This review contains spoilers

This review will focus mostly on the single-player campaign, I have played a fair bit of multiplayer but not enough to judge it properly.

Titanfall 2 was strange to me at first, it kinda looked like a normal everyday FPS but with the ability to use a mech, not to mentioned it being published by EA. So I disregarded it for a long time. It was until on a free weekend for this game I played through it, and I am shocked how much I missed out.

Everything feels so competently made, and well developed. The movement options you have are incredible and the level design reflects it, allowing you to move smoothly and quickly through the level like its nothing. It's my favorite kind of game that ENCOURAGES speedrunning the hell out of it.
Not to mention the guns feel solid to use too, helps a lot that apparently famous animator "hyper" worked on a lot of the animations, so the guns feel nice and snappy.

Lastly, the campaign was solid. Not the greatest ever but it's still pretty good. It's main strength is the dynamic between Jack Cooper and BT, with lots of memorable dialogue between the two, especially towards BT, what a man. The campaign also has many set pieces that keep you interested just enough, like the giant ass automated factory producing houses, that's cool. Then a mission where you travel between past and present with the tap of a button, where your actions in the past appear in the present? Fucking incredible. It's all very strong and even has some memorable antagonists too.

Just to slightly touch on the multiplayer, it's also really fun. The movement works really well in its favor to create exciting fights and using your titan can feel amazing. It also has a really amazing progression system that feels better than a lot of other multiplayer shooty games.

Overall, fantastic, go buy this whenever you can, it sometimes goes on sale on steam for DIRT CHEAP.

Quick Disclaimer, I am nowhere near finished with this. I only have beaten The first 2 lobbies, and did a few advanced levels.

Overall, my experience with this mod has been stellar. This is a huge step up from the 2020 Spring Jam. Nearly every level showcases just how much love and care was put into it. The challenges offered vary but they keep putting interesting ideas forward, and also introduce BEAUTIFUL theming to the visuals and sometimes the story.
My favorite level so far absolutely has to go to Paint in the Beginner Lobby.
My only critique would be how more gimmicky levels, like Dropzle, are mandatory to progress to the heart-side, the final level of the lobby that combines all the previous levels. I struggle a lot with some of the very gimmicky puzzle levels and wish they could be skipped, and perhaps if they want to be a part of the heart-side, they could be optional puzzles. Just a thought.

Overall, fantastic mod for an already amazing game.

(Quick Note: I played MGS1 on the Duckstation Emulator, so that might influence my opinion on this game.)

This is a very, VERY strong start to a franchise. As someone who's main experience with Metal Gear up until this point was mostly memes and playing MGSV (which is very different from the rest), this game still delivers for me.

Where to even start?
I think I'll start with the presentation. I think we can agree that some aspects have definitely aged, such as the character models with their lack of emotions and kinda stiff movements. I think the writing and voice acting makes up for this but we'll get back to that.
I honestly think a lot of the limited graphics gives it a unique art-style. Something about it just ticks right, and it also benefits the atmosphere since it takes place in a snowy, dark and mysterious island.
Secondly, game-play. I definitely can see that this is very bare bones compared to other MGS games. I still enjoyed it either way, doing my best to sneak around and, in emergencies, fighting off foes. Some parts kinda frustrated me (LOOKING AT YOU, FURNACE) and many of the bosses were good fun.

Now we get onto the story. This story is excellent. It starts off already crazy with the initial premise, but as you go on and on, things start to open up and it all feels so natural. Just finding and learning more about the secrets of Shadow Moses. Not to mention the insanely good characters that are accompanied with highly talented voice acting. I absolutely enjoyed listening to the dialogue since they're voice acted so well.

Overall, a solid PS1 game, and one to possibly drive me into a Metal Gear Brain Rot.

I was really weirded out by how Chapter 3 ended. It ended after 4 seasons and concluded with a really bland and boring event. I had doubts about Chapter 4 but thankfully they delivered hard.

Firstly the battle pass; As a woman enjoyer, I absolutely loved a good amount of these cosmetics in the battle pass. They're all cute and also THE FUCKING DOOMSLAYER IS IN IT.

Gameplay wise this is refreshing as hell. The new gimmicks were really fun, such as the augments adding a bit of depth to the gameplay.
One thing that really strained me was the beginning grind. Early on Epic decided it was a good idea to make weekly quests limited time, meaning whenever the next set of quests came out, poof! It put a lot of FOMO onto the player and not to mention the god damn midseason drops, which required you to level up. This was not retroactive in anyway, so if you were level 200 when it came out, you still had to level up.

That was the final straw for me and combined with burnout from playing all of chapter 3. I quit for a bit before coming back to finish it all off

Overall, a bit of a rocky season but it still was a solid season and a good start to the chapter. Let's hope season 2 delivers!

This review is from the perspective of a Prime newbie, and will probably be more about the game itself than the remastered parts.

This is my first time experiencing Metroid Prime, and let me say that Retro Studios knew what the fuck they were doing.
This game plays really god damn well, moving shooting shit, and just generally exploring is really fun to go through, ESPECIALLY with the new controls the remaster adds, it feels even more like a solid FPS than before.
This game is also visually beautiful, thanks to the hard work on the remaster, it's insane how beautiful this game is yet by some miracle from God himself, ran at a perfect 60 fps the entire game on the fucking Switch.

Anyways, I enjoyed this game a lot, I look forward to the inevitable Prime 2 Remastered and would heavily recommend this remaster for anyone looking to experience Prime for the first time.

I've been following the development of this game for quite a while, since the S.A.G.E 2019 demo. Back then, it was a fantastic game with so much potential, and with the final release, it has EXCEEDED these expectations.

First of all, the biggest elephant of them all is the artstyle, the one that no one can avoid talking about when recommending this game. It's a unique combination of slapstick animation and ms paint drawings into a beautiful package that helps this game stand out amongst others.

Secondly, we also cannot NOT talk about the movement, the way Peppino Spaghetti just runs up to mach speed, blasting his way through enemies is so satisfying, combined with performing precise movement makes speeding through levels a blast.

The levels are also great too, with each one having their own unique theme and self contained gimmicks that is easy to understand. Can't forget how much the soundtrack fucks. It fucks good.
Speaking of fucking, this game is at its peak when you are attempting to P-Rank the levels, the tense feeling as you blast your way to perfection ensuring that combo stays up is such a great feeling once its all over.
I can't really think of anything else to say so I'll say this:
If you like any form of video games ever, play this immediately or the Noise will haunt you for your days.