vehemently
2018
1991
2020
https://medium.com/@vehemently/the-longing-is-one-of-the-best-quarantine-games-and-its-not-even-about-covid-6c0b90936f26
We have fed you all for a thousand years,
And you hail us still unfed,
Though there's never a dollar of all your wealth,
But marks the workers' dead,
We have yielded our best to give you rest,
And you lie on crimson wool,
And if time be the price of all your wealth,
Good God! We have paid in full!
We have fed you all for a thousand years,
And you hail us still unfed,
Though there's never a dollar of all your wealth,
But marks the workers' dead,
We have yielded our best to give you rest,
And you lie on crimson wool,
And if time be the price of all your wealth,
Good God! We have paid in full!
I'm not really sure about the purpose of this game. As a strategy game, it lacks a significant challenge or depth. As a "serious game", it doesn't do a lot of educating. As a piece of propaganda (which I am not using as a snarl term here), it doesn't do a lot of convincing. Altogether it feels like a mush. At least it has great art with cute animals?
1994
2017
2006
2013
2015
Something I find very interesting is how a lot of the reviews I'm seeing for this game are about the story, about the writing, or about the performance of the main character. And criticisms of those things are fair, sure.
But for me, when I think of Her Story, I don't remember the story. Really at all. What I remember is a sensation. The sensation of clawing and scrounging through a poorly formatted database, looking for answers, roughly assembling meaning out of snippets of conversation.
That's a sensation I found really, really engaging.
But for me, when I think of Her Story, I don't remember the story. Really at all. What I remember is a sensation. The sensation of clawing and scrounging through a poorly formatted database, looking for answers, roughly assembling meaning out of snippets of conversation.
That's a sensation I found really, really engaging.
2019
I think Eliza has a lot of really great moments, with really great writing at times, and that it spends a lot of time exploring interesting questions about tech culture and mental health with nuance and care. It also has great solitaire.
But unfortunately, I don't think it quite sticks the landing, specifically in its endings, which left me feeling pretty unhappy with how many of its themes were reduced into their extremes.
It's still an excellent game, but I left it with some frustration at that.
But unfortunately, I don't think it quite sticks the landing, specifically in its endings, which left me feeling pretty unhappy with how many of its themes were reduced into their extremes.
It's still an excellent game, but I left it with some frustration at that.
2013
2014