Finally released on mobile and even though the controls are not the best and I think I’d be a lot better using a keyboard or controller, vampire survivors will be a main stay on my iPhone for the foreseeable future. It’s not as snappy and perfect for the in between as marvel snap is, but it’s also not as frustrating. Very simple mechanics, but still addicting. You know the feeling when you use your vacuum cleaner to clean a lot of tiny crumbs? The sound that makes? How satisfying it feels? This game managed to capture that exact feeling. Kudos.

Immortality feels like Sam Barlow and his gang finally achieved what the game idea had the potential for all along. I didn’t think Her Story was a joy to play, even though I liked the idea. Immortality is both a joy to play and the idea works so unbelievably well with the story that‘s crafted here. For a movie fan, this is a must-play for sure, as it throws you into a lynchian nightmare that makes you feel long before it makes you understand. Since the game doesn’t really help you with uncovering the mystery, you will unpack all of it, step by step, on your own and that will take some determination from your part, which is why this game most probably will stay as niche as its movie counterparts. But if you have the perseverance, you will experience one of the greatest narrative moments in video game history and most definitely one of the best experiences this year.
I also want to point out, that all of the actors here do an incredible job, especially one particular character I can’t really talk about. Jaw-dropping performance.

I mean, yeah. It’s a good card game and addictive as fuck, but ain’t nobody got time for that.

This review contains spoilers

First of all - I fucking hate games that force you to do insane shit for the platinum. It’s just not cool. I mean yeah, I don’t have to do it, but why fuck players up by forcing them through meaningless and boring grinds. I spent so much time in this game, it feels insulting not being awarded a completion trophy. Anyway, fuck it.

Like a dragon is a cool game that I enjoyed most of the time while playing. I found Its writing okay-ish, often times terrible. But I guess it’s just the same old problem with j-games and me, I just don’t vibe with it too much. There is a lot I could find to shit on with the characters and the dialogue, but I just tried to look past all of that because I was expecting as much. And it worked for the most part, because the gameplay itself is very good. I loved the fighting mechanics, the variety of stuff to do in the city, especially some of the ‘mini’ games like the business management. But also here again: a common problem I have with a lot of these j-rpgs is, that for the amount of time they expect you to pour into its worlds, they usually just don’t stay fun for that long. It’s something I already said about persona, playing both of the games was cool for about 30-40 hours, but there is just not enough ‘good’ and new stuff to do to stay interesting past that, at least for me. Overall I did enjoy playing the game, or else I would have stopped way earlier I guess. But it’s the same realization over and over again, when I give these type of games a chance: it’s not made for people like me, but I’m happy there are many many others who enjoy the series as much.

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what a beautiful idea for a game. Despite having a rather short runtime overall and a limited amount of scenes and environments to interact with, it still manages to ponder questions about life, growing up, friendships, love, parenthood and death. These smaller indie projects more often than not do hit hard emotionally for me and I’m in for it.

What an absolute blast we had, with our return to monkey island. Ron Gilbert and his gang managed to provide just enough fan service and familiarity, all the while still feeling like a fresh and modern take on a classic. There is so much great writing in here, wonderful and fun storytelling, great characters and the puzzling you would come to expect in a monkey island game. If you feel remotely drawn to the game, don’t miss out!

Cool idea, cute and beautiful execution and an absolute banger to test out on your new iPhone.

I don't know man, come at me in the hiphop category and i'll stomp you.

Uncharted 4 is pure joy in form of a videogame. It's a masterpiece, even by naughty dog standards. It has the most jaw-dropping sceneries, unrivaled action sequences, cool characters, funny dialogue and light but still fun enough puzzling. It doesn't have a deep story, deep mechanics nor does it take itself too seriously. But everything it tries to be and lets the player be, it does with excellency. The addition of the grappling hook makes for one of the best views in the entire series and playing this in 60fps high res on a ps5 so many years after its initial release, still keeps this game in a league of its own. I replayed this, going for the platinum trophy again. And believe me, I wouldn't hesitate to play it again anytime.
Lost Legacy doesn't reach the high highs of uncharted 4, but it definitely is worth the while and has some beautiful vistas on its own.

