widogast
21 reviews liked by widogast
Balatro
2024
Buckshot Roulette
2023
“What if we took the best part of Inscryption but made it Russian Roulette instead of Yu-Gi-Oh” is a helluva premise and it works really well.
This tickled my fancy in all the right ways and I just need a PvP mode so I can punish my non statistics-brained friends.
Review/Analysis: https://youtu.be/k51WEocX8QY
This tickled my fancy in all the right ways and I just need a PvP mode so I can punish my non statistics-brained friends.
Review/Analysis: https://youtu.be/k51WEocX8QY
Baldur's Gate 3
2020
I have put off re-reviewing this for months. Partly because I dont have the words to express the hold this game has over me, and partly because every time I start thinking about it I get too excited. I havent felt this way about something in a long time, likely since I was a girl in the height of my infatuation with Ace Attorney.
This game is just absolutely astounding, from all angles. There is nothing it does poorly and nothing I would change. I didnt really understand the draw of roleplaying till now, which was the downfall of my first experience, but it is absolutely incredible the things you can learn about yourself pretending to be someone else. Thats not something I can say about any other game, ever. And I can only feel just so grateful, because it's given me so much joy over the past 3 months. Its barely left my mind at all, which feels like an issue at times. I dont know if I'll have an experience like that ever again, after all I created the perfect character and ran through the campaign as him, twice. More or less doing the same thing because I just enjoyed what I had made so much. It grieves me that I kind of have to let go of it, its one of those games that was painful to finish because I just got so attached. It feels like mine, and its one of those autistic things where I cant stand it when anyone else brings it up cause you and I definitley dont see it the way, like a dog hyperaggressive over its food. Specifically dark urge, which feels like it was tailor made for me. Its all so special and I care about it very, very much.
Everyone who worked on bg3 is immensely talented. It's kind of staggering just how talented everyone is. There is not a single voice actor that preformed poorly or out of place, the text is immaculate, nearly every single decision one could make is neatly planned for and has a script. It is just perfect and I could marvel at it forever, cause it really is a feat of human accomplishment to me. The driving force behind my love for this game though is of course the cast. I adore absolutely everyone (minus you Minthara I will always kill you and take your clothes), there are so few games that manage to pull it off, that take you through a journey so long and so profound that you feel a sense of family. Withers' after party is the perfect amalgamation of all this, the joy I felt seeing everyone happy, finally grtting to live their lives was unmatched. Going through the letters of the people you met along the way and seeing that theyre all alright. Astarion specifically holds special meaning to me but I cant talk about that I get too protective. It never fails to make me tear up thinking about it and always makes me feel so grateful that this is in the world and that I got to experience it.
Immensely love all my friends and Scratch and Owlbear and that one weird ox I didnt get to see in act 3 because it glitched out. I will think about you all forever, an autistic girl's promise
This game is just absolutely astounding, from all angles. There is nothing it does poorly and nothing I would change. I didnt really understand the draw of roleplaying till now, which was the downfall of my first experience, but it is absolutely incredible the things you can learn about yourself pretending to be someone else. Thats not something I can say about any other game, ever. And I can only feel just so grateful, because it's given me so much joy over the past 3 months. Its barely left my mind at all, which feels like an issue at times. I dont know if I'll have an experience like that ever again, after all I created the perfect character and ran through the campaign as him, twice. More or less doing the same thing because I just enjoyed what I had made so much. It grieves me that I kind of have to let go of it, its one of those games that was painful to finish because I just got so attached. It feels like mine, and its one of those autistic things where I cant stand it when anyone else brings it up cause you and I definitley dont see it the way, like a dog hyperaggressive over its food. Specifically dark urge, which feels like it was tailor made for me. Its all so special and I care about it very, very much.
Everyone who worked on bg3 is immensely talented. It's kind of staggering just how talented everyone is. There is not a single voice actor that preformed poorly or out of place, the text is immaculate, nearly every single decision one could make is neatly planned for and has a script. It is just perfect and I could marvel at it forever, cause it really is a feat of human accomplishment to me. The driving force behind my love for this game though is of course the cast. I adore absolutely everyone (minus you Minthara I will always kill you and take your clothes), there are so few games that manage to pull it off, that take you through a journey so long and so profound that you feel a sense of family. Withers' after party is the perfect amalgamation of all this, the joy I felt seeing everyone happy, finally grtting to live their lives was unmatched. Going through the letters of the people you met along the way and seeing that theyre all alright. Astarion specifically holds special meaning to me but I cant talk about that I get too protective. It never fails to make me tear up thinking about it and always makes me feel so grateful that this is in the world and that I got to experience it.
Immensely love all my friends and Scratch and Owlbear and that one weird ox I didnt get to see in act 3 because it glitched out. I will think about you all forever, an autistic girl's promise
Silent Hill 2
2001
One of the first missions involves throwing The President’s carcass into a furnace. There’s a lady named Fragile who always makes a point to tell you she isn’t fragile, a dude named Heartman who goes into cardiac arrest every 20 minutes, and Guillermo del Toro plays a Frankenstein’s Monster. The dialogue is super hokey, and there is no shortage of goofiness. And it all birthed from the ashes a scrapped Kojima Silent Hill game.
I’m glad that there are people like Hideo Kojima in the industry who not only have the creativity and resources to make weird big budget protects, but also surround themselves with brilliant and creative people to help them bring those ideas to life. Death Stranding is such a unique game about connectivity in a world that wants to be separated and defying the very forces of the universe to survive.
Great game.
I’m glad that there are people like Hideo Kojima in the industry who not only have the creativity and resources to make weird big budget protects, but also surround themselves with brilliant and creative people to help them bring those ideas to life. Death Stranding is such a unique game about connectivity in a world that wants to be separated and defying the very forces of the universe to survive.
Great game.
Baldur's Gate 3
2020
My Friend Peppa Pig
2021
Cyberpunk 2077
2020
It just goes to show that if you get the license of a ttrpg with great lore already pre-written, give it to one of the best western RPG developers in the world, coax out a near-career-best performance from Keanu Reeves, trash your reputation by pushing a release way too early, then do three years of fixes, you can get Best Ongoing game at the Game Awards and some guy can give you 5 stars on Backloggd.
A very flashy game with a deep sense of melancholy lying just beneath the surface. I’m glad I let this sit on the backlog until the 2.0 came out though because I’m sure the earlier iteration would have warped my perception of this game.
A very flashy game with a deep sense of melancholy lying just beneath the surface. I’m glad I let this sit on the backlog until the 2.0 came out though because I’m sure the earlier iteration would have warped my perception of this game.