vicTVideo
Bio
Student in Cultural Analysis particularly interested in videogames and comic books.
I occasionally give ratings for games whose average is too high/low (according to me)
Everything from October 2022 onwards is accurate, before that there are gaps because for some reason ggapp doesn't allow you to export all your data so I had to import everything manually :(
Student in Cultural Analysis particularly interested in videogames and comic books.
I occasionally give ratings for games whose average is too high/low (according to me)
Everything from October 2022 onwards is accurate, before that there are gaps because for some reason ggapp doesn't allow you to export all your data so I had to import everything manually :(
Badges
Liked
Gained 10+ total review likes
1 Years of Service
Being part of the Backloggd community for 1 year
Organized
Created a list folder with 5+ lists
Favorite Games
091
Total Games Played
009
Played in 2024
008
Games Backloggd
Recently Played See More
Recently Reviewed See More
I really like the political aspect of the game, how you need to balance building a city with keeping different types of factions happy. It sets up this feedback loop where what you'll build next is largely based on what keeps a certain faction from overthrowing you. The game isn't that deep aside from that but I liked revisiting this simple sort of game from my childhood.
I was left fairly disappointed in Metroid: Zero Mission on my replay.
There's stuff here I like, I think the new bosses are pretty cool. The Zero Suit Samus portion of the game is also very interesting, I like how you've basically been building up your arsenal only to lose it all and be left powerless. The stun gun having a recharge adds a lot to this section's mechanics and I really wish the game could've focused more on this. The Choso Mirror statue bossfight is also pretty inventive, I like how you have to attack at the right time and if you don't you end up hurting yourself, the charge on your gun makes this even more challenging.
Sadly I don't really think it works as a remake of the first Metroid. Zebes is no longer an arcadey maze but instead an accessible guided tour. And whilst it's not necessarily bad to do something different than the original I don't really think it adds anything to the game experience as a whole. Metroid Fusion for example also had very guided gameplay but at the very least that was tied into the game's narrative. Super Metroid has more subtly guided gameplay where once when you're done with a certain area and found a new power-up, the game map leads you back to an older area where you can now use it to gain access to new areas. Zero Mission's map doesn't really have this because it tries to stay relatively close to the orignal Metroid's map, to its own detriment.
It tries to update the orignal NES Metroid with upgraded visuals and new gameplay elements from Super and Fusion, but ends up not catching what made any of those games engaging.
There's stuff here I like, I think the new bosses are pretty cool. The Zero Suit Samus portion of the game is also very interesting, I like how you've basically been building up your arsenal only to lose it all and be left powerless. The stun gun having a recharge adds a lot to this section's mechanics and I really wish the game could've focused more on this. The Choso Mirror statue bossfight is also pretty inventive, I like how you have to attack at the right time and if you don't you end up hurting yourself, the charge on your gun makes this even more challenging.
Sadly I don't really think it works as a remake of the first Metroid. Zebes is no longer an arcadey maze but instead an accessible guided tour. And whilst it's not necessarily bad to do something different than the original I don't really think it adds anything to the game experience as a whole. Metroid Fusion for example also had very guided gameplay but at the very least that was tied into the game's narrative. Super Metroid has more subtly guided gameplay where once when you're done with a certain area and found a new power-up, the game map leads you back to an older area where you can now use it to gain access to new areas. Zero Mission's map doesn't really have this because it tries to stay relatively close to the orignal Metroid's map, to its own detriment.
It tries to update the orignal NES Metroid with upgraded visuals and new gameplay elements from Super and Fusion, but ends up not catching what made any of those games engaging.