1477 Reviews liked by tasukete


Solid enough game. A great example of the downsides of realism in video games; the maps are so big but you'll probably be playing stealthily the entire time, but seeing as you're crouched, you'll move pretty slowly and progress will take forever. Sniping feels very satisfying, especially the slow-motion camera. Some technical issues with getting blocked by objects, not being able to pass through or under things it looks like you should be able to pass by/through and sniping over cover is a nightmare. Africa is a neat setting but is kinda underutilized, as none of the maps really seemed that incredibly unique to me, although there are some neat structures and settings, most of it feels like a very bland desert. Decent game, but it has superior alternatives.

Some decent new ideas, but still very formulaic at a time when the platformer genre had seen a lot of recent masterpieces such as Rayman Origins, Super Meat Boy, DK Country Returns, etc. Definitely not bad though and it was something I really did enjoy playing through when I was younger.

this also considers all of the DLC. let’s start with the elephant in the room - the ending. yes, in some ways, it ignores the choices and events of the previous games. but the thing is that those choices come to bare throughout the rest of the game. and hoo boy, do those moments hit you hard. I’ve never cried as hard during a game as I did in one particular section of this game, which anyone who has played the game will know, even without description. the combat has evolved into something truly special in this game. the world, the graphics, the soundtrack, the characters - oh my god all of these characters are so great! fans of ME and sci-fi in general owe it to themselves to play this game to completion. the best way to enjoy it now is definitely the Legendary Edition - go check it out!

People will complain, sure. But I thought this game was just as good, if not better, than the last. In terms of gameplay and companions I definitely like it more, especially because I romanced Ashley. What an amazing series. This is one of the few game series that I actually feel like I DON’T want to fight. It’s very realistic in that sense. Fighting is painful and grueling and talking to allies is the best experience. What a great series.

I'm finished with the main campaign and I'm gonna work on the DLC, but man has it been a while. I haven't played this game since 2013 and it feels so new to me. I might've only screwed around with the sandbox when I was a young teen, but i still had a blast with it. I used to play it on PS3 and upon a look back on that version, I can say my purchase of the PC version was a wise one. The game still holds up graphically to this day while some of the lighting could be better, but it looks great on my setup. The controls were actually perfectly set upon booting it up. No messing with sensitivity at all!

Now, this game has a drastic change in tone when it comes to Saints Row 2. While some people find it odd they went for straight up chaos, I accepted it almost immediately since this was my first Saints Row game. I love the amounts of chaos you can create and the absurdity of everything. I always had the mindset that Saints Row was the Cartoony Satire of the GTA series. It's what made me love this game and this series.

Now that I've beaten the campaign, I can say that the story was a little bit forgettable. Don't get me wrong, i had fun playing the missions, but some of them were introductions to the side activities in the world rather than be actual missions. Out of the 56 campaign missions, about 20 of them were kinda unnecessary. The actual missions were your usual open world missions, which is fine, but the story that goes with them gets crazy way too quick. I understand that I sound like a hypocrite when I say this, but the story could've been crazy if they fleshed it out more. You can't have the first 5 or so missions be about the Morningstar and then immediately go to the next one like that. I wanted to know more about The Syndicate since this is their turf. Having the Saints demolishing Steelport after just being captured from their home would make sense if you showed them that they were way out of their league in the first few missions. But whatever, the game is crazy and the story is trying to convey that craziness. I just wishes it was just a little bit longer and gave us some background on Steelport.

I've been rambling for a while, so I'll end it right here. Saints Row The Third is fun and is a definite purchase. Maybe even buy the remaster.

Retro Studios took such as massive W with this game, 'returning' Donkey Kong to greatness after so long. Beautiful levels and aesthetics overall and very tight gameplay mechanics make this a great adventure all the way through. The game is incredibly difficult though honestly, one of the hardest platformers I've ever played, although it is mostly in a very fair, 'git gud' kind of way.

Is this game underrated? Maybe. Is it still hard to rate more than 6/10? Definitely.
At the end of the day it's just a pretty decent shooter than happens to take place in Rapture, there isn't enough gameplay variety and I sometimes thought the game was taking me where I've already been when it was supposed to be new locations.
Even when I first played this, it occurs to me now, I never finished it. So this is actually my first time beating it. And I hoped I'd think more of the game by the end.
There's some interesting things in the story, when the game remembers it has one, and even then it seems more than half-baked.
Not much else to say.

This is not a perfect game. Honestly, I'm not sure if I would even call it a good game. And yet, something about it has made me replay it about four or five times, probably more times than any other game I've replayed ever. The movement system is fluid and it's a joy to go from place to place in the city, Mercer has a mobility that not even Heller in Prototype 2 reaches, and fucking around throwing cars and old ladies is pretty cathartic sandbox fun. I don't think there's any aspect of this game I don't have issues with though. Game looks like shit, the story is shit, there's no sidequests other than shitty challenges and stupid collectibles that I refuse to get because there's like 500 of the fuckers around the single ugliest depiction of Manhattan I've ever seen, somehow even uglier than the real thing, I don't remember a single track of the soundtrack, and while the movement system is fun, it just breaks down in small spaces or when you need precision.