V Rising had one of the best states of an early access game, when it released, that I personally experienced. It has a bunch of cool ideas, it manages to merge a couple of different game ideas and mechanics into one cohesive experience and it has so much potential for the future, when you are interested in PVP. We have played through the PVE experience in a group and enjoyed every minute of it. I have yet to try out public servers and battle on PVP servers, but this might only really make sense if I have to time to uphold a base. I could write a much more detailed review about this game, as there is a lot to talk about. But i'm lazy, so i'm just gonna say: if you like the perspective of a moba or more specifically battlerite, if you are into vampire stuff, survival games in general with grinding materials, building an insane castle, grinding for better gear and trying out different character builds, if you are into a bunch of pvp elements like in rust and love to beat pve bosses ( there are TONS of them).... then maybe try this out? yeah, you should.

2022

I did not care for cats until like 5 weeks ago, when my girlfriend decided to extend our family (we have a dog and kids) with not one, but two cats. I still have my reservations with those predators and would consider myself a dog person, but it definitely affected the hype (i already had) for this game. Playing a cat is a cool pitch, but this game didn't even need that for me. When you know me, you know that the pitch could've just been: yada yada cyberpunk something. And on that cyberpunk part this game devlivers beautifully. Stray pretty much feels like a polished first party playstation game, just on a way smaller scale and budget. The visuals are absolutely stunning and yet another showcase for the capable PS5. It's traversal and light puzzling sometimes feels a bit like exploring the beautiful environments of an Uncharted game. But it's not just that, the creators clearly saw the potential in the clutteredness and verticality of cyberpunk settings and amplified the great exploration options with giving you the perspective of a stray feline. The world is built with great attention to detail and its an absolute joy to traverse those narrow streets, the insides of buildings and rooftops. I'd go as far as to say that it's predestined to have a place like this ready to be explored by a cat, reminding me of my early childhood memories of stray cats in Istanbul. Stray doesn't do much new, heck it doesn't even do much period. There are passages that feel more like a walking simulator, the engagement with the world and its inhabitants is rather limited, but that is totally fine and also makes a lot of sense (you're a cat, dude). Still, the game manages to create a place with a history, and inhabitants with drives and dreams. The story is heartfelt and cute, but has the right amount of nudge into critical thinking about some of the things it foreshadows. I thoroughly enjoyed my time with Stray and I don't say too often nowadays, but I wish I could've spent more time in it.

Mundaun is easily one of the best games I've played in recent years. I love movies just as much as I love games and the way Mundaun manages to be cinematic all the while feeling like the clunky little indie game it is, is kind of astounding. It's testament to how much you can achieve with the right atmosphere created through unique visuals, wonderful sound design and a setting that, even though it's minimalistic, brings to life a very eerie place. The mountain village is a character in itself and the (almost lost) language it's inhabitants speak, give it a dreamlike context. Mundaun is capable of scaring you more than once, not only through occasional jumpscares, but also through moments of solitude and silence. I cannot stress enough how much I loved this game and how masterfully it's built.

This game is a little gem and kinda stayed under the radar for quite some time for me. It's definitely a very hard game to get into and very punishing, but it's made so well and has so many great ideas, that it easily stands out in the genre. It's a game I wish I had stumbled upon, when I had more time to play and also more people to play it with. I will keep this in mind and would love to go back to it and sink A LOT of hours into it with the right group, when the time is right.

What an absolute stunner, an audiovisual treat I did not expect nor have ever seen in a game. A feast for the senses, that makes every penny you’ve spent (too much) on an OLED TV absolutely worth it. I love everything about this.

2022

Tunic has a lot going for it. Especially the first couple hours in the game work very well, shrouding basically the entire game and it's mechanics in mystery. Nothing is explained directly, you will have to find pages, that are written in an unknown language, often times leaving you deciphering the illustrations that go with them. I love that idea, even though I'm just not patient and intelligent enough, to stick through so many layers of puzzles on my own. Usually I play those kind of games in a group, here it started feeling tedious at some point. It wasn't the biggest issue though, for me that was the fighting, or maybe not the fighting itself, but the way you are forced to battle a bunch of tough boss fights, when the fighting mechanics just somehow don't feel right. I didn't feel powerful after levelling up stats and getting new weapons, I always kinda felt 'held back' by the limitations of everything.
But with those criticisms in mind, I still enjoyed my time with Tunic a lot. The Soundtrack is an absolute banger, and the environments are beautifully designed.