widogast
2024
2024
2020
This review contains spoilers
Dumped a big ol’ bottle of poison in the goblin’s punch bowl. They asked me for a toast, I said “To getting fucked up lol!” but insisted they drink first, please, I’m just a guest :) Goblins start dropping like flies, one of the few survivors accuses of poisoning them…which yeah, I did do, but I’m a Drow so I reminded them that they’re lucky I didn’t do worse. Surrounded by the dead bodies of their friends that I killed, they apologized to me.
This game fucking rocks, man.
This game fucking rocks, man.
2022
This review contains spoilers
"The human heart is no small thing. It can hold so much."
In the second act of Pentiment, Andreas, lost in a labyrinth of grief following the death of his young son from the plague, returns to Tassing with his young assistant Caspar. As the act progresses you are presented with several opportunities to define their relationship: you can be cold and borderline cruel, or neutral and indifferent, or you can be kind. You can care. His relationship with Caspar can provide you with an echo of the father that Andreas could have, should have been. Kindness, even at its most difficult, is always an option.
The Abbey burns. Andreas dies, and then he lives. And then, in the third act, you learn the consequences of your actions: if Andreas treated Caspar with kindness, he died trying to save him. If you were cruel to him, Caspar leaves Andreas to burn - he abandons you, but he lives.
I knew what would happen. I knew the consequences. I knew that if I wanted to save him from his fate, I would have to break his heart. Crush his spirit. I was determined. And even still, while replaying Pentiment for the first time since its release...I couldn't bring myself to do it. With every encouraging word, every smile, every act of compassion, I doomed him to his fate. It hurt, but it in the most bittersweet, beautiful way. Kindness, even at its most difficult, is always, always, an option.
I love this game. I loved it the first time I played it, and I loved it even more on the second go. Pentiment isn’t a perfect game, but it is the sort that sticks with you long after the credits roll. A gift, from beginning to end.
In the second act of Pentiment, Andreas, lost in a labyrinth of grief following the death of his young son from the plague, returns to Tassing with his young assistant Caspar. As the act progresses you are presented with several opportunities to define their relationship: you can be cold and borderline cruel, or neutral and indifferent, or you can be kind. You can care. His relationship with Caspar can provide you with an echo of the father that Andreas could have, should have been. Kindness, even at its most difficult, is always an option.
The Abbey burns. Andreas dies, and then he lives. And then, in the third act, you learn the consequences of your actions: if Andreas treated Caspar with kindness, he died trying to save him. If you were cruel to him, Caspar leaves Andreas to burn - he abandons you, but he lives.
I knew what would happen. I knew the consequences. I knew that if I wanted to save him from his fate, I would have to break his heart. Crush his spirit. I was determined. And even still, while replaying Pentiment for the first time since its release...I couldn't bring myself to do it. With every encouraging word, every smile, every act of compassion, I doomed him to his fate. It hurt, but it in the most bittersweet, beautiful way. Kindness, even at its most difficult, is always, always, an option.
I love this game. I loved it the first time I played it, and I loved it even more on the second go. Pentiment isn’t a perfect game, but it is the sort that sticks with you long after the credits roll. A gift, from beginning to end.
2020
I think the most fun I had playing World of Horror was changing the colour palette with every playthrough, although that says way more about me than it does about the game itself.
Unique, entertaining (for a limited amount of time before the repetition kicks in), and very aesthetically pleasing. It’s not anything mind blowing, but it’s a solid time-killer at a pretty decent price. Hopefully the game gets more content soon-ish because after a handful of runs you really start to feel like you’ve seen it all, and the unlockable expanded encounters aren’t enough to add a lot of replay value to it.
Unique, entertaining (for a limited amount of time before the repetition kicks in), and very aesthetically pleasing. It’s not anything mind blowing, but it’s a solid time-killer at a pretty decent price. Hopefully the game gets more content soon-ish because after a handful of runs you really start to feel like you’ve seen it all, and the unlockable expanded encounters aren’t enough to add a lot of replay value to it.
I liked this a lot more than I expected to, honestly. Part of me still feels like I shouldn’t have liked it at all; I’m not a big VN fan but I’m a massive horror nerd, and while I definitely didn’t find this game particularly “scary”, the retro vibes & the unique quirks of the story were enough to draw me in and keep me engaged. I just…liked it. That feels like really fucking weird review, but it’s also the only one that fits. Call it the eighth (tenth) mystery I guess.
2024
God, what a game. Half star taken off because no Kotone/couldn’t kiss my beef bowl-loving senpai. Yes, that’s petty. Yes, I understand why they didn’t include her. No, I won’t apologize.
P3 has always been the highlight of the series for me—the best characters & the most engaging story by far imo—and P3R enhanced everything that worked for it while also fixing what didn’t (namely making the grinding WAY less grindy).
My one real complaint: I’d only ever played P3P as Kotone and left P3R still feeling as though her route is the superior one. Koromaru as a social link? The Shinji & Aki routes? No competition. Still, I didn’t miss her as much as I expected to, and that’s a testament to how fun this game is (and also to how much I love Yukari). Memento Mori etc.
P3 has always been the highlight of the series for me—the best characters & the most engaging story by far imo—and P3R enhanced everything that worked for it while also fixing what didn’t (namely making the grinding WAY less grindy).
My one real complaint: I’d only ever played P3P as Kotone and left P3R still feeling as though her route is the superior one. Koromaru as a social link? The Shinji & Aki routes? No competition. Still, I didn’t miss her as much as I expected to, and that’s a testament to how fun this game is (and also to how much I love Yukari). Memento Mori etc.
2023
2024
2023
2023