120 reviews liked by word_weaver


These characters are my best friends, and i will die exactly 82 times for them.

i may have sold my locational data for 5 years but at least i got some fake animal friends out of it

I swear every discord server has that one guy who'll occasionally post a clip that starts off on 'attempt 53837' with the most eye bleeding background you've ever seen where you can barely see what you're supposed to interact with, proceed to get through 43% of it at lightning speed and die, and then their next message is 'yeah gonna grind this one out a little more I'm liking this one'

murder is ok if it's a girlboss doing it

Cupid Parasite is an absolutel WILD RIDE of an otome, and I mean that in the best way possible. If you love lots of laugh-out-loud moments in your otome games, then play this game. CupiPara also goes out of its way to cram in as many cheesy romance tropes as possible. Here is a list of just a few that can be found in the various routes of this story:

- Fake dating
- Soulmates
- Friends to lovers
- Forbidden love
- Secret identity

...And many more that I can't list without giving spoilers. CupiPara knows exactly what it is, and embraces its cheesiness fully. Huge recommend if you want a sweet and funny read.

Also, Ryuki is my favorite.

the only reason this has 4.5 stars is because of that damn jailbreak level

Disclaimer: I truly do adore this game, but there are some hiccups that can make it difficult to enjoy. That's why I'm starting with the negatives first.

This game's main story gets VERY convoluted/lore heavy near the end- one LI's story kind of collapsed under its own weight from all the 'plot twists.' There are points in the game where it feels like they're just adding unnecessary plot points for drama's sake.

There's an extremely annoying antagonist that shows up in every route, to the point where I groaned audibly every time he showed up on screen (iykyk).

There are... a LOT of flashbacks. I think somebody actually counted them all and it came out to like, 600. I love this game, but I can only handle watching the 'promise me one day you'll find your soulmate scene' so many times.

Finally (and this is my main beef with the game), there are SO MANY wonderfully written and well-developed NPCs... but they're faceless. They have no art. And that's a serious shame, because a lot of these NPCs have incredible scenes and influence the protagonist in truly beautiful ways, but we can't SEE them. (Fusou, you deserved better)

On to the positives!

The romance in this game is really, honestly, absolutely BEAUTIFUL. Every route felt like I was truly watching two soulmates find their way to one another. Though the overall plot tends to buckle under its own weight at times, the love stories themselves are flawlessly written, to the point where I was brought to tears at times.

The protagonist is great. Olympia starts out as insecure and naive, having been beaten down her entire life by grief and isolation, but she quickly grows into a compassionate, bright, headstrong heroine. I'm a huge proponent of voiced heroines in otome games, and it's a shame Olympia isn't voiced, because she's got some incredible moments. I'm also a huge fan of how she isn't a shrinking violet when it comes to romance. In several routes, she's just as forward as the men when it comes to expressing her love and desire.

The music is GREAT. Not much else I have to say there. Sometimes I'd stop playing just to listen to the music for a few minutes.

The art is truly gorgeous. From backdrops to portraits to CGs, every inch of the game is bursting with color, perfectly setting the stage that is Tenguu Island.

Finally, the voice acting. It's amazing. From tender love scenes, to steamy romance, to snappy back-and-forths, every voice actor gets a chance to shine. I can't think of a single character that doesn't have an incredible voice (besides Olympia, of course).

That's the end of my review! Doctor Kuroba, if you are free Thursday night then my number is

I excitedly began playing this on November 15th, 2019, the day it released. It started out fun enough — the beginning is cinematic, has some nice music and pretty locations... Exploring the Wild Area was novel and enjoyable for me at the time. I spent a lot of time there, actually, squeezing every bit of enjoyment I could out of that place; camping with my Pokémon as they became inadvertently over-leveled, hoarding items I would mostly never use... until I wound up dropping the game for a few years. Over the course of those years, I saw some of the criticism that this game received, and I didn't really get it. Everything seemed fine to the point that I'd played. Oh well, Pokémon fans can be pretty critical at times.

I picked it back up more recently, and pushed ahead with the main story. From there, it just went downhill. Lower, and lower. This sucked. If I weren't so loyal to the Pokémon main series of games, I probably wouldn't have pushed to complete it, especially with how much of a drag the final parts of the game were, wherein an utter lack of content gave way to anticlimactic repetitiveness.

The main thing I have to say is that everything about this game is so surface-level when compared to the other main-series Pokémon games. They tried putting a coat of pretty paint on stuff, but there's nothing of substance behind it. It might fool you for a bit, but it can't keep it up for long at all. It shows in things like the lack of flavor text after leaving the first town, for objects you'd be able to examine in other games (except Scarlet and Violet, which is similar and even worse in that regard), and the inability to enter the majority of buildings. (Of the structures that can be entered, many look near identical to each other, with the exception of buildings one is required to be in for story scenes. They wouldn't want you to miss the few locations they put any effort into designing, after all.) Where new towns in other games often promised crannies to peek into, small discoveries to be made, or unique features... this game largely presents the facade of new towns, where all you can do is pass through them.

