been playing a bunch of this lately and i'm having a blast. it's addictive in all the right ways that the best puzzle games are, and the art style and art direction is really charming and cute. the music goes ham, too.

front to back fun and awesome. controls so tightly and satisfyingly it's absurd. i never expected to get emotional and nearly cry playing a racing game of all things, but man that colin mcrae tribute (combined with the frequent voices of ken block and dave mirra) really got to me. i love how much style this has, too. the visual presentation is just awesome, and the soundtrack is so of-the-time but also great in its own right. and i love how hearing ken block call me awesome makes me feel like a giddy child.

couple things i'm not keen on. the trophy truck/dune buggy races i just do not enjoy. plus the people in this game would look out of place in a PS2 game, never mind a 360 game

definitely get the sense this is a game for PC. not to say it's bad on console, but it's not great either.
has one of the most interesting approaches to worldbuilding i've ever encountered. cyberpunk stylings and visuals are on point, and kinda make up for the jank and wonky physics you have to work around.

a truly phenomenal game. manages to be extremely unsettling and disturbing while also telling a fantastic story of guilt and tragedy. i love how this incorporates elements of the developer's culture and dark history to really make it a one-of-a-kind.

gameplay-wise it is a touch on the standard side, taking clear notes from silent hill's books in terms of puzzle solving, although there are occasionally very interesting and unique gameplay ideas to catch you off guard. detention also takes inspiration from silent hill in how surreal it can get.

visually it has an astounding style that is unique and perfectly matches the events portrayed. it's incredibly atmospheric and immersive, too. a lot of the scares really catch you off guard, and solidify how strong the game is as a horror in its own right. the story is not one for the faint of heart and, as more of it is unveiled, the more devastated the player will find themselves. this game does not fuck around.

really, the only flaws here are minor nitpicks barely worth mentioning like frame-rate drops and some instances of screen-tearing, but like, that's it in terms of problems. it's the perfect length; not too short to leave no impact, but not so long it overstays its welcome. a depressing story told cryptically but not to the point of being incomprehensible, all the while being rich with the history and folklore of the country it takes place in.

it is astounding to me that such an amazing game was made by such a tiny team. for anyone learning about taiwanese history, or anyone who just wants to play a really good horror game, i would definitely say detention is worth every penny.

i don't have much to say about trackmania nations forever. it's extremely fun, it looks great for the low requirements, it controls tight as hell and it offers a fantastically addictive challenge. what more do you want.

and playthrough number 12 happened literally two days later

well that's playthrough number eleven

unlimited definitely beats out super in the graphics department. as always, the sense of humour is on point and the experience is very charming. additionally, it benefits from having an actual narrative with a definitive end goal. while this narrative is simple, it's an effective little piece of motivation for you to complete the numerous puzzles the game throws at you. and that's where our problems begin.

unlimited suffers a lot from mind-numbingly repetitive missions for a game as long as it is. there's a really strong imbalance between the smaller levels you complete for full starites being far too easy and the minor tasks you need to complete for starite shards being far too cryptic.

wow, this series got off to a rocky start. fairly weak puzzles compared to the later games, and probably one of the worst control schemes i've ever had the displeasure of using. it's a good thing scribblenauts is as charming and cute as it is.

in the words of gordon ramsay
'it's bland'

honestly has a lot of really creative and unique ideas, plus it being the first 3ds game i ever played means i have a lot of nostalgia for it. fun while it lasts, but you will forget everything the second you put it down.

very fun and soothing, but lacks of a lot of replayability for someone like me who has no interest in obtaining high scores or improving themselves. pilotwings 64 is occasionally very tough, and not so much 'firm but fair' but rather 'firm but fuck you'. while this definitely makes for a satisfying game once you get everything right in that perfect run, actually getting to that point ranges from a fun challenge to a nightmarish abyssal hell-hole.

i love the cosy and relaxed vibe and peaceful soundtrack (the hang-glider music is a banger), as well as the slightly terrifying 3d models. every vehicle controls realistically and is hard to master, which is nice (i mean i've never flown anything before but i imagine this is how it feels). not a lot of content, but playing every level to a decent degree will definitely take a few hours. a really cool game, and probably my favourite in this series thus far.

gotta add at the end here, why are the screams when you crash so blood-curdling? they sound straight out of a horror film lmao