fun concept, kind of becomes a chore (duh). dunno why the lights are off in this warehouse

AI's future hinges on it being bad

sorry but you WILL eat your breakfast. the hitboxes are like surprisingly generous which is nice

it's incredible what the n64 was capable of, it feels like this came out yesterday

and we need mainline pokemon games for what exactly

she pica on my yune til i dream
very cool style and alright gameplay, in standard roguelite fashion it's less about your ability to fight enemies and more "am I picking the right thing out of this set of 3 abilities". still, making builds is fun. I managed to sink 50 hours into this 5 dollar game just having fun

this unironically says a lot about the military industrial complex and the complicity of its little eichmanns. bizarrely has frame rate issues. i still prefer bug fables

it's good, probably the best "starfoxlike" out there rn. early access. it's really quickly paced though and everything's over before you know it. there's this thing where a certain enemy in the level will have a key to a secret stage, so you just have to kill everything and hope you find it. it's not impossible it's just tedious, not to mention that enemy could just whizz by you in a few seconds

This review contains spoilers

7 dollar taste of what could've been an incredible fleshed out N64 collectathon platformer from late in the year 2000. no but really the animation on the main character particularly is amazingly smooth and seamless and it's fun and it's funny go play it

oh hold up spoilers --------------
I take issue with how long and tedious it is to find some secret xp cubes but it turns out there's like a ton of super secret shit too that has to do with the shiny screws that are hard to find. and you'll only really know what to do if you peruse the steam community forums and even then bash your head against the wall for a while. I guess this scratches the decades old stop'n'swap itch but idk how I feel about it. yeah 100%ing this is killing me there's no fast movement you just walk around looking for shit for hours. so, give it a good run through once for a banjo-kazooie adventure, and go for 100% if you somehow liked donkey kong 64


top 10 formative life events that turn you into a completionist
number one this game

fun in short bursts
very repetitive, some frustrating instakill levels, hell to 100%, frustrating physics, takes too long to get back into the game with so much filler dialogue

if mario odyssey was a metroidvania it would be good and also this. maybe a 6 bucks game in terms of polish but it's fun at its core. sybil is kind of a baddy 👉👈 also idk why you have the option to just throw away your weapon and lose it for the rest of the game

pikmin 2 but with QoL and it's twice as long and it has an isabelle

autism creature of all time. this game looks impressive but then you play it and it's kaizo hell. pretty short and not really worth the money unless you're really into this sort of thing