31 reviews liked by xtal


played for an hour and all i got was a terrible looking game with boring characters and just as boring scripted sequences, also i fucking hated buring the bodies, there's a reason that resident evil didnt bring that back past the first one

This is just a mediocre game. Plain and simple. Nothing here works for me. I love horror games that require exploration of elaborately designed levels, but here, it's just straight corridors with levels strung together. The combat is boring, the artstyle is so painfully 2010s that it hurts my eyes. A lot of people say the sequel is much better but after playing this, I don't even want to try that.

Hitman: Blood Money is said to be one of the best games in the series and for some they consider it their personal favorite. With such high praise from the fanbase, I walked into this game with both hype and high expectations. Having finished the game myself, I'll admit that it is fun. What that being said though, the game is far from perfect.

I'm going to begin this review with the narrative of Blood Money and I'm going be completely honest, I didn't think it was particularly good. The plot reminded me of a schlocky spy-action movie that'd you find in a bargain bin somewhere. The constant talk of cloning and super soldier spies felt too silly for me to take seriously. I at least preferred this games tone to that of Contracts even despite the silliness. The story is much easier to follow than Contracts as well, but it does have some bad plot holes of its own. Having completed every game from the original to Blood Money in the past few days, the constant bouncing around of when each game is set in the timeline got grating. Actually, trying to care about the narrative in each entry got hard to do given the constant bouncing around in time. Bits and pieces of each game takes place before or after other bits and pieces from other games. The whole thing is like playing through a confused kaleidoscope of Assassinations.

A word of warning, if you didn't play the previous games expect some confusion because this game's story is written with the clear assumption that you've have played the entire series prior to Blood Money and the game doesn't offer any recaps to fill you in either.

Another one of the reasons why I didn't like this story was because I found that while playing this game there were a lot of times that I really didn't like 47 as a character. There were several times throughout the story where I felt that his demeanor and actions towards others were unnecessarily harsh like in the cut scene that takes place before the mission Till Death Do Us Part. I get that that 47 is supposed to be a hitman and, in that profession, it isn't all sunshine and rainbows. However, with 47 constantly being a douche I honestly didn't care that people were out to kill him, or even if he lived at the end. It's been a while since I've played a main character in a video game that I disliked this much.

Now, if you're a person who really couldn't care less about the story and you're there more for the gameplay than there's good news because it's the gameplay that makes Blood Money shine. This game takes all the good ideas and gameplay mechanics from all the older games in the series and for the most part makes them better. Crouching has been hugely improved, so it doesn't feel like it takes forever to move when in stealth. Switching disguises feels a lot more fun in Blood Money than the previous games because your cover isn't blown if you stand too close to an enemy for too long. This also helps when you need to use your map due to the game not being paused while checking it. IOI also added a lot of different additions to the gameplay like using enemies as body shields, shoving enemies, or being able to push them over railings which adds a lot to the combat or stealth. They also added upgrades for weapons and health, as well as items which you can buy using the cash that you've earned from missions. How much cash you receive is dependent on how well you do in your missions. You can also buy intel on a mission if you're stuck and could use a hint.

The inventory runs exactly the same as in Contracts, but the saves are a tad different this time. In Blood Money you get unlimited saves in Rookie, 7 in Normal, 3 in Expert, and 0 in Professional, but there's only 3 save slots this time and if you turn off the game than the game erases them for some reason. I'm not sure why the developers chose to do this, and I find it be a poor gameplay design because people have lives and obligations, but most of the levels can be cleared in about 5 to 10 minutes if you know what you're doing.

The levels in this game are way more fun to explore because they are much larger than the earlier games and because of that offer even more variety in how you want to eliminate targets. Having played through Blood Money you can see where the foundation and concepts for the level designs in World of Assassination came from due to it playing very similar. The art style is a huge step in both design and tone from Contracts, and some of the level designs were really impressive like A Dance with the Devil which is really cool looking.