Gameplay in general has a fair bit of issues, in my opinion. Way too many soldiers with rocket launchers that can stun you, and the hunters, the beefiest type of infected, are incredibly irritating. They have this one attack that's a flurry of claw swipes; It's unblockable, uninterruptible, interrupts your own combos, it's first few swipes stun you a bit so you will always take some hits, and it does a shitload of damage. And naturally, they spam the attack all the fuckin time. They are also capable of outrunning you even at the highest running speed possible, and love to claw you in the ass while you're trying to flee. Terrible game I hate it. Will replay again next year.

Easily the best Saints Row game imo

It's got a good blend of being the goofy series that it is while still being serious when it has to. I love the games wider weapon variety, the activities are definitely more fun and feel less dragged out, the characters new protagonists and villains introduced are honestly some of the best in the series, it's a helluva great time. The only things I don't like are honestly just some of the missions. I do think some of them are clearly better than others. If you have the same opinion on the first game as I do, then you'll be happy to know that 2 does improve from the first game and then some.

Uma mistura da simplicidade da movimentação dos dois primeiros Megaman com a fórmula e polimento dos jogos mais recentes feita com maestria. Meu top 2 da franquia fácil fácil.
Eu perdi as contas de quantas vezes eu zerei esse jogo mas com certeza foi mais de 30, eu fiz esse desafio. Não perde a graça e tem uma curva de aprendizado quase perfeita.

My first DS game was this. I don't see many people talk about it. It's a very charming game that makes water levels fun. There's some surprisingly dark moments that make kirby lore look like a joke. Also this game gave me my insane mashing abilities. This is an underappreciated classic.

The core idea behind this game is great, and they use it to great effect in the first chapter of the game. As someone who excitedly read Nintendo Power in the time leading up to its release, in hindsight it seems like they packed in as many cool mechanics for the trailers as early as they could, and it kind of falls by the wayside later. Granted I guess there's not that many original things you could do with the 2D-3D thing, but the first chapter gets my hopes up and I end up disappointed.

But that's not my main issue with this game. I replayed this last year, and I guess I had a lot more patience 14 years ago, because I didn't notice how much of this game is just tedium. And it's the worst kind of tedium - every time, the game winks at you and says "isn't it funny that we're making you do this?!" No, not really, not to me, who has to hold left for 5 whole minutes or write down a series of 50 inputs. Every time this happened in the game I was in more disbelief than the last, and it happens in nearly every chapter. Maybe other people have more tolerance for this kind of thing than me!

The combat is super simple but super fun, and the chapters tend to fly by in a way that feels just quick enough to keep the flow of the game going. And the story is the best in the whole series. But despite that, I don't think I'll be going back to this one.

Here's a question no one wanted to know the answer to: what if we made a COD game with TANK CONTROLS.

Seriously though, have to say I'm kind of impressed at the quality of the PSP output. For a handheld console the graphics are actually somewhat competent for the time. Weird complaint but, the game needs more weapon drops. Too many times I'd run out of ammo and have to simply melee everyone until an enemy would drop an MP-40. All in all, there's actually potential for a good game under here, it's simply limited by the hardware they had to work with.

But seriously who the fuck thought TANK CONTROLS

I have to say that I have found this Mario title a bit underwhelming. The best Mario games surprise you with variety on many different levels. The stages themselves surprise you with ideas, introducing them, exploring them, and then discarding them for something new. At a stage to stage level, this game does do that for the most part. Every stage for the most part has something new and cool going on. But another area that is does not is the Power Ups. There are really three Power Ups in this game, the Mini Mushroom - which makes you Mini Mario who is small and able can jump and float more, the Big Mushroom - which super sizes you such that you destroy basically everything on screen for the short time it is active, and the ubiquitous Fire Flower. The mini and the big mushrooms are infrequent, with the mini serving to let you into smaller pipes and spaces, but I find it frustrating that it isn’t obvious when I encounter those things if I need to find the mini somewhere in the level or bring it with me to the level. So most of the time it’s the Fire Flower or nothing, which does make the boss battle easy, most go down with a half dozen or so fireballs, but after blasting my way through the enemies of a stage, it’s unsatisfying to so easily defeat the boss that way. Final gripe: the feel of Mario is looser in this game than in other games, which can make some of the platforming frustrating, especially when jumping from one moving or bouncing or moving and bouncing platform to another. This on is just ok for me.

Easily has the most dialogue and clear motivations among protagonists out of the trilogy and its to the game's benefit. The first two games generally involved plucky young girls trapped in unforeseen circumstances. Just walk out! You can leave! If it sucks, hit da bricks!

But The Tormented focuses on something human and commonplace: grief and how we cope with it. It gives the entire franchise's characters some focus to resolve their pain, while still telling a great original horror tragedy. This all-encompassing grief truly haunts the heroes, metaphorically and literally, and its much harder to escape. And it becomes much more relatable horror as a result. How do you fight GRIEF?

It just works! I don't think its as scary or tragic as 2 or as foundational as 1, but its one of the most rounded of the franchise. This trilogy should be celebrated.