tdstr
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tdstr
finished
Balatro
Ok 20 hours deep and no signs of stopping, really just some of the best gameplay of all time ever I'm thinking. Definitely at least one of the best album listening games ever.
Beaten it several times on several difficulties and several decks, it's just not getting old at all. I am just now starting to try out stuff like pair decks and it's really fun to figure out how exactly I need to build my run to be able to clear blinds. Very difficult to express just how good this feels to play through only words, but for what it's worth it's easily my favorite rougelike/lite in a very very long time, possibly ever. One of the best examples I have ever seen of "easy to learn, hard to master."
Beaten it several times on several difficulties and several decks, it's just not getting old at all. I am just now starting to try out stuff like pair decks and it's really fun to figure out how exactly I need to build my run to be able to clear blinds. Very difficult to express just how good this feels to play through only words, but for what it's worth it's easily my favorite rougelike/lite in a very very long time, possibly ever. One of the best examples I have ever seen of "easy to learn, hard to master."
6 hrs ago
tdstr
backloggd
Sewer Rave
1 day ago
1 day ago
tdstr
finished
Throw Me in the River
1 day ago
tdstr
finished
The Corridor
1 day ago
tdstr
finished
D
by all reasonable metrics, D is a very, very bad game. it's maybe the single most sluggish adventure game i've ever played, very little happens for most of it, and the gameplay really really sucks. but I can't help but see something here--it's got such a strong vibe and atmosphere that blows so much from the time period out of the water. such a weird thing and really nothing like it. even if you do spend a good third of the game just spinning one wheel and turning around over and over again.
1 day ago
tdstr
backloggd
The Corridor
1 day ago
tdstr
backloggd
Backspace Bouken
1 day ago
tdstr
finished
Manifold Garden
as a presentational piece taken on its own? it's really good, great visuals, great music, very cool.
the catch here is that you have to play the actual game, which is way, way too easy and trivial, and never really gets any more difficult than the first couple puzzles in portal and antichamber. you know, the ones where you're just being taught how to press a button or put a cube on a pressure plate. at least half of the time spent in this game is walking through hallways, pressing buttons, or grabbing cubes off of trees and putting them in their color-designated receptacle, all of which are more tasks of persistence than of being able to solve anything.
begins to approach some interesting puzzle concepts once or twice in that last stage, but it never really gets there. shame, since it looks and sounds so good
the catch here is that you have to play the actual game, which is way, way too easy and trivial, and never really gets any more difficult than the first couple puzzles in portal and antichamber. you know, the ones where you're just being taught how to press a button or put a cube on a pressure plate. at least half of the time spent in this game is walking through hallways, pressing buttons, or grabbing cubes off of trees and putting them in their color-designated receptacle, all of which are more tasks of persistence than of being able to solve anything.
begins to approach some interesting puzzle concepts once or twice in that last stage, but it never really gets there. shame, since it looks and sounds so good
2 days ago
tdstr is
now playing
Manifold Garden
4 days ago