Sure, it's edgy, and sure, it dominated YouTube for like a year, but hey. This game had a lot of appeal and having user-made levels was pretty neat.

Romance is alive. I gave a man several flowers and now we are married.

A game with no respect for your time.

it's fine. strong art style and vibe. i hit a game breaking bug, which wasn't great, but it's fine

Legally required to file this as "shelved"

1980

A little simplistic by today's standards, but it you can easily see why this game spawned a whole genre. Exploration, mystery, and adventure still come through the ASCII corridors!

Love the art and love the message, but unfortunately, the game part is really frustrating!

irony poisoned centrism without anything to say

A short and sweet run'n'gun. No longer than it needs to be, no harder than it needs to be. Sure, it's not Cave Story, but what were you expecting? On its own merits, it's delightful.

nope. not even gonna try to quantify any of this shit

2014

Maybe I'm biased, I instantly found a seemingly-infinitely repeatable solution. Go play Threes instead.

Love the combat and the job system, and it has a great art style, but the story, characters, and honestly pretty much everything else bored me to tears.

2019

I think Eliza has a lot of really great moments, with really great writing at times, and that it spends a lot of time exploring interesting questions about tech culture and mental health with nuance and care. It also has great solitaire.

But unfortunately, I don't think it quite sticks the landing, specifically in its endings, which left me feeling pretty unhappy with how many of its themes were reduced into their extremes.

It's still an excellent game, but I left it with some frustration at that.

Something I find very interesting is how a lot of the reviews I'm seeing for this game are about the story, about the writing, or about the performance of the main character. And criticisms of those things are fair, sure.

But for me, when I think of Her Story, I don't remember the story. Really at all. What I remember is a sensation. The sensation of clawing and scrounging through a poorly formatted database, looking for answers, roughly assembling meaning out of snippets of conversation.

That's a sensation I found really, really engaging.

Maybe I'll come back to this someday and get Problem Attic. Understand what it's saying, and feel what I'm supposed to feel about it. I would like to. I've heard there is something meaningful and beautiful in here. But I couldn't find it.