widogast
2019
2022
2018
My great shame is that I would let John Seed ** * * * *. I have nothing else of note to say about this game.
(Lying, I do: possibly the game with the most potential story-wise, and the majority of it is squandered. I’d love to see this done right some day by a developer who can actually handle a good story, creepy religious cults are my jam.)
(Lying, I do: possibly the game with the most potential story-wise, and the majority of it is squandered. I’d love to see this done right some day by a developer who can actually handle a good story, creepy religious cults are my jam.)
2021
2024
A longer review, since I'm the first one here: this game is great. Asolid 8/10, happily recommended, great. I'm saying that as someone who went into it...wary, to say the least.
Let's start with the minotaur in the room. The Disco Elysium comparisons were more of a red flag for me than a green one, if I'm being honest. Lightning rarely strikes the same place twice, and I was afraid that a game that so clearly is taking inspiration from one that's considered a masterpiece of it's genre would end up falling flat in comparison. And I still don't think that concern was entirely unfounded - in my opinion, the weakest parts of Sovereign are the ones that feel the most Disco. Of the three playable characters, it's Atticus who is the most Harrier-esque, and it's Atticus who I felt the least connected to. I still enjoyed his chapters but the comparisons felt a bit too easy, and not in a way that worked in Sovereign's favour. The character portraits, the way the skills narrate your thoughts, even just how the dialogue panel looks - when you're constantly being reminded of another game, you're going to start to compare. Unfortunately for Sovereign, the comparisons just aren't in its favour.
With that being said, all of the things that make Sovereign unique also happen to be the things it does the best. The idea of tarot cards instead of dice is fantastic, and it's implemented very well. It is, in my opinion, visually beautiful (especially for a CRPG, which often tend to be pretty...meh artistically imo). The three characters have their stories intersect in subtle ways (ones you don't often even notice until you move onto the next chapter and, oh! That one random thing I did with Teddy is helping me out with Atticus!), and that's very satisfying in action. While having three protagonists makes it harder to really connect with them, they're still interesting enough that it didn't bother me too much.
There’s a teeny but of jank, a few minor bugs, and it’s on the shorter end (not a negative for me, just a warning for some) - but overall the game is super solid at launch. If you're able to separate it from the game that clearly provided a decent amount of inspiration, Sovereign holds up really well on its own. It's more than worth the price, especially because I can see some replay value in it as well. Give it the chance it deserves, and it won't disappoint.
Let's start with the minotaur in the room. The Disco Elysium comparisons were more of a red flag for me than a green one, if I'm being honest. Lightning rarely strikes the same place twice, and I was afraid that a game that so clearly is taking inspiration from one that's considered a masterpiece of it's genre would end up falling flat in comparison. And I still don't think that concern was entirely unfounded - in my opinion, the weakest parts of Sovereign are the ones that feel the most Disco. Of the three playable characters, it's Atticus who is the most Harrier-esque, and it's Atticus who I felt the least connected to. I still enjoyed his chapters but the comparisons felt a bit too easy, and not in a way that worked in Sovereign's favour. The character portraits, the way the skills narrate your thoughts, even just how the dialogue panel looks - when you're constantly being reminded of another game, you're going to start to compare. Unfortunately for Sovereign, the comparisons just aren't in its favour.
With that being said, all of the things that make Sovereign unique also happen to be the things it does the best. The idea of tarot cards instead of dice is fantastic, and it's implemented very well. It is, in my opinion, visually beautiful (especially for a CRPG, which often tend to be pretty...meh artistically imo). The three characters have their stories intersect in subtle ways (ones you don't often even notice until you move onto the next chapter and, oh! That one random thing I did with Teddy is helping me out with Atticus!), and that's very satisfying in action. While having three protagonists makes it harder to really connect with them, they're still interesting enough that it didn't bother me too much.
There’s a teeny but of jank, a few minor bugs, and it’s on the shorter end (not a negative for me, just a warning for some) - but overall the game is super solid at launch. If you're able to separate it from the game that clearly provided a decent amount of inspiration, Sovereign holds up really well on its own. It's more than worth the price, especially because I can see some replay value in it as well. Give it the chance it deserves, and it won't disappoint.
2023
There are very few characters in video games who have impacted me as deeply as Iris and Olgierd von Everec, and the fact that they're side characters from a DLC is...insanity. B&W is a sprawling, elaborate blast, but the beauty (and turmoil) of Scenes from a Marriage cemented Hearts of Stone as one of my favourite DLCs of all time.
(And that fight with The Caretaker??? Fucking insanity in the best way.)
(And that fight with The Caretaker??? Fucking insanity in the best way.)
2007
My feelings for this game might be biased thanks to the glow of love that surrounds all my memories of it, but I don’t care. Super Mario Galaxy is sitting curled up on the couch with my dad as we explored each whimsical little world together. A playful, joyful, magical game, and one that was so much fun to share. It’s one of the happiest times in my life. Love you, Dad.
2017
2001
2015
Played co-op with my dad and brother. I'd be like "hey guys hang on I'm going to loot this apartment" and my brother would be like "yeah okay" and so we'd start looting. And then thirty seconds later we'd hear our dad going "Ahhh oh shit shit shit oh man I'm gonna die shit" and he'd be halfway across the map with a zombie hoard just absolutely ripping him to pieces. Who does that? He says he plays games to kill zombies, not loot, and I guess I can't fault that logic but...man. Slow down. Loot the apartment. The zombies will still be there in a few seconds.
2010
2019
2018
2020