So obviously adding new solid gameplay mechanics, items, and upgrades in well-designed levels makes Hitman: Blood Money a great stealth game, right? Yes, when you're able to play stealth that is. However, there are times where this game forces you into scripted combat whether you like or not. Forcing the player into these sequences instead of letting the player choose how to approach an objective whether it's through stealth or direct combat dilutes a lot of what makes this game fun. The last mission of the game is the worst because of this! It throws you into a slow-motion action scene with two weapons that barely hold bullets so you're constantly reloading with a horribly slow reloading animation with eight enemies shooting you. Even in rookie mode you die incredibly quick, and it took me eight or so tries to even complete that mission. I needed to switch from controller to mouse and keyboard to have the pinpoint accuracy needed to make every bullet count to survive the encounter. It's like IOI wanted Blood Money to be both an action and stealth game, but it doesn't work. This sequence in particular highlighted how sometimes style was chosen over substance in development of Blood Money.

Overall:

After completing Blood Money, I find myself at a mixed verdict. There is a lot to love here, but just as much that will drive you crazy. It felt like a far cry from the masterpiece the fanbase had built it up to be. Even still, there is indeed a lot of fun to be had and it is worth playing in that regard.


Pros:
+ graphics that hold up well
+ good art style
+ fun levels that offer more ways to take down targets
+ improved crouching and stealth
+ upgrades for weapons, health, and other items

Cons:
-mediocre story
-the main character is unlikable
-the last mission is awful
-game does not keep saves when turned off

i shit you not the game starts off immediately with racial caricatures, the kind of guys who go "shieeeet" and they listen to music that is just a rap beat that goes "MUTHAFUCKA". other than that it's fun

A game about a big guy shooting demons with a shotgun has absolutely no business having mechanics this deep, Lovecraftian cosmology this intense, or overall experience this infernally metal. And yet it does, and how lucky we are to have it. Doing a loud "WOOOO" every time you finish annihilating a horde of demons with a series of split-second strategic decisions is a joy everyone needs in their lives. Just the right length too, the intensity and difficulty are cranked up to the last moment and before it gets too exhausting the game is done. Masterful on every level.

An odd game. Playing for many hours I was thinking internally "This is pretty good, it has the rpg elements, multiple ways to approach quests, the loot system is improved from New Vegas, it has a satirical and darkly funny tone, so why am I not enjoying it that much?".

In truth I think it lies in 2 aspects. 1) The satire is a lot less subtle and is more substanceless. For all the anticorporatist /anticapitalist tone of it all you are heavily punished for going revolutionary or trying to find an alternative for the future of the colonies. The game is made by either centrist liberals or fabian socialists whose idea of nuance is "radical change bad".

2) There is only ever 1 correct choice to a quest. For every major struggle for which an interesting choice has to be made, there is a third option which is just objectively the better, middle ground option. This again reinforces the point that this game was designed by dumb centrists and basically ruins the replayability or even the struggle of finding the best of a bad bunch of options, no one will disagree with the correct choice if made aware of its existence.

Ultimately the Outer Worlds is a game which is fine, it is competently made and I had some fun with it but it will not be remembered and I doubt many will ever replay it, I certainly doubt I will.

Pretty bog standard RPG. Combat isn't great, isn't bad. Story isn't great, isn't bad. It's Fallout but slightly worse and in space. It's relatively short compared to other RPGs and is a fun little romp through space.

I appreciate the representation with Parvati though. It is great asexual representation and echoes a lot of sentiments that I have about my own asexuality as well. It touches on feeling broken because society is so sexualized. I really appreciated the platform because it's not often aces get it.

I really, really, really wanted to like this game. The story and world and writing are really cool and really engaging. But the game is just too frustrating for me to get through.

Letting Eastern Europeans make video games was a massive mistake

Very conflicting experience here. Most Ubisoft games do end up looking pretty good visually and having great music, their production values are kind of similar to someone like Michael Bay, where the things on display mean nothing but usually look pretty damn good. The crazy John Wick execution style gameplay, immense detail of Chicago and amazing music score might at times, convince you what you're doing is actually meaningful. But it's not, the story is wet bread and although Aiden is very cool and badass most of the time, he's a piece of cardboard, an action figure. A strong visual and gameplay base does not mean anything when your beautifully rendered Chicago has nothing to do in it. There were times that felt great interacting with the city, mostly figuring out the puzzles to activate the cTOS towers, but that's about it.