kero blaster but it's an hour long and you have to pick a single weapon for the entire run. the replay value is that you play through the same exact game again, but this time with another weapon that probably sucks

vividlope is kicking my ass but in a cute y2k bunny way.

it's probably fine playing casually. it's fun but challenging if you wanna "V" rank it (yes all good games are going to do that now). I think Pizza Tower was right to lock first time runners out of the second lap and P-ranking until beating the level. as for V-ranking, there's a lot of silly rank requirements for it. it can be hard to predict and plan for where the fruits appear, and there's no good indicator for unbroken chains. A lot of the challenge comes from the game speeding up as you do well, hazards hiding around corners, and enemies building up like crazy unless you picked up an item to deal with them. usually I give the level a few tries and develop a strategy for getting the first unbroken chain, then winging it from there lol

gameplay aside, there's a shit ton of effort in the aesthetic. I could see this being a cult classic from 20 years ago

kinda cute but wasn't really hooked to continue the demo. love the adaptive music idea though, goes a little hard. I guess I should give detailed feedback:
- Attacking became routine pretty quickly. The timed input boost is always right after I select the attack?
- Enemy's attacks aren't creative in the way Undertale does it so well.
- Precision platforming in this perspective and at these speeds is hell. I see why the Mario and Luigi RPGs make you move slower and don't have many death pits as far as I remember.
idk if devs read these

utterly goated concept here. love the bounce move. i love bouncing. god i love trampolining. also the final level of the demo reminded me of gold cobra limp bizkit

just played the demo, just feels like undertale if the premise was really convoluted, the story beats fell flat, and the humor was obnoxious. I'd probably have a crush on the bunny if i was still single. no and it's like you can't progress the game until you hold her hand. even undertale gave you the option to not hug the single most hug-deserving character in existence

gameplay consists of checking every tile in a house several times over until something spooky happens, rinse repeat. to quote the game, "Toilet."

what a piece of crabp. could become the subway surfers killer on tiktok videos

i would find axobat on vrchat for sure. I played a demo and i'm like seriously confused what to do lol

there's a lot of cool level ideas on display and it's a shame how unfun they are to play. you might have a decent time just ignoring 100% but all the extra paths are just completely obtuse on how to get through, I don't think it's "your fault for dying" as some say. it's just bad level design

so what does gartic mean like is it just garlic art or something

italian slenderman game i pick up-a da notes. whatever