It's just Minecraft. Arguably the most influential game of the past 20 years and probably one of the only games that has had an active community for so long and is still so popular. Endless possibilities is what Minecraft made a reality in videogames.

A truly unique format for a videogame and it’s a lot of fun to get behind the secrets of her story. To get a rough picture, it doesn’t take that long, which is a bit disappointing, but one can take much longer to find all the details that are hidden masterfully in the writing. The acting is rather bad though.

Sci-Fi noir detective game. It’s just a perfect match. I want more of this, as this game was just too short, with just a few locations and characters. A game like this on a bigger scale with more budget, I’d throw tons of money at.

I've been speechless ever since I finished the game for the first time. It's not only well crafted, but easily surpasses every game in the genre. The gritty and unnerving atmosphere climaxes in one of the best artistic achievements in the industry. If this game was eligible for something like the oscars, it would snatch away best cinematography and sound design. Playdead have outdone themselves in every imaginable aspect. The shockwave-scene with the soundtrack by Martin Stig Andersen is one of the best scenes I've seen in a game.

Don't miss out.

This is the definitive Battle Royale game. The devs have managed to innovate the genre with new ideas and also delivered the most polished game out of the box. They do not offer new content in an unhealthy (for the devs) pace as epic games does, no matter the collaterals, but when they release something it is always working out quite well.
The core game, movement, guns, the maps, all of it feels well balanced and just right.
On top of that, this game has the least punishing and frustrating ranking system of them all and so I really stay engaged with the game while grinding. The only thing that is ok’ish, is the cosmetics part and the battle pass. Most of the stuff just doesn’t grab my attention the way that for example fortnite cosmetics do. But that’s one of a kind I guess.

I’m genuinely surprised: this is a love letter to 4 generations of PlayStation, an ingenious showcase for the capabilities of the new DualShock controller and the hardware inside of the new PlayStation and a highly enjoyable jump’n’run with awesome graphics and fun gameplay. What’s not to like about this? A short but perfect start into a new generation of videogames.

2018

Rogue-like perfection. Art style, Sound Design, gameplay loop - especially the many ways to upgrade and experiment with skill setups - make this fun no matter how many times you die and play through the game again. Highly recommended for anyone who is remotely into these kinda games.

What could've been a much bigger success, ended up in just paving the way for other developers to make better games with a great idea. The first couple of months with PUBG were exciting, fun and highly competitive. But the developers lacked in vision and interest in polishing the game and with that also my interest was gone as soon as I had seen better BR games. Still, to this day, I'm upset about the direction the game took. Kind of reminds me of dayz.

This game is really well made and highly polished for a multiplayer shooter. I was really hyped when I started, but then the reality of the learning curve hit hard. I was just destroyed most of the time and at some point I kinda realized, I'd have to powergrind this game to reach an enjoyable experience. Also: the monetizing struck me as a bit too over the top. But retrospectively and compared to other games nowadays, I guess it's within the confines of the new "normal".

the game that introduced me to online gaming. the game that made me want to be in esports. the game that made me arrange multiple training sessions per week with a clan. yup, the game that consumed a big chunk of my early youth.

this game was a constant companion for at least 3 years of my youth. the time I tried to learn skatin in real life, i was trying to perfect insane and unrealistic combos ingame. a milestone.

I've played this game with a group of friends, after being asked to do so for quite a time. I've never really enjoyed playing Werewolves IRL, so I didn't expect Among Us to catch me. And oh boy, was I right. After a couple of rounds of aimless wandering about and heated discussions afterwards, that were more exhausting than anything else, I had to quit. Just not my cup of tea.

I really love the classic noir detective movie and rockstar have come quite far in replicating that in a videogame, which was both ahead of it’s time and trapped in game mechanics from the past. It was a lot of fun and a very unique endeavor and I’d like to think of it as a first draft of something, that’ll get better in the next try. I hope they have not abandoned that idea internally.

I guess, for many, this is the game where it all started. I was too young for it to be true for me, but I’ve spent many hours with it nonetheless, albeit not playing on the NES, but emulated on my pc. I even considered speed running this but gave up quite quickly. I mean, it’s Mario, not much else to say.