the worst thing is the story and the cringy as f*** characters. The "latino" representation follows the Hollywood trend at the time of shoving that everywhere and it's really bad, fake Spanish accent, censored regaetton songs, and overall a cliche storyline.