In other Pokémon games, there are optional activities to participate in, some of which have a lot of depth to them! TV/radio programs, contests and performances/musicals, underground mining and secret bases, riding Pokémon, flying through the sky from location to location, the Safari Zone, Trick House, little side quests, gambling, photography, an entire second region to journey through (HGSS was just WOW), optional Legendary Pokémon to pursue, Entralink, the ability to pet or walk with one's party members — I could go on and on. There are no such treasure troves of optional content, locations, and features in this game. The most there is to mention here is like, Max Raid Battles and making curry. And you can play fetch with your Pokémon. (I believe it goes without saying, but I'm judging this game based on the $60 USD full game, not based on paid DLC.)

Once you're done in the Wild Area, I felt there's no real incentive to return — it's all behind you — and everything from there is a straight shot from one Gym to the next, broken up only ever so slightly by bits of an absolutely mediocre plot that had so little thought and care put into it. Pokémon games aren't known for their high quality story telling, but this is a new low. I can't even say that it seemed to me like the writers were trying. It felt so lazy, stingy, and stale, and not once did it touch me emotionally. It's devoid of the adventurous magic I've found to varying degrees in the games that came before it, as well as the more recent Legends Arceus and Scarlet/Violet. The story lacks imagination... They tried going for some plot twists, but they fell completely flat. Most of the characters have so little personality, you could copy the words spoken by one of them and paste them on another character's text box and it might not be apparent at all that you'd done so. There were a couple of main characters who could have been interesting, but the writers just didn't... really do anything with them.
There are a few nice music tracks, but not much I enjoyed relative to most Pokémon game soundtracks.

Overall, this game is an empty disappointment.

The cutscene that plays when using the dynamite on a battle is the single best thing ever implemented in any videogame in all of human history and I’m only mildly exaggerating.

A macabre festival where the dance never ends, a fever dream made out of bones and clay; Hylics manages to perfectly capture the feeling of a nightmare that seems to be completely absurd, yet it manages to craft meaning within the spiral of chaos. Places with random names located in islands that make no sense; mazes and entire worlds inside machines down ladders that somehow connect, and half of the odd weirdos you come across seem to speak in riddles and the other half take the insanity of this realm as another Tuesday, but all share the incredibly exaggerated animations, that range from the smoothest hand and clay movement you could think of in battles to just three frames for each walk cycle, and I wouldn’t have it any other way.

If Hylics delivers something in spades, it’s definitively a sense of style, of harsh clay figurines and contrasting colors, of poems and jokes, with mountaintops populated by cone-shaped cultists and an afterlife full of fishes and a couch. I could list every single area and enemy in this game and say, ‘’WoAH! That was pretty weird and cool!’’, but I think the fact the game is just that, an avalanche of nonsense and weird shapes—and somehow finds a way to make an actually pretty simple tale and a world that has some sort of meaning and makes sense—is far more impressive than the weird moments themselves.

The harsh and quiet melodies, the special moves you get by watching the TVs, the pals you meet along the way; it’s really hard to talk about individual aspects of Hylics because everything seems intrinsically connected with each other and totally unique at the same time, which ironically makes it so some of the moments that stand out like a sore thumb are those in which it feels like the game doesn’t go nuts enough with its ideas.

The combat system, as crazy as some of the attacks get, is still pretty light; there are some cool things about it, like how it connects to the afterlife, some item interactions, and how the game’s own openness makes meeting allies and gaining abilities completely up to you. But I think that’s where the interest peaks, in how the combat is pretty determined by what you do outside of it, and when it comes to battles themselves, while there are some interesting bosses, it soon became pretty clear others are just damage sponges and that you can become pretty powerful very easily, and that plus how the areas are designed often makes combat seem more like a chore you sometimes do to get past a certain point or gain meat and money, and that otherwise evading conflict is often the faster, less annoying option.

And again, it’s in these battles where some of the more abstract and impressive animations can be found, and if anything, the final area and boss fight will ask of you to have gotten many special secret moves and quite the amount of bucks, so it isn’t completely valueless to engage in combat, but in a game with such a crazy atmosphere and universe, I was hoping for something far more engaging.

I was hoping to see more of the party members, who seem to lose their mouths the moment they join you. I was hoping for some of the puzzles to be more out there. I was hoping for more of its insane style to slip into other areas, like the menus or the secrets… Hylics presents an impossibly creative world, and even if it doesn’t last longer than it needs to and it's full of amazing stuff, it feels as if its full potential has yet to be achieved.

But what was accomplished is unforgettable; despite wishing I got to see more of their personalities, the yellow devil and his three friends singing and playing in a bar in the middle of nowhere and plowing through the forces of the moon before facing the final fiend are some amazing moments that made me laugh despite no words being said. Wade is a menace, but not one that has to be locked up; in fact, it should be let out even more wild. Godspeed, you crazy bastard…

Also, big fan of Somsnosa, it’s always nice to see another hat with horns appreciator…