Quickly becoming one of my go-to Saturday morning hang-out games. Some features limited at the moment - and the movement controls are all over the place - but a promising idea, with excellent gameplay and great soundtrack/sound editing. Looking forward to its expansion!

A buffet of game mechanics with little to no interstitial connective tissue - but the characters bring it over the finish line. So much so that I found myself immediately starting a NewGame+ to experience the other houses' main story line.

A rare game that seamlessly melds the core game mechanic into a rich world built on layers of narrative (and some killer art and sound). Spend 5 minutes on The Eye and it'll feel like you've lived your whole Sleeper life there. Spend 1 hour on The Eye and, for all it's rusted containers, failing life-support, and crushing spiraling existence, you'll want to call it home.

[Alpha Release] Good little resource manager with a great visual style. A little easy to master at the moment, but excited to see what they do with the mid- and end- game content.

This game rules. I mean, it's called SpiderHeck how could it possibly not?

Finally got on the high score charts at Barcade Midtown right before leaving and getting punched on the subway.

My mother is still the only person I know that beat this game.

Pentiment sheds its own text-based murder mystery scaffold about a quarter of the way through Act II in favor of a decent into the labyrinth that is sacrificing blindly for your art - and what we all inherit from barbarism. A beautifully crafted game that exudes the excitement of the developers that made it, Pentiment's extensively sourced world and lived-in characters amount to a Chekov's Gun of artistic performance - if only 16th century Holy Roman Empire typography could fire shots.