282 reviews liked by tdstr


 VRChat's reputation as a kind of chaotic nightmare chatroom isn't entirely undeserved, but the worst of it is largely confined to public worlds—understandably, these very first (and sometimes only) experiences people will have with the game color public perception. Sure, the public side of the game is chock-full of snot-nosed racist children being raised by Meta Quest headsets instead of their parents, but those public worlds aren't where the magic happens. You can't enter any other game's lobby with the worst of its players and expect a good time—this isn't an exception. VRChat starts to shine when getting together with a group of close friends or joining a private group of more mature users. There are a lot of worthwhile worlds with unique experiences to explore, and while solo searching can be fun, it's great to find a group of people who are willing to engage in a bit of world-hopping.

 The worlds themselves range from silly games to cozy hangout spots to artful and atmospheric creations—my personal favorite being the last group. Before delving deeply into VRChat, I really wanted more abstract worlds to explore in VR, but very few seem to really exist on Steam. However, they thrive in VRChat, where they've established themselves as a kind of niche. You have brutalist concrete mazes, working recreations of worlds from Yume Nikki and .flow, ports of levels from LSD Dream Emulator, and unique hand-crafted environments—not to mention the working Jet Set Radio Future fan world, laser light shows synced to music, amusement parks with working rides of varying quality, horror-themed worlds, puzzle-based worlds, art museums, heartfelt memorials, virtual markets, music festivals, and nightclubs that only open once a week. Then, of course, the seemingly endless feed of limited-time promotional worlds that corporations pour actual money into—often to promote their brand or even sell tickets to their digital, in-VRC events... which appeals to me less than the other stuff, but it can be interesting to explore those worlds for the strange sensation that you're existing in an ephemeral space that will cease to exist soon. Point being, for those open-minded digital explorers who are willing to dig, there are a lot of great little gems in VRChat.

 And then there's the avatars, of course. VRChat is the best, most accessible vehicle for seeing myself as, and being perceived as, my fursona. In VRChat, this happens in a very physical-feeling way, like a layer of separation has been removed between my real self and the skull-headed bat monster I depict myself as online. Being able to have that experience with others who are doing the same is uniquely affirming. At the same time, that ability to position yourself in a physical space, to gesture at directions and objects and others, feels like a step in-between an online group call and meeting in real life. It's more "real" than a regular chat over Discord, even if you've found yourself at an interstellar aquarium or an architecturally impossible maze.

 I'd urge those who tapped out early due to bad experiences in the poorly moderated public worlds—particularly people with headsets—to give VRChat another shot, to go solo or get a friend group together, and to let its more unique and interactive worlds have their chance to win them over. Some of the most creative visual and exploratory things in VR are happening in VRChat, and they're well-worth exploring.

I made Drake the artist it looked exactly like him
And then I got in game and the ui was so terrible and overwhelming I couldn't keep playing sorry Drake

what do you mean famliy guy doesn't come with the game

it is not that often that i see a game that makes me feel dread.

getting to the last few seconds of the video while Badlands unpredictably burps like crazy is so tense knowing you lose all your progress when you die. like, the way this game remixes both I Wanna Be the Guy and a YouTube video in mod format is pretty ingenious... diegetic burp interactivity + basically perfect giant boss fight + a mixture of a cutscene with skill-based play. where else do you see such a story-focused game (Badlands never stops speaking or chugging bottles of coke zero) be so seamlessly merged with high-stakes gameplay??

there's this hypnotic quality to this game. you memorize the whole video in the first hour of attempts and then you turn into a zombie trying to get good burp RNG and then you burst out laughing when Badlands does that wiggly burp. i lost so many runs to that...,

" It's a poltergeist " - I said, with a shudder
" What's a poltergeist? "
" A geist that polters "

I have 50 hours in Vampire Survivors. I treat it like time machine. I use it to travel 30 minutes forward in time and feel nothing afterwards.

not morally egregious per se but rather a depressing culmination of a decade's worth of design trickery and (d)evolving cultural/social tastes and otherwise exists as insipid twitchcore autoplaying bullshit that should come with a contractual agreement binding its devotees to never speak prejudicially about mobile games or musou ever again lest they face legally enforced financial restitution. just play nex machina man. or watch NFL. been a fun season for that. fuck the review man let's talk sports in the comments

Shouts out to tdstr for informing me that you can play mobile games on YouTube with no ads (it makes them so much more playable as games).

Tall Man Run sucks though. It feels so incredibly scripted in a way I don't even feel like i'm playing a video game.

A sexy woman narrates this game, calling out each clear type as you land it. If you are playing poorly and only clearing one line at a time, you will repeatedly hear her whisper “single” in your ear as you struggle to keep your head above water. This is one of the funniest jokes the medium of video games has ever